Garry's Mod

Garry's Mod

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Black Mesa First-Person Animations
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Movie, Realism
File Size
Posted
Updated
28.748 MB
9 Jul @ 8:53am
17 Aug @ 3:42am
13 Change Notes ( view )

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Black Mesa First-Person Animations

In 2 collections by Limakenori
Limakenori's addons
93 items
BMmod
12 items
Description


Hello there! Welcome to my Black Mesa First-Person Animations addon!

This addon contains contextual first person animations from Black Mesa, Black Mesa: Bĺue Shift and Black Mesa workshop

Features:
1 Animation for taking shock damage(with chance)
1 Animation for taking headshot(with chance)
3 Animations for falling with low horizontal velocity and low explosion damage and low blunt damage with high force
2 Animations for falling with high horizontal velocity and high explosion damage and low blunt damage with very high force
3 Knock animations(see commands below)
2 Spawn Teleport animations with effects
1 Spawn animation

Settings:

Tool Menu >> Options >> Limakenori >> BM FP Animations

Commands:
lima_xte_doorknock 1 - Soft knocks
lima_xte_doorknock 2 - Hard knocks
lima_xte_doorknock 3 - Crazy knocks

lima_xte_getup - Get Up Animation Random
lima_xte_getup 1 - Get Up Animation 1
lima_xte_getup 2 - Get Up Animation 2
lima_xte_getup 3 - Get Up Animation 3

lima_xte_doanim animation_name - Play any animation from this addon
Instead animation_name you should put any of these:
fall, fall1, fall2, fall3, fall_fast, knockout, blackout, knock1, knock2, knock3, fall_spawn, teleport

To bind comands with numbers type
bind m "lima_xte_getup 1"

Recommended Addons:
Arctic's Radial Binds - Easier access to different knock animations

FAQ:

Q: Can you make it work in third-person/make it visible on other players?
A: No, these animations are not suitable for third-person.

Q: What's blunt damage?
A: Damage with DMG_CRUSH or DMG_CLUB damage type and with force higher than 200 hammer units. Examples: Antlion guard's attack, Hunter's charge attack, Prop thrown with gravity gun, rollermine that jumps on a high speed, etc.

Q: How to bind knocks?
A: Above you is an example of binding command.

Enjoy!


Credits:
Crowbar Collective - Black Mesa and assets from it
HECU Collective - Black Mesa: Blue Shift and assets from it
Citizen⁵ - Improved First Person Cutscenes addon for Black Mesa
mtbNTB - Tweaked FPS Hands Cutscenes addon for Black Mesa
kenni - Idea of alternative screen effect
Limakenori - coding, .QC, model, texture and animation edits

Tags: bmbs blueshift rosenberg rosenburger barney calhound swep sweps hecu collective marine guard duty operation security bms wep hazardous Hazardous Environment Vehicle mark mk 3 4 Weapon battle fight Gordon swep bomb weapon ar2 pirate source bms bmx xenians xenian bmbs rail gun stalker
Popular Discussions View All (2)
33
28 Aug @ 12:18pm
PINNED: [BMFPA] Bug Reports
Limakenori
0
29 Jul @ 4:53pm
Does anyone wana do this mode on [WOS] Base?
MagaMix
386 Comments
Boolerino 28 Aug @ 10:50pm 
Any chance you could make this also apply to third person?
A07 28 Aug @ 9:29pm 
its not working with the binds btw.
A07 28 Aug @ 2:57pm 
how can i make it so i can spawn with the USP?
Lynx Void 28 Aug @ 1:21pm 
could you possible add animations like the HEV inspect or alexs helmet animation?
Part 28 Aug @ 12:18pm 
cant edit options in multiplayer servers
can you make it editable options and apply to all players and save that settings
Vivien 25 Aug @ 11:19pm 
with the spawn animations, if you're using anything other than the vanilla weapon selector then you can't switch to any other weapons using the scroll wheel. the number keys work fine so it's not gamebreaking but it is kind of annoying for what's otherwise a really well-done addon
Orion 25 Aug @ 11:15am 
Will there be a way to configure how much damage is needed to trigger an animation? It's a little annoying when it triggers on so little damage at times.
Limakenori  [author] 23 Aug @ 9:07am 
Yes.
ShadowD 23 Aug @ 8:46am 
player models look stretched when in animations?
Purplexion 22 Aug @ 10:19am 
could we get an option to disable the spawn animation on first spawn and only do it on subsequent spawns?