Stranded: Alien Dawn

Stranded: Alien Dawn

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Tags: Gameplay, Tools
File Size
Posted
Updated
176.546 KB
16 Jul @ 4:28pm
2 Sep @ 8:52pm
6 Change Notes ( view )

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Better Grenades

In 1 collection by Mantastic
Mantastic's Stranded: Alien Dawn Mods
23 items
Description
Vanilla grenades in the game are quite lacking, to say the least. Time to give them a buff and upgraded models!

Grenades are one of the least used items in the game for me. Their range and damage generally just don't make them worth bothering with, and their slower animation to throw them means enemies are already going to be all up in your business by the time you toss it.

This mod boosts vanilla grenades to so they're more viable, adds two new ones, and also better differentiates EMP from non-EMP. The former will do significantly more damage to robots, whereas the latter will do more to organics.

Tremendous thanks to injto4ka for helping me unlock the mystery of how throwable objects in the game work!

Changes:

Throwing range
  • Improved Grenade Tossing research - Upgrades the throwing range of all grenades from 20m to 40m. Requires Grenades to have been researched and one or more colonists with Physical and/or Combat skill 7.
Grenades
  • AoE range increased from 3m to 6m
  • Explosions will now launch enemies away from the center of impact
M68 Grenades - New item!
  • AoE range of 10m
  • Explosions will launch enemies away from the center of impact
  • Increased damage to organics from 20 to 70
  • Increased damage to robots from 20 to 40
EMP Grenades
  • AoE blast range increased from 3m to 6m
EMP Grenades 2.0 - New item!
  • Increased damage to robots significantly from 40 to 80
  • Increased damage to organics slightly from 40 to 50
  • AoE blast range of 10m

The lengthy stun effect remains unchanged, and they will still cause friendly fire damage so be careful when using them.

I highly recommend using this with Old Earth Tech - Redux + OET Resource Integration Add-in as it synergies well with it, and also New Earth Tech as it will alter some properties of the EMP 2.0 grenade.

To Do:
  • Nothing at the moment.



Version: 2.00-012
5 Comments
Mantastic  [author] 3 hours ago 
Reworked the mod from the ground up. See Change notes for details, or just the summary above.
Mantastic  [author] 21 Aug @ 12:30pm 
I would absolutely love to do that. The hard part is the ammo piece. Grenades function as a Tool in the game, which have "consumable amounts on action" ability, which Weapon objects do not.
Twini-Kiwi 21 Aug @ 8:10am 
honestly we need An grenade Launcher which requires thesse Grenades as ammo XD
Mantastic  [author] 14 Aug @ 11:13pm 
Thanks!

Unfortunately, can’t do auto throw. Because of the extended animation, you could end up in really sticky situations if it was automated, or possibly waste them on one or two enemies instead of a thicker group just ahead of you. So, needs to stay manual and deliberate. :)

As far as deconstruction to get some gunpowder back, that’s something I can add into the OET resource integration add on.
Lyfestyle 14 Aug @ 8:41pm 
I have a suggestion better mod continuity. With end game and robots you get a lot of grenades if we can maybe construct/deconstruct them and get a few bits of gunpowder and scrap. And a wild wish auto throw lol. Thank you and great mods as usual.