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The recent transition to Build 42.11.0 required a lot of unexpected work just to get the mod fully functional again. While the game update introduced many new possibilities, it also took a good amount of time just to ensure everything was working properly.
Adding new features will take a bit more time. I can't give a specific timeframe, as modding is a hobby I do in my free time, but I am actively working on it. I appreciate your patience and support.
However, if you're using a mod that adds NPCs and you'd like them to appear on the minimap, let me know which mod it is. I can look into whether it's possible to make them visible and potentially add compatibility in a future update.
1. Verify Game Files: Close Project Zomboid. In Steam Library, right-click Project Zomboid > Properties > Installed Files > Verify integrity of game files...
2. Force a Mod Re-install: If step 1 doesn't work, try this. Close Project Zomboid. In Steam, unsubscribe from the mod, wait a few seconds, then subscribe again.
3. Reset Mod Settings: If the problem persists, your mod options file might be corrupted.
- Go to C:\Users\[your username]\Zomboid\Lua\ModOptions.ini.
- Make a backup of this file first!
- Open it and delete any lines containing "MSO_".
- If that doesn't work, try deleting the entire ModOptions.ini file.
Please let me know if any of these steps help you!
Please also check which game version you’re using — you can see it in the bottom-right corner of the main menu. If you’re on an older build, the mod won't work as expected.
Once I know more about the issue, I’ll be happy to help you fix it.
I thought I had to check all the boxes for it to work.
- "Simplified Symbols": disabled.
That was the key!
Thank you
Regarding your question about map notes, that feature is already included. You can make symbols and annotations visible on the minimap, just like on the main map, by adjusting two options:
- "Symbols": enabled.
- "Simplified Symbols": disabled.
You can do this either directly from the minimap's in-game options panel for an interactive preview, or from the mod's settings in the ESC > Options > Mods menu.
If possible, could you also make it display map notes?
I've just uploaded a new update (v2.2) that addresses the problems you pointed out:
- The visual bug with the large city name labels appearing on the minimap when TerrainImage was disabled has been fixed.
- The issue with the forest and vegetation overlay has also been resolved.
- The errors from the Pastebin link have been addressed to prevent them from appearing again.
I hope this new version provides a much smoother experience. Thank you for your feedback and testing!
https://pastebin.com/jgciECkB
When you disable `TerrainImage` in the in-game settings, The large map labels introduced in 42.11 become visible on the minimap.
Disregard if I'm mistaken on this one. I think I remember map key colors being visible on buildings when `TerrainImage` was both on and off. Now they're only visible when it's off.
This is the stack trace from the console.txt full log is too large for pastebin
https://pastebin.com/Rv3V7wBY
The new map labels for major and minor locations don't disappear when you zoom in far enough like they're supposed to.
Street names, and well as town/city and other locations such as McCoy's Logging are supposed to each have their own font style and colors, but they're all exactly the same.
If the minimap is allowed, the "Toggle Minimap" button appears when hovering over the map icon, under other icons on the left margin.
I’ve tested the mod with and without other mods, and it normally doesn’t prevent the minimap from showing. If it’s not visible even with 0 mods, the issue is likely in your layout config file. Try this:
- Go to C:\Users\<YourUserName>\Zomboid\Lua\layout.ini
This file stores UI layout (position/visibility). If you changed screen resolution recently, the minimap might be offscreen or hidden.
- Open it and check for a section about miniMap0. Make sure it says visible=true.
- Still not working? Backup and delete layout.ini. The game will regenerate it on launch.
- Also check: ModOptions.ini (same folder). Delete lines with MinimapStyleOptions or remove the file entirely (after backup) to reset mod settings.
Let me know if it helps!
You can choose whether the minimap’s button bar appears at the top or bottom , allowing you to align the map flush with the bottom edge of the screen.
Go to ESC > Options > Mods > Minimap Style Options to adjust it.
Thanks for the feedback!
Can you add a setting to move the minimap button to the top or remove it?
It would be better if the map was actually at the bottom without being blocked by the button.
-Resizable window (work in progress)
-Darker map option
-Option to display vehicles and enemies
-Ability to draw markers directly on the minimap
-Ability to copy and paste markers without searching for them in the symbols menu
-Ability to rotate symbols
-Option to disable automatic centering on the character
Thank you all for your feedback and testing!
If the minimap is allowed, the "Toggle Minimap" button appears when hovering over the map icon, under other icons on the left margin.