RimWorld

RimWorld

[DHM]Hybrid-Powered Gravships
96 Comments
HazeyInDaHead 24 Oct @ 8:37am 
What a great idea but I feel like the battery tanks take forever to fill up and it seems to take forever to get a full launch going? Im like 9k excess but it seems to charge really slowly.
GunShyMoray 20 Sep @ 2:22pm 
patch for Vanilla Chemfuel Expanded?
koimono 17 Sep @ 12:20pm 
anyone know if this has been fixed with batteries?
CrazyOdd 29 Aug @ 9:21am 
I got it to work, but might want to put a warning that its not working with other mods that effect gravengine.

Also, another warning that doing power only, with Gravship start is very hard. Cant store enough power, before mechs arrive, as you need at least 50 fuel worth to land planet side. Unless you make 1 power equal 1 fuel or something like that.
Drilled_Head  [author] 29 Aug @ 1:54am 
CrazyOdd : if that mod change to gravengine, not work.
CrazyOdd 28 Aug @ 12:02pm 
Top of list or bottom of list, this mod dont seem to work for power mode.

My guess is that mods like "Vanilla Chemfuel Expanded - Odyssey Patch", plus maybe other mods effecting the Gravengine it self, changes the coding enough to where this mod dont take effect.
Drilled_Head  [author] 28 Aug @ 2:20am 
Brokliegh :
There seems to be a problem with retranslating the translation file. I'll check later.
Milk Cat 27 Aug @ 8:28pm 
So I'm having an issue that was reported previously by @Hektar that there doesn't seem to have been a solve for. I'm getting the following error [pastebin.com] with just this mod, Harmony, and the dlc loaded. I've tried loading the game with and without rimsort and have done a clean install of the game and mods and none seem to fix the issue. The only thing that I can think of that might be an edge case is the fact that I run Linux and not Windows, but even that feels doubtful.
frus-m 21 Aug @ 5:34am 
Великолепный мод. Не думал ли ты добавить кнопку при выборе гравитационного двигателя для переключения топлива? иначе каждый раз приходится заходить в настройки мода.
Three Strikes 14 Aug @ 3:51pm 
Having the same issue as Pappi_Rabbi - works on Win, but won't load in-game on the Steam Deck.
Pappi_Rabbi 13 Aug @ 4:56am 
for some reason works on my laptop but no matter how many times i reinstall wont work on steam deck
Halicade 10 Aug @ 4:53am 
Hello! Just letting you know you never set Odyssey as a dependency in your mods about file.
Macca 9 Aug @ 2:49am 
ive used this for a bit and have noticed the passive power drain with the batteries can get you stranded by the time your gravship is off of cooldown.

I was hoping to use my base as a refuelling/charging depot and not have to have power generators on my ship, but the passive discharge rate makes that pretty difficult.

not the fault of this mod at all just some awkwardness with the game i guess
Pappi_Rabbi 7 Aug @ 2:53pm 
where is the research ? im looking everywhere cant find it even searched powertank
Drilled_Head  [author] 7 Aug @ 5:09am 
Pappi_Rabbi : battery
4N : goto mod setting
Ninjaxas 7 Aug @ 1:56am 
Using battery without Johnson-Tanaka Drive will not work to lift the Gravship, since electricity propulsion is reactionless, which does not work in space.
4N 7 Aug @ 1:27am 
The battery material is too cheap, compared with its storage capacity. Can you modify the material formula?
Pappi_Rabbi 6 Aug @ 6:01pm 
what is the battery called ?
ObviouslyEvil 6 Aug @ 5:29pm 
@cathode the scug There is a mod for solar panel gravship hulls
Cathode the scug 4 Aug @ 3:57pm 
Please add solar panels that attach to walls like the ones from SOS2.
KernelQueue 31 Jul @ 2:00am 
Interesting concept, great job
Peryn [Андрій] 30 Jul @ 11:01pm 
Everything is working. In mode settings just choose - electricity over fuel. And thats all.
Sumatris 30 Jul @ 9:35pm 
Would you consider adding a higher-tech version of the battery with better efficiency, maybe linked to the Advanced Battery research project from Vanilla Furniture Expanded - Power (or just advanced space tech)? Sounds like a nice thematic fit :-).
Drilled_Head  [author] 30 Jul @ 1:49am 
kimono: I will update soon.
Perennial: I will patch soon. Please wait
Peryn [Андрій] 30 Jul @ 1:14am 
This happened after the main patch for the game — my ship got stuck in space without fuel :(
Oh, those hopes for new technologies!
koimono 29 Jul @ 11:50pm 
for some reason the ship is not accepting the batteries as fuel
seobongzu 28 Jul @ 9:14pm 
배터리 엔진 큐트
littlejaybro 28 Jul @ 8:12pm 
Fixed it thank you!
@FirePlox I re arranged some of the mods where the hybrid mod is one of the top ones. I also uninstalled and reinstalled small tanks.
Sumatris 28 Jul @ 12:42pm 
FYI, the tooltip in the mod menu concerning battery-to-fuel conversion is misleading. It claims that "higher numbers mean batteries provide more fuel per energy stored", although it's actually the opposite - the lower you set the number, the less power the ship draws from the batteries, making the whole thing more efficient. Now that I've finally tested and confirmed this, the mod has gotten even more enjoyable :-).
thesoupiest 28 Jul @ 7:43am 
I love this mod, but 120 steel for a 24000 Wd battery is just too good
Sumatris 28 Jul @ 3:50am 
@Drilled_Head: Yeah, sorry for the stupid question. As usual, I found the answer on my own right after I asked the question -.- .
FirePlox 28 Jul @ 2:47am 
@littlejaybro same here. Did you find a solution for this problem?
Drilled_Head  [author] 27 Jul @ 10:25pm 
littlejaybro : If you have other mods that modify gravengine, this will most likely not work. If not, try deleting my mod and reinstalling it.
littlejaybro 27 Jul @ 8:16pm 
Sorry let me rephrase, my power tanks cannot connect to the grav engine even while the power tank is next to the grav engine. I'm not sure if I am doing it correctly or if I have a mod affecting this mode.
Reestock 27 Jul @ 6:31pm 
What are the thrusters for then?
Torkkar 27 Jul @ 6:25pm 
stockSounds your not verry well versed in Scifi if your applying modern knowlage to a ship thats described as a GRAVSHIP, Grav as in GRAVITY and the core of this ship is the GRAV-ENGINE. now extrapolating on that word our first use of Gravity engines describes them as using electricity to power their systems to produce an anti-gravity field. Assuming Rimworlds Grav Engines work off this idea then all that chemfuel is being used to generate Electrical power.

