Project Zomboid

Project Zomboid

Minimap Style Options
59 Comments
明明灭灭 2 Sep @ 1:02pm 
I'm using your mod and have noticed that the minimap only displays forest terrain, with no residential buildings shown. Could this be caused by the fact that I'm in a map area added by the mod? For reference, I am using the mod's map and started in the nearby area.
LittLeNiGhtMare33 30 Aug @ 5:07am 
First of all, thank you for your help. I followed all the steps you suggested, even activated the Minimap Style Options mod, started a new game, and tried again, but it still didn't work. I still can't figure out what the problem is.
Cuddlygunman 30 Aug @ 4:54am 
@Afyrmo, I'm seeing a sore lack of tip jar in this mod description and want to support this awesome mod, DM me?
Afyrmo  [author] 30 Aug @ 4:08am 
@Cuddlygunman, adding blips for vehicles and enemies is a great idea and is high on my list of features to implement an option for that.

The recent transition to Build 42.11.0 required a lot of unexpected work just to get the mod fully functional again. While the game update introduced many new possibilities, it also took a good amount of time just to ensure everything was working properly.

Adding new features will take a bit more time. I can't give a specific timeframe, as modding is a hobby I do in my free time, but I am actively working on it. I appreciate your patience and support.
Afyrmo  [author] 30 Aug @ 4:06am 
@Error Occurred, right now, Build 42 is only available for single-player. Because of this, my mod is focused on improving the single-player minimap, so there aren't any other players to display on it.

However, if you're using a mod that adds NPCs and you'd like them to appear on the minimap, let me know which mod it is. I can look into whether it's possible to make them visible and potentially add compatibility in a future update.
Afyrmo  [author] 30 Aug @ 4:04am 
@LittleNightMare33, It's a very unusual bug that can occur with incomplete updates. Here are three steps to try, in order.

1. Verify Game Files: Close Project Zomboid. In Steam Library, right-click Project Zomboid > Properties > Installed Files > Verify integrity of game files...

2. Force a Mod Re-install: If step 1 doesn't work, try this. Close Project Zomboid. In Steam, unsubscribe from the mod, wait a few seconds, then subscribe again.

3. Reset Mod Settings: If the problem persists, your mod options file might be corrupted.
- Go to C:\Users\[your username]\Zomboid\Lua\ModOptions.ini.
- Make a backup of this file first!
- Open it and delete any lines containing "MSO_".
- If that doesn't work, try deleting the entire ModOptions.ini file.

Please let me know if any of these steps help you!
Cuddlygunman 28 Aug @ 9:14pm 
@Afyrmo, Have you looked into the option to display vehicles and enemies, and if so, is there any chance you could give us an estimated timeframe, I really miss my Eris Minimap in B42 and that's the feature I'm most excited about by far
Error Occurred 28 Aug @ 12:32pm 
if its possible you should add a way to make other players visible as blips on the minimap
LittLeNiGhtMare33 26 Aug @ 10:49pm 
Thak you afyrmo but I'm already on build 42 version 11. There are other mods, but even when I remove them and use only the Minimap Style Options mod, I try to open the map, but it doesn't appear on my screen. I don't know why.
Afyrmo  [author] 26 Aug @ 10:02am 
@LittLeNiGhtMare33, could you provide more details about what isn’t working exactly? Without more information, it’s hard to troubleshoot. The mod has been tested and is working correctly on the latest Project Zomboid build 42.11.0.

Please also check which game version you’re using — you can see it in the bottom-right corner of the main menu. If you’re on an older build, the mod won't work as expected.

Once I know more about the issue, I’ll be happy to help you fix it.
LittLeNiGhtMare33 26 Aug @ 1:12am 
mod not working. please fix mod
Matt6sic6 22 Aug @ 4:35pm 
Oh cool I just now tried it out. That's a cool ass feature. I requested something like this years ago. My only suggestion to make it even better is more color options. But this is super cool. Great job.
Afyrmo  [author] 22 Aug @ 1:08pm 
@Matt6sic6, currently, with this mod enabled, you can make symbols and annotations visible on the minimap, like you can see them on the main map, adjusting the options like i told SandFox. I plan to make it possible to write annotations on the map in the near future.
Matt6sic6 22 Aug @ 11:28am 
Maybe I'm misunderstanding something, does this give you the ability to see writing/notes on the minimap?
SandFox 16 Aug @ 4:01am 
Oh my god..
I thought I had to check all the boxes for it to work.
- "Simplified Symbols": disabled.
That was the key!
Thank you
Afyrmo  [author] 16 Aug @ 3:16am 
@ SandFox, Thank you! I'm glad you're enjoying the mod.

