Stranded: Alien Dawn

Stranded: Alien Dawn

Better Grenades
14 Comments
Mantastic  [author] 8 Oct @ 5:00pm 
Late to respond, but I fixed the crosspollination with NET and OET - Resource Integration that were requiring Radioactive Material and Gunpowder respectively.

Those are back to only applying if you are running either of those mods.
Mantastic  [author] 23 Sep @ 1:35pm 
I'll double check the mod to make sure there wasn't some accidental cross pollination. I have other mods that change things in this one if they're loaded, and if I forgot to unload them when doing the last update, they would have applied to this one and thus lock out folks who don't have it.
CHAIR a CANNON 23 Sep @ 12:44pm 
the first one : trying to research them and they're still showing grayed out even with the prerequisites met

the first one : trying to research them and they're still showing grayed out even with the prerequisites met
only the new items , m62 and emp 2.0 are greyed , the throwing range works !

my question was on purpose , some other mods i use needed to be fix when SAD common lib is loaded
I have fix them to be compatible with the official "unofficial" patch , but yours ... i can't ... sadly , and i use your skill mastery mod without problems (nice one !)
you answer me , you don't use the SAD common, thx , i will try again , this script error give me a lead ,
Mantastic  [author] 23 Sep @ 8:50am 
This one specifically, to my knowledge, doesn't use any extra functions in SAD_CommonLib, but it's such a huge bug-fix and feature additive that it's pretty much mandatory regardless.

So just to clarify, you're trying to research them and they're still showing grayed out even with the prerequisites met? Or are they researched but you can't craft them?

I was playing it this past weekend and didn't have any issues there.
CHAIR a CANNON 23 Sep @ 7:24am 
I'm still playing and testing with SAD common libraries enabled, I still have a problem with your mod, the search shows up, but the icons are grayed out, they say I met the prerequisites but I can't choose them ... Do you build your mods with SADcommon libs enabled ?
Mantastic  [author] 8 Sep @ 11:23pm 
Also, you can still play with the existing save, just ignore the error.
Mantastic  [author] 8 Sep @ 11:22pm 
All good. Are you playing an existing save that had the older version of the mod? If so, a new game should fix it right up. The code changed where it got moved to the research item, rather than just running from the get go.
CHAIR a CANNON 8 Sep @ 11:18pm 
Hi again , sorry but i'm in trouble with mods , i check with dev mod manager , and i found this :

Error loading Mod/JykpVuu/Code/Script.lua: cannot read Mod/JykpVuu/Code/Script.lua: File Not Found
Mantastic  [author] 7 Sep @ 1:15pm 
Note that if you had the old mod in an existing save, you'll receive a script error once you use that save with the new update. You can ignore it and it won't be there with any new saves.
Mantastic  [author] 3 Sep @ 3:58pm 
Reworked the mod from the ground up. See Change notes for details, or just the summary above.
Mantastic  [author] 21 Aug @ 12:30pm 
I would absolutely love to do that. The hard part is the ammo piece. Grenades function as a Tool in the game, which have "consumable amounts on action" ability, which Weapon objects do not.
Twini-Kiwi 21 Aug @ 8:10am 
honestly we need An grenade Launcher which requires thesse Grenades as ammo XD
Mantastic  [author] 14 Aug @ 11:13pm 
Thanks!

Unfortunately, can’t do auto throw. Because of the extended animation, you could end up in really sticky situations if it was automated, or possibly waste them on one or two enemies instead of a thicker group just ahead of you. So, needs to stay manual and deliberate. :)

As far as deconstruction to get some gunpowder back, that’s something I can add into the OET resource integration add on.
Lyfestyle 14 Aug @ 8:41pm 
I have a suggestion better mod continuity. With end game and robots you get a lot of grenades if we can maybe construct/deconstruct them and get a few bits of gunpowder and scrap. And a wild wish auto throw lol. Thank you and great mods as usual.