so why not skip the middle man and power the ship with electricity?
Drilled_Head  [author] 27 Jul @ 6:19pm 
Sumatra: go to mod setting
Torkkar : thx
littlejaybro : my mod is not supported engine to connect wiring. May be, did you using another mod for wiring engine mod?
littlejaybro 27 Jul @ 2:38pm 
Not sure if it got mentioned before but my power tanks are not connecting to the grav engines. I have my wires connected straight to it and running off of nuclear as well as being on a space platform.
Torkkar 27 Jul @ 1:16pm 
TY dude your a god
Reestock 27 Jul @ 10:03am 
How do you launch a ship with electricity? You need to expend tangible fuel out the thrusters because you can't use motors and fans in the vacuum of space.
....🤓
Sumatris 27 Jul @ 8:32am 
Wouldn't it make more sense to give the battery priority over the chemfuel? That's how real-life hybrids work after all, and it's also the much more sustainable approach since recharging a battery is much easier in this game than refueling a tank, especially in space. Please consider switching these priorities around.
Drilled_Head  [author] 27 Jul @ 7:37am 
Torkkar : fixed
Torkkar 26 Jul @ 11:44am 
could you add a text field addition to the sliders in mod options? the sliders are so imprecise for getting the values I'm trying to adjust too.
水游鱼 26 Jul @ 2:22am 
太好了,这样我的奥德赛飞船就能上绿牌了:steamthumbsup::steamthumbsup::steamthumbsup::RabbitGirlLikes::RabbitGirlLikes::RabbitGirlLikes:
Drilled_Head  [author] 26 Jul @ 12:38am 
Zo_Confuzled : Use generator mod.
Zo_Confuzled 26 Jul @ 12:12am 
Hey. I love the mod but i was wondering wether there is a way to speed up battery charge? I use nuclear so i have plenty of energy and batteries but they charge sooo slow...
VelxraTV 24 Jul @ 11:14pm 
I have wanted this mod since day one. These are effectively capacitors and it makes sense launching would use a ton of energy.

This effectively means we can have a space ship without it being effectively a space steam train. Which this aligns much more with SOS2 that I eagerly await for in 1.6.
Drilled_Head  [author] 24 Jul @ 6:10am 
Wrathful Spectator : fixed.
Tolarian : now you can select
Divinewrath : thx
Tolarian 23 Jul @ 11:34pm 
I don`t understand this mod. Why do i need batteries if i have a full loaded power engine? And why does it take chemfuel first over electricity, which is cheaper and easier to get?
Divinewrath 21 Jul @ 3:08pm 
FYI this mod is incompatible with Vanilla Chemfuel Expanded - Odyssey Patch which allows you to use Vanilla Expanded pipes and chemfuel tanks to launch the ship. That mod is located at
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3530583255

Thanks for your mod, its so good I removed the Vanilla Chemfuel Expanded - Odyssey Patch mod!