Victoria 3

Victoria 3

Better Infamