Arma 3
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D.I.R.T. - Blood Textures
   
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Data Type: Mod
File Size
Posted
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2.580 MB
14 Jul @ 7:28am
4 Aug @ 1:21am
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D.I.R.T. - Blood Textures

Description
D.I.R.T. - Blood Compatibility Mod (Example Extension)

This is an example compatibility mod for D.I.R.T. (Diwako's Immersive Realtime Textures)[github.com], showcasing how to add custom dynamic texture layers — in this case, blood effects.

Using the D.I.R.T. framework, this mod applies real-time blood textures to a unit's uniform when they take damage. It serves both as an immersive gameplay feature and a reference implementation for other modders who want to extend D.I.R.T. with their own dynamic visuals.




🩸 Features
• Adds dynamic blood textures to the uniform of injured units
• Uses D.I.R.T.'s optimized system for smooth transitions
• Fully configurable via the Addon Options menu




🔧 How to Use or Learn From It

Clone or download the repository

Explore the mod structure and implementation logic

Build your own effects (e.g., ash, camouflage, scifi goo etc.)

📂 View the source code on GitHub[github.com]




📚 Want to Make Your Own?
Visit the https://github.com/diwako/dirt/wiki for full documentation on creating your own compatibility mods or mission-based texture layers using description.ext.

Screenshots by:
HoneyBadger
diwako
28 Comments
Jesion 29 Jul @ 7:18am 
Ok
diwako  [author] 29 Jul @ 4:02am 
It is not possible to apply textures to a unit without uniform it seems.
Jesion 29 Jul @ 3:28am 
Ok thanks for the answer. I have a different idea I came up - Is this texture system possible to be applied to "bare bodies"? I mean, I take off uniform and see a burn effect on skin – all the units (mostly) use the same body, so theoretically, if we could add a mechanic for removing or cutting clothes, we'd have a body model with textures for all units no matter the equipment they use. The question is, can Arma's UI2Texture be applied to bare bodies, or does it only work as an overlay only on uniforms and equipment?
diwako  [author] 28 Jul @ 12:23pm 
With the current system? Not possible. You will need to know exactly where each part of the body is on the texture. Since there are thousands of different uniform models and textures around, it is kind of impossible.

It is a lot easier at this point to just go with a model solution and attach a custom model to the unit instead, because there you know where each limb and the head are.
Jesion 28 Jul @ 12:06pm 
Hi there.
On the ACM (Advanced Combat Medicine) discored channel, an idea was raised in feature to create visual effects showing a soldier wearing a bandage or tactical tourniquet - 3d model stacked to soldier is rather imposible. But this thread actually reminded me of your project DIRT. Do you think it's possible to create bandage or tourniquet textures that would be applied as a top layer to the unit when the tourniquet or dressing is applied to the soldier via ACM? I don't know how deep this system works and how precisely the Arma engine recognizes individual body parts - I assume that probably only the left/right arm or leg, torso and head are possible?
diwako  [author] 21 Jul @ 10:55pm 
That is sadly an arma bug. Here the bug tracker ticket
https://feedback.bistudio.com/T193200
KertaSanJayaWijaya 21 Jul @ 9:42pm 
When I play Singleplayer and load a last save, the uniform texture turns dark or black. Would there be an improvement for this bug?
GusGordonGrows 21 Jul @ 2:46am 
this is such a nice addition, being able to see if your allies have taken any woulds and need assistance, great help. cheers bro
Mr corgi 20 Jul @ 3:30pm 
It’s good
diwako  [author] 20 Jul @ 12:50am 
@ZETA X ZONE
Using ace or vanilla medical? In ace the texture starts slowly to appear if you are bleeding, in vanilla (or general use) it starts to appear if your player character has 25% or more "damage"

you get check your own player character using this sqf command

damage player

If it says 25 or more, then yeah that is the reason. or in the ACE medical menu it saying anything about the patient bleeding.