RimWorld

RimWorld

Worldbuilder
857 Comments
can you add spawning faction bases manualy?
MESSIAH 9 Oct @ 2:11am 
I have a small problem - if I generate a world with two of the same faction (eg two rough outlander unions) then rename the faction via clicking on a settlement and saving for whole faction, it renames both factions. There doesn't seem to be a way to separate them after one is changed. Is there a workaround for this, or can it be fixed? thanks
Protok 7 Oct @ 11:02am 
Ok, I can put a marker. Is edit a marker planned feature?
RebelKillSwitch 3 Oct @ 8:28am 
thanks for the mod! however for some reason when i paint a tile landmarks don't change only the tile biome type!
Consumption45 3 Oct @ 3:36am 
Hey, is there a way to place volcanos from Mashed's Ashlands using Worldbuilder? I'm thinking of trying to recreate Tamriel
Addie 1 Oct @ 10:39pm 
can you add roads?
Alpharius 1 Oct @ 9:41pm 
a temporary fix to the road issue is using roads of the rim
the only issue is that it doesn't have certain road variants, so you can't go around building asphalt highways. (bigger version of the asphalt roads)
ferny  [author] 1 Oct @ 3:03pm 
@Ferret With A Cat Hat I'll consider this, that's a really good idea
Ferret With A Cat Hat 1 Oct @ 3:01pm 
This is a random thing but I wonder how possible it would be to put hyperlinks to other narratives inside of narratives? Kinda Obsidian-style?
Wrath 1 Oct @ 11:37am 
I'll rather wait, enabling-disabling 600 mods bores me in advance lol
Thanks for your answers and I wish you all the best
ferny  [author] 1 Oct @ 11:35am 
@Wrath Yeah you can also use the 1.5 version of the game combined with the old WorldEdit mod to modify all that, then bring it to the 1.6 version (like what AllyJamey the planet earth guy does) but we should hopefully have roads and brush sizes soon.
Wrath 1 Oct @ 11:29am 
Alright, so for now, if we use this mod , we either :

1 - Start from existing/generated world and build around existing roads
or
2 - Starting from scratch (full water globe) but no roads ?

Can you confirm @ferny ?

Also with the mod road of the rims (not sure of the name but its the mod that allows the creation of roads on world map) it's possible to craft the roads once the game started, right ?
ferny  [author] 1 Oct @ 11:02am 
@MajorityOfTheInternet If you're tryna clone the world I think just duplicate it in your files instead. Go to the Rimworld root local folder and into the "Worldbuilder" folder and make its ID different
MajorityOfTheInternet 1 Oct @ 10:49am 
No matter how I change the name when I want to make a new save for the same world (to backup), it keeps just saving over my old save?
ferny  [author] 1 Oct @ 9:10am 
Roads and brush sizes coming later, sorry just a few other projects i'm getting out of the way
Wrath 1 Oct @ 9:07am 
Fantastic mod, but I am totally missing how I am supposed to build routes ? Is it intended in the mod ? @ferny
Skegg 30 Sep @ 6:51pm 
I'd love a bigger brush size adjuster tooljust for being able to cover worlds with basic terrain quickly.
Alpharius 30 Sep @ 7:53am 
hey fern.
no idea what's causing it, but certain tiles cause the game to bug out during world editing.
you can't select the tiles, or turn them into other biomes, or anything really. they're just stuck like that.
no idea where I would put this so I figured the comments of your mod would be the best.
thanks for all your hard work fern.
Lionheart 30 Sep @ 2:49am 
FYI imgur.com has blocked the UK from accessing it's site so your mod description which contains images hosted there, now has NO information available in that format for anyone accessing from the UK.
you may want to consider updating with a text description.
Devonte 27 Sep @ 10:56am 
I think support with my little planet or a built-in system to change world sizes would be nice. I tried using it with vacworld, but it couldn’t seem to work.
Rex705 27 Sep @ 6:03am 
Some one really needs to make a tutorial video for this mod lol.
ferny  [author] 26 Sep @ 1:21am 
@Panthercat64 Weird, I really think that should not be the case.
Panthercat64 25 Sep @ 10:38pm 
My issue has been solved, just need retextures of weapons or items to come AFTER world builder! issue resolved, but worth noting.
Giorgio Dibitonto 23 Sep @ 3:38am 
@ferny

Hello dear author

Just wanna bring to your attention last update form LAO (layered athmospheric and orbit).

The mod is a framework for layers (and planet now), the last update introduce useful features to create and add:
- moons
- planets
- planets travel (grav jump)

It also added a basic vanilla moon as prove of concept.

Anyway the point is that for what I understand it make already possible use planet created with worldbuilder to spawn like moons or others planet, but I think something is still needed form WB mod directly (as compatibility) to make this easier. I think is something easy.

Would be cool if you can contact Hydra (if you are interested) to make this true, so that we can use also planets created with WB as additionals moons or other solar planet.

I think the two framework can be edit a lot form each others.
Stukov 22 Sep @ 3:28pm 
Works on 1.5?
Panthercat64 22 Sep @ 1:21pm 
Uh... I think this mod prevents mods like [k4g] weapon retexture or my own retexture mod from changing what the default texture is on a item.

Any workarounds or settings I'm missing? I do not like the default textures, which is why I use a replacement mod.
Gabe Knight 21 Sep @ 7:08am 
Thanks Ferny, you rock my good sir.
qux 21 Sep @ 3:47am 
Hi, no news about futur update ?
clownkitty 20 Sep @ 9:26pm 
I want to be able to edit in roads on command, but I can't seem to figure it out. Is it a feature yet?
Gabe Knight 20 Sep @ 8:29pm 
EDIT: Ok I found how to do. Hope it'll help others. Select first the characteristics of the tile you want to change, press 'paint tile' and here where I thought it was going to change the previously selected tile, instead, only then, select the files you want to paint and change.
Gabe Knight 20 Sep @ 8:10pm 
It looks great but I can't make it work. I just want to modify a tile's landmarks, but how do I do? I added the landmarks I wanted and pressed "done", but it won't change anything to the selected tile? Thanks
plusing123 (dragonheart) 20 Sep @ 7:49pm 
question is there a way to add things like under ground water and oil to maps? (i was trying to use vac world but it didn't have any of those)
Elidurden123 19 Sep @ 11:58pm 
Really cannot wait for the brush tool. Vanilla planet generation is frustrating as all hell.
Marble Pony Pie 16 Sep @ 9:31am 
This mod is amazing! I'm creating my own planet with this framework and it is really easy to add and tweak things. Patiently waiting for an update of this mod. Editing settlements and raods will open a whole new dimension of storytelling
Zappy The Floof 13 Sep @ 6:59pm 
ahh that would do it
ferny  [author] 13 Sep @ 6:33pm 
@Zappy The Floof Roads and river editing aren't in yet
Zappy The Floof 13 Sep @ 3:46pm 
how in the shit does this ting work? I cant find the menus for roads, settlements, rivers, only to change what a tile is
Mozetronick 11 Sep @ 11:57am 
Yes, I changed the tile's status from "Impassable Mountains" to "Mountains" (normal). Yes, the "Map Preview" even generated what could be there. No, the "Route Edit Mode" tool still bypasses this place because "This area is impassable". No, "Send Caravan" there also doesn't work because "your settlers can't reach this place". WAIDW?
Clairelenia 9 Sep @ 1:23pm 
:( hmm kay ... jea it's a big mod, that why it overlaps with some others unfortunately.

Too bad, 5 years ago this tile/map editor was a standalone mod and super tiny. So probably it would have been easy to just extract it from this mod ^^ thanks for your responses.
ferny  [author] 9 Sep @ 1:11pm 
@Clairelenia Nah this mod is a complex behemoth under the hood. Would not be a good idea at all to seperate out that. Never happening, at least not by me.
Clairelenia 9 Sep @ 1:09pm 
Realistic Planet Generation overhauls the complete planet generation with more sliders and much more customisation ^^ unfortunately it's also a bit buggy cause of 1.6
Clairelenia 9 Sep @ 1:08pm 
Same =) ... they don't go well together.

That's unfortunate then. The terrain edit tool would have no incompatibility at all and would just be a few KB big in size :( probably super easy to release separately.
ferny  [author] 9 Sep @ 1:07pm 
Hmm yeah im unaware of what that mod even does, just have heard it was designed to work with this. It'd be up to them to add further compatibility if needed.
Protok 9 Sep @ 1:06pm 
I also had a problem combining Realistick Planets with Worldbuilder and failed to find a reason =(
ferny  [author] 9 Sep @ 12:47pm 
@Clairelenia None of those are conflicts, realistic planets is designed to work with this, and Worldbuilder's customize menu deliberately replaces VTE Variations visual menu. As for a spinoff with just that feature, all of the features of this mod work in tandem to create a customizable exportable experience. Without the rest of the features, it simply wouldn't work.
Clairelenia 9 Sep @ 12:46pm 
YES +100 only terrain edit plsss <3
Clairelenia 9 Sep @ 12:45pm 
:D mods that also enable customization of different stuff become a bit conflicted, or "Realistic Planets" for example cause of planet generation. And also Vanilla Furniture - Variations seem to not work with this mod active anymore.

But doing compatibility fixxes for such big mods is often tons of work and if these mods get updated, things break easily again.

So would it be an option to just get a seperate version that just enables tile/map editing? I rly miss that from the old Worldedit mod :(
Protok 9 Sep @ 12:43pm 
+10 for TerrainEdit version
ferny  [author] 9 Sep @ 12:14pm 
@Clairelenia What do you mean "unfortunately lots of mods are a bit influenced by this mod"
Clairelenia 9 Sep @ 12:12pm 
heyo ... unfortunately lots of mods are a bit influenced by this mod :/ any way to get only the map editor on its own maybe as additional mod? just to alter terrain/tiles on a planet, the old worldedit mod had just these basic functions, but unfortunately the mod does not get updated anymore :(