RimWorld

RimWorld

1,662 ratings
Worldbuilder
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Mod, 1.6
File Size
Posted
Updated
49.345 MB
10 Jul @ 10:42am
26 Jul @ 6:49am
12 Change Notes ( view )

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Worldbuilder

In 2 collections by ferny
The Progression Modpack | (1.6)
551 items
Worlds for Worldbuilder
14 items
Description









Compatibility
- Made compatible with RimHud
- Made compatible and integrates with World Tech Level
- Anything in my modpack
- Should work well with most other stuff too

Frequently Asked Questions
  • Save compatible? | Do not add this mid-game!
  • How do I access that world selector menu? | You need a world that isn't the main one available first. You can make your own, or download someone elses. To make your own, customize a thing and click the "world" button or alternatively go to the "world" tab after clicking on a map tile.
  • 1.5? | Nah. World gen changed a lot for 1.6, lots would have to be done.
  • How do I delete a world? | Mod options.
  • I have to place tiles one by one? | Drag your mouse.
  • How do I open the map editor? | Open your world map, click on a tile, click the world button, click map editor

Best paired with
- Progression: Worlds, a collection of Vanilla-themed planets and retextures for Worldbuilder.
- Progression: Aesthetics, for a comprehensive integration of the Workshop's tremendous decoration ecosystem
- User Media Props, for placing down your own custom sounds, music, and images.

Reccomended world mods
- Progression: Worlds, a collection of Vanilla-themed planets and retextures.
- The Earth, a full recreation of the Earth.
- Tatooine, the planet from Star Wars.

Credits
- Taranchuk worked his tail off on the C# over months, legendary.
- Gerrymon sent me these textures, thank you brother!
- Oskar Potocki is letting us use his VBE backgrounds for worlds.
- Reel for the concept art used for the world system.





[discord.gg]
tags just in case: ferny, worldbuilder, customization, art
Popular Discussions View All (11)
5
18 Sep @ 7:36pm
Error Message!
Morrneyo
4
4 Oct @ 9:18pm
I keep getting this error message after loading a game
KaleMofo
2
15 Oct @ 9:29pm
How do you build roads on the map?
Spyrot La Iguana
865 Comments
Dwarvindoor 15 hours ago 
this shit should be baaassssssseeeeeeeeeee gaaaaaaaaaaaaaameee

your doing gods work
SilverWolf347 13 Oct @ 7:23pm 
Does this work with RimCities? The old World Edit mod didn't, and that was kind of a deal breaker for me.
Renix 13 Oct @ 3:59pm 
i just want to add features/landmarks to a randomly generated world so the tile i colonize has all the features/landmarks I want. will this let me do that to a randomly generated world dynamically?
MonsieurLeCoq 13 Oct @ 9:30am 
It seems that changing elevation is very important otherwise mountains and hills can't generate properly. Any plans on adding the elevation change anytime?
AlphaHawk59 12 Oct @ 9:59pm 
The settings were broken, but the author fixed it
AlphaHawk59 12 Oct @ 9:40pm 
@Jeremy Lin If you have Layered Atmosphere and Orbit, it added a new setting that groups the 3 buttons, but i don't know which setting it is, i'm testing it right now
Jeremy Lin 12 Oct @ 8:46pm 
map editor option on the bottom bottom is gone. idk what happen i just relaunch the game
Jeremy Lin 12 Oct @ 4:09am 
How tf you add faction bro.
Barosz Gádžožrút 902 01 10 Oct @ 8:54am 
can you add spawning faction bases manualy?
MESSIAH 9 Oct @ 2:11am 
I have a small problem - if I generate a world with two of the same faction (eg two rough outlander unions) then rename the faction via clicking on a settlement and saving for whole faction, it renames both factions. There doesn't seem to be a way to separate them after one is changed. Is there a workaround for this, or can it be fixed? thanks