Regarding your question about map notes, that feature is already included. You can make symbols and annotations visible on the minimap, just like on the main map, by adjusting two options:
- "Symbols": enabled.
- "Simplified Symbols": disabled.

You can do this either directly from the minimap's in-game options panel for an interactive preview, or from the mod's settings in the ESC > Options > Mods menu.
SandFox 15 Aug @ 4:06pm 
Thank you for creating such a great mod.
If possible, could you also make it display map notes?
W3VO 15 Aug @ 3:27pm 
Gracias amigo, muy buen mod!:spiffo:
Afyrmo  [author] 7 Aug @ 2:52pm 
@Keinori, that's a good one! I note it down to investigate about it when I have spare time.
Keinori 7 Aug @ 10:02am 
@afyrmo can you add an option to show color buildings in minimap with forest overlay?
Afyrmo  [author] 7 Aug @ 1:55am 
@JENOVA Absolute, thank you so much for the detailed feedback and for reporting these issues! Your comments were very helpful and allowed me to pinpoint and fix several bugs.

I've just uploaded a new update (v2.2) that addresses the problems you pointed out:
- The visual bug with the large city name labels appearing on the minimap when TerrainImage was disabled has been fixed.
- The issue with the forest and vegetation overlay has also been resolved.
- The errors from the Pastebin link have been addressed to prevent them from appearing again.

I hope this new version provides a much smoother experience. Thank you for your feedback and testing!
Kham 6 Aug @ 4:58pm 
@Afyrmo Ah that makes sense then haha. Thank you for the update!
JENOVA Absolute 6 Aug @ 3:59pm 
@Afyrmo I also just reloaded my save, and got these errors. Idk if the second one is caused by this mod, as it's an unknown source.

https://pastebin.com/jgciECkB
JENOVA Absolute 6 Aug @ 3:54pm 
@Afyrmo I found a new visual bug, and possibly a second one if my short term memory isn't acting up.

When you disable `TerrainImage` in the in-game settings, The large map labels introduced in 42.11 become visible on the minimap.

Disregard if I'm mistaken on this one. I think I remember map key colors being visible on buildings when `TerrainImage` was both on and off. Now they're only visible when it's off.
Afyrmo  [author] 6 Aug @ 3:49pm 
@Kham, there was a bug about writing notes and it has been solved with the mod version 2.1. I really appreciate your feedback.
Kham 6 Aug @ 12:16pm 
@Afyrmo So it's working again now! Not sure why, the only thing I did was in debug mode I right clicked the map and selected "Reapply Style" and now I can add notes again when the mod is active... Sorry to have bothered you, not sure what happened with it.
Kham 6 Aug @ 12:07pm 
@Afyrmo Yep I have a pen/pencil in my inventory. The problem isn't the button, I click the button to add a label and then when I click on the map it throws an LUA error and doesn't do anything. When I remove the mod, I can add notes again. Only been happening since B42.11.0 update came out.

This is the stack trace from the console.txt full log is too large for pastebin
https://pastebin.com/Rv3V7wBY
JENOVA Absolute 6 Aug @ 12:04pm 
@Afyrmo It is indeed fixed. Much appreciated.
Afyrmo  [author] 6 Aug @ 11:56am 
@JENOVA Absolute: I uploaded a new version to avoid that. I hope it works. Thank you for your feedback and testing.
JENOVA Absolute 6 Aug @ 11:26am 
@Afyrmo There's two present bugs I found in the latest version of this mod. They affect the world map rather than the minimap. I tested with this mod alone to assure it was the cause.

The new map labels for major and minor locations don't disappear when you zoom in far enough like they're supposed to.

Street names, and well as town/city and other locations such as McCoy's Logging are supposed to each have their own font style and colors, but they're all exactly the same.
Afyrmo  [author] 6 Aug @ 10:50am 
@Kham does your character have pencil, pen or marker to write on the map? I added notes and symbols in my test saves. If the symbol panel doesn't appear, press S key (or the "S" button at the bottom right of the window) when you have the main map open.
Kham 6 Aug @ 10:08am 
@Afyrmo just checked with the mod update you just put out and I still can't add notes to the map, this is the only active mod in my test save.
Afyrmo  [author] 6 Aug @ 9:26am 
@MeTaLAnGeR, In Apocalypse game mode, the minimap is turned off, unlike other game modes. Custom Sandbox allows the player to adjust the game settings (Sandbox Options). At the bottom of the "Meta" tab of the Sandbox Options window, you can enable the "Allow Mini-Map" option.

If the minimap is allowed, the "Toggle Minimap" button appears when hovering over the map icon, under other icons on the left margin.
MeTaLAnGeR 6 Aug @ 9:07am 
i've tried so many things, but my mini map isn't showing... :((
Kham 6 Aug @ 9:02am 
Since the game update a few days ago you can't add notes to the map, you can click the button to add note but when you click on the map to place it the game throws an error.
无聊的栀子 4 Aug @ 9:31am 
After installing this mod, zooming in on the main map only shows green forests and no longer displays the white areas. Please check this issue.
Afyrmo  [author] 1 Aug @ 1:16pm 
@MikeyB, I'm glad it worked. ☺️
MikeyB 1 Aug @ 10:37am 
there was something changing my minimap display in the Lua Folder, a file named layout is in it. map.0 visibility must = true it will stay glitched even after verifying and uninstall/reinstall. Thanks m9 it worked!
Afyrmo  [author] 1 Aug @ 9:26am 
@MikeyB, Thanks for the report!

I’ve tested the mod with and without other mods, and it normally doesn’t prevent the minimap from showing. If it’s not visible even with 0 mods, the issue is likely in your layout config file. Try this:

- Go to C:\Users\<YourUserName>\Zomboid\Lua\layout.ini
This file stores UI layout (position/visibility). If you changed screen resolution recently, the minimap might be offscreen or hidden.
- Open it and check for a section about miniMap0. Make sure it says visible=true.
- Still not working? Backup and delete layout.ini. The game will regenerate it on launch.
- Also check: ModOptions.ini (same folder). Delete lines with MinimapStyleOptions or remove the file entirely (after backup) to reset mod settings.

Let me know if it helps!
MikeyB 1 Aug @ 8:13am 
my mini map completely dissapeared after installing this, it wont show, regardless of toggling on the left or anything, even tried a start with 0 mods and still the mini map wont show.
Afyrmo  [author] 30 Jul @ 6:25pm 
@Typpy San, That feature is now available in the latest update (v1.10).
You can choose whether the minimap’s button bar appears at the top or bottom , allowing you to align the map flush with the bottom edge of the screen.
Go to ESC > Options > Mods > Minimap Style Options to adjust it.

Thanks for the feedback!
Typpy San 28 Jul @ 12:12am 
Hi,
Can you add a setting to move the minimap button to the top or remove it?
It would be better if the map was actually at the bottom without being blocked by the button.
Cuddlygunman 22 Jul @ 5:00am 
@Afryrmo Legend
Afyrmo  [author] 22 Jul @ 4:56am 
I've noted down the following for further investigation:
-Resizable window (work in progress)
-Darker map option
-Option to display vehicles and enemies
-Ability to draw markers directly on the minimap
-Ability to copy and paste markers without searching for them in the symbols menu
-Ability to rotate symbols
-Option to disable automatic centering on the character
Thank you all for your feedback and testing!
Afyrmo  [author] 22 Jul @ 4:42am 
@rodford4200, In Apocalypse game mode, the minimap is turned off, unlike other game modes. Custom Sandbox allows the player to adjust the game settings (Sandbox Options). At the bottom of the "Meta" tab of the Sandbox Options window, you can enable the "Allow Mini-Map" option.

If the minimap is allowed, the "Toggle Minimap" button appears when hovering over the map icon, under other icons on the left margin.
rodford4200 22 Jul @ 2:12am 
so how do i get the mini map to appear????? you should prob add that in the description
Jaxx - pshoooo 21 Jul @ 9:56am 
now just waiting for a dark mode option and it will be complete :salute:
Z-A-G 21 Jul @ 9:26am 
HERO!
☆°XaY°☆ 21 Jul @ 6:57am 
@Cuddlygunman +1
Cuddlygunman 21 Jul @ 3:32am 
@Afyrmo is there any chance you could add toggleable enemy and vehicle icons on the minimap like in Eris Minimap