Arma 3
D.I.R.T. - Blood Textures
28 Comments
Jesion 29 Jul @ 7:18am 
Ok
diwako  [author] 29 Jul @ 4:02am 
It is not possible to apply textures to a unit without uniform it seems.
Jesion 29 Jul @ 3:28am 
Ok thanks for the answer. I have a different idea I came up - Is this texture system possible to be applied to "bare bodies"? I mean, I take off uniform and see a burn effect on skin – all the units (mostly) use the same body, so theoretically, if we could add a mechanic for removing or cutting clothes, we'd have a body model with textures for all units no matter the equipment they use. The question is, can Arma's UI2Texture be applied to bare bodies, or does it only work as an overlay only on uniforms and equipment?
diwako  [author] 28 Jul @ 12:23pm 
With the current system? Not possible. You will need to know exactly where each part of the body is on the texture. Since there are thousands of different uniform models and textures around, it is kind of impossible.

It is a lot easier at this point to just go with a model solution and attach a custom model to the unit instead, because there you know where each limb and the head are.
Jesion 28 Jul @ 12:06pm 
Hi there.
On the ACM (Advanced Combat Medicine) discored channel, an idea was raised in feature to create visual effects showing a soldier wearing a bandage or tactical tourniquet - 3d model stacked to soldier is rather imposible. But this thread actually reminded me of your project DIRT. Do you think it's possible to create bandage or tourniquet textures that would be applied as a top layer to the unit when the tourniquet or dressing is applied to the soldier via ACM? I don't know how deep this system works and how precisely the Arma engine recognizes individual body parts - I assume that probably only the left/right arm or leg, torso and head are possible?
diwako  [author] 21 Jul @ 10:55pm 
That is sadly an arma bug. Here the bug tracker ticket
https://feedback.bistudio.com/T193200
KertaSanJayaWijaya 21 Jul @ 9:42pm 
When I play Singleplayer and load a last save, the uniform texture turns dark or black. Would there be an improvement for this bug?
GusGordonGrows 21 Jul @ 2:46am 
this is such a nice addition, being able to see if your allies have taken any woulds and need assistance, great help. cheers bro
Mr corgi 20 Jul @ 3:30pm 
It’s good
diwako  [author] 20 Jul @ 12:50am 
@ZETA X ZONE
Using ace or vanilla medical? In ace the texture starts slowly to appear if you are bleeding, in vanilla (or general use) it starts to appear if your player character has 25% or more "damage"

you get check your own player character using this sqf command

damage player

If it says 25 or more, then yeah that is the reason. or in the ACE medical menu it saying anything about the patient bleeding.
ZETA X ZONE 19 Jul @ 8:33pm 
Hey Diwako, your mod has an issue where uniform get covered in blood without any sort of injury it just appears in the uniform not shortly after spawning. see what you can do to fix this issue as i would love to use this in my operations without it breaking immersion with blood randomly getting on the uniforms.
Kananana! 19 Jul @ 6:07pm 
Does this addon cause any performance setbacks?
diwako  [author] 19 Jul @ 4:21am 
Yep, it slowly fades away after a while tho.
Marki 19 Jul @ 3:49am 
Does the blood stay on you after you get healed?
HoneyBadgerator 17 Jul @ 9:17am 
Hey Skully, the animation is called pos_combat_2 and it's from nikoaton's Animations Pack.
diwako  [author] 17 Jul @ 7:59am 
You may are confusing this with "Project Dynamic Dirt". The mod "D.I.R.T." does not have blood textures.
Marki 17 Jul @ 7:56am 
I am confused, doesnt original DIRT mod already have blood textures?
Skully 17 Jul @ 7:15am 
what animation is used in the first pic,The guy behind the car
diwako  [author] 15 Jul @ 4:07pm 
it adds a custom texture layer on top of the uniform texture. that layer builds up when the unit is injured and decreased again when the unit is not injured again. this has the effect that a unit stays blood soaked for a while even if it has been healed already.
Black_fire 15 Jul @ 3:53pm 
What's the difference from a vanilla game? The description of the mod is not detailed, I have already checked it in the game.
diwako  [author] 15 Jul @ 1:14pm 
SPE, GM as well. just try it out i would say. If a retexture mod exists for that mod or dlc then yeah it is supported
diwako  [author] 15 Jul @ 1:13pm 
Most of RHS, CUP, many many other mods really.
Perkomobil 15 Jul @ 1:12pm 
Do you know off the top of your head which ones those are?
diwako  [author] 15 Jul @ 12:56pm 
@Perkomobil
Any equipment mod that has support for retexturing uniforms and backpacks.
Perkomobil 15 Jul @ 12:52pm 
What mods is this currently compatible with? RHS? CUP? Global Mobilization?
Love it, been waiting for a mod like this to show up.
diwako  [author] 15 Jul @ 2:54am 
You ask and you shall receive. I was waiting on them anyways.
CookieCae 14 Jul @ 4:20pm 
More screenshots please???