Arma 3
D.I.R.T. - Blood Textures
28 kommentarer
Jesion 29. juli kl. 7:18 
Ok
diwako  [ophavsmand] 29. juli kl. 4:02 
It is not possible to apply textures to a unit without uniform it seems.
Jesion 29. juli kl. 3:28 
Ok thanks for the answer. I have a different idea I came up - Is this texture system possible to be applied to "bare bodies"? I mean, I take off uniform and see a burn effect on skin – all the units (mostly) use the same body, so theoretically, if we could add a mechanic for removing or cutting clothes, we'd have a body model with textures for all units no matter the equipment they use. The question is, can Arma's UI2Texture be applied to bare bodies, or does it only work as an overlay only on uniforms and equipment?
diwako  [ophavsmand] 28. juli kl. 12:23 
With the current system? Not possible. You will need to know exactly where each part of the body is on the texture. Since there are thousands of different uniform models and textures around, it is kind of impossible.

It is a lot easier at this point to just go with a model solution and attach a custom model to the unit instead, because there you know where each limb and the head are.
Jesion 28. juli kl. 12:06 
Hi there.
On the ACM (Advanced Combat Medicine) discored channel, an idea was raised in feature to create visual effects showing a soldier wearing a bandage or tactical tourniquet - 3d model stacked to soldier is rather imposible. But this thread actually reminded me of your project DIRT. Do you think it's possible to create bandage or tourniquet textures that would be applied as a top layer to the unit when the tourniquet or dressing is applied to the soldier via ACM? I don't know how deep this system works and how precisely the Arma engine recognizes individual body parts - I assume that probably only the left/right arm or leg, torso and head are possible?
diwako  [ophavsmand] 21. juli kl. 22:55 
That is sadly an arma bug. Here the bug tracker ticket
https://feedback.bistudio.com/T193200
KertaSanJayaWijaya 21. juli kl. 21:42 
When I play Singleplayer and load a last save, the uniform texture turns dark or black. Would there be an improvement for this bug?
GusGordonGrows 21. juli kl. 2:46 
this is such a nice addition, being able to see if your allies have taken any woulds and need assistance, great help. cheers bro
Mr corgi 20. juli kl. 15:30 
It’s good
diwako  [ophavsmand] 20. juli kl. 0:50 
@ZETA X ZONE
Using ace or vanilla medical? In ace the texture starts slowly to appear if you are bleeding, in vanilla (or general use) it starts to appear if your player character has 25% or more "damage"

you get check your own player character using this sqf command

damage player

If it says 25 or more, then yeah that is the reason. or in the ACE medical menu it saying anything about the patient bleeding.
ZETA X ZONE 19. juli kl. 20:33 
Hey Diwako, your mod has an issue where uniform get covered in blood without any sort of injury it just appears in the uniform not shortly after spawning. see what you can do to fix this issue as i would love to use this in my operations without it breaking immersion with blood randomly getting on the uniforms.
Kananana! 19. juli kl. 18:07 
Does this addon cause any performance setbacks?
diwako  [ophavsmand] 19. juli kl. 4:21 
Yep, it slowly fades away after a while tho.
Marki 19. juli kl. 3:49 
Does the blood stay on you after you get healed?
HoneyBadgerator 17. juli kl. 9:17 
Hey Skully, the animation is called pos_combat_2 and it's from nikoaton's Animations Pack.
diwako  [ophavsmand] 17. juli kl. 7:59 
You may are confusing this with "Project Dynamic Dirt". The mod "D.I.R.T." does not have blood textures.
Marki 17. juli kl. 7:56 
I am confused, doesnt original DIRT mod already have blood textures?
Skully 17. juli kl. 7:15 
what animation is used in the first pic,The guy behind the car
diwako  [ophavsmand] 15. juli kl. 16:07 
it adds a custom texture layer on top of the uniform texture. that layer builds up when the unit is injured and decreased again when the unit is not injured again. this has the effect that a unit stays blood soaked for a while even if it has been healed already.
Black_fire 15. juli kl. 15:53 
What's the difference from a vanilla game? The description of the mod is not detailed, I have already checked it in the game.
diwako  [ophavsmand] 15. juli kl. 13:14 
SPE, GM as well. just try it out i would say. If a retexture mod exists for that mod or dlc then yeah it is supported
diwako  [ophavsmand] 15. juli kl. 13:13 
Most of RHS, CUP, many many other mods really.
Perkomobil 15. juli kl. 13:12 
Do you know off the top of your head which ones those are?
diwako  [ophavsmand] 15. juli kl. 12:56 
@Perkomobil
Any equipment mod that has support for retexturing uniforms and backpacks.
Perkomobil 15. juli kl. 12:52 
What mods is this currently compatible with? RHS? CUP? Global Mobilization?
~p~ Lieutenant Colonel De Anda 15. juli kl. 12:47 
Love it, been waiting for a mod like this to show up.
diwako  [ophavsmand] 15. juli kl. 2:54 
You ask and you shall receive. I was waiting on them anyways.
CookieCae 14. juli kl. 16:20 
More screenshots please???