Garry's Mod

Garry's Mod

Black Mesa First-Person Animations
409 Comments
Fun Blue Archives Player
oh.
 OfficerΞeeb  17 Oct @ 8:25am 
its unfortunate how when you spawn with a modded weapon it will just spawn up straight and probably including the half-life vanilla weapons too
Limakenori  [author] 17 Oct @ 7:22am 
I don't make anims for this.
new idea: add a animation for drowning and dying.
dzzygrae 15 Oct @ 1:28pm 
for some reason when you first spawn in a map with "Wake Up with weapon" animation type, the crowbar is not there. And only after respawing in a map does it bring back the crowbar in the animation until you go to a different map where it'll do it all over again. Is this a bug or a me thing?
a spooky sausage 5 Oct @ 7:01am 
maybe for it to be a fall animation and not a knock animation
a spooky sausage 5 Oct @ 7:01am 
is there a way to not get the really long get up animation? also is there a way to not get i really long get up animation with looking around after being hit simply by a combine? i think it is kind of bad to be mid fight and then punched, knocked over, look around for a bit, and then be killed because i was looking around. i think it is cool but not the right animation for being slapped. can there be a command to make them scale?
SPOOKYTexture 5 Oct @ 6:54am 
i wish this had a sort of changelevel-check system, cuz playing through the HL2 campaign maps with this is kinda annoying, specially when going through a changelevel trigger while in a vehicle
mongolian mongoloid 3 Oct @ 10:51pm 
brother's the new datae
pumpkin 3 Oct @ 8:41am 
when i respawn
pumpkin 3 Oct @ 8:40am 
when i spawn a character and die it kills me in the animation
mohameden64 3 Oct @ 1:54am 
what pm are you using?
engineer gaming 22 Sep @ 4:06pm 
NVM, i figured it out xD
engineer gaming 22 Sep @ 4:05pm 
Hey Lima the Arc's Rad does not work for me LOL even after i had put the commands in, L0L
Limakenori  [author] 22 Sep @ 6:59am 
Type "lima_xte_doorknock 1"
! { . Barney . } ! 22 Sep @ 4:34am 
how to do the knocking animaation? even tho i put it in cheats it says ' wrong arguments dude '
John Tech-Head 14 Sep @ 1:04pm 
In spawn animation, the crowbar is just invisible
thechunkhunk 13 Sep @ 3:10pm 
how do u knock?
everyconsolekid 9 Sep @ 2:00pm 
thx for the help tho
everyconsolekid 9 Sep @ 2:00pm 
Nm it was a feature of a different addon
Limakenori  [author] 8 Sep @ 11:23pm 
Disable other addons.
everyconsolekid 8 Sep @ 5:19pm 
my cam is stuck at a standing height for all animations.
Boolerino 28 Aug @ 10:50pm 
Any chance you could make this also apply to third person?
A07 28 Aug @ 9:29pm 
its not working with the binds btw.
A07 28 Aug @ 2:57pm 
how can i make it so i can spawn with the USP?
Lynx Void 28 Aug @ 1:21pm 
could you possible add animations like the HEV inspect or alexs helmet animation?
Part 28 Aug @ 12:18pm 
cant edit options in multiplayer servers
can you make it editable options and apply to all players and save that settings
Vivien 25 Aug @ 11:19pm 
with the spawn animations, if you're using anything other than the vanilla weapon selector then you can't switch to any other weapons using the scroll wheel. the number keys work fine so it's not gamebreaking but it is kind of annoying for what's otherwise a really well-done addon
Orion 25 Aug @ 11:15am 
Will there be a way to configure how much damage is needed to trigger an animation? It's a little annoying when it triggers on so little damage at times.
Limakenori  [author] 23 Aug @ 9:07am 
Yes.
ShadowD 23 Aug @ 8:46am 
player models look stretched when in animations?
Purplexion 22 Aug @ 10:19am 
could we get an option to disable the spawn animation on first spawn and only do it on subsequent spawns?
MrBleb 20 Aug @ 4:20am 
Не хватает Black list'а который можно настроить для предметов которые не должны выпадать (например SWEP hands из Jmod), как никак механика выпадения предметов при анимации очень крутая, но терять собственные руки которые являются SWEP'ом такое себе.
Limakenori  [author] 20 Aug @ 2:36am 
I know, probably because these are first person animations.
Maqsud101 20 Aug @ 2:22am 
Its not looks good in third person.
Limakenori  [author] 18 Aug @ 11:02pm 
Idk what you're talking about
Frank Blaskovich 18 Aug @ 10:13pm 
where was the death animations mod that went with this?
Limakenori  [author] 17 Aug @ 3:42am 
Fix.
gm_Redlerman16 17 Aug @ 3:17am 
found these two errors, fix?

[Black Mesa First-Person Animations] lua/entities/xen_teleport_intro_bonemerge.lua:84: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. unknown - lua/entities/xen_teleport_intro_bonemerge.lua:84

[Black Mesa First-Person Animations] lua/entities/xen_teleport_intro.lua:528: Tried to use a NULL entity!
1. GetAngles - [C]:-1
2. unknown - lua/entities/xen_teleport_intro.lua:528
IndoReDino 14 Aug @ 8:58pm 
I think it's really cool how the weapons drop when you get knocked down
levislaven02 14 Aug @ 3:27pm 
What was the playermodel that you were using?
LetsgoahMakoah 12 Aug @ 2:59pm 
I physically cannot bing this to the radial menu lol
Rogyface 10 Aug @ 8:53am 
gotcha :steamthumbsup: well if you ever want to fix it it just plays the respawn animation when you get out of ragdoll
Limakenori  [author] 10 Aug @ 8:46am 
This mod is not meant to be used with mods that can change your view anyhow.
Rogyface 10 Aug @ 8:40am 
also breaks ragmod thx for the response
Limakenori  [author] 10 Aug @ 8:39am 
Settings.
epik 9 Aug @ 3:53pm 
someone tell me why the anims are not loading for me (i enabled the settings to true
hunter 8 Aug @ 4:24am 
в сингле почемуто не видно ног,моделька у меня оригинальная.А так мод мега харош
CloneBlu 6 Aug @ 6:54am 
The crowbar doesn't seem to spawn when I play the weapon spawn with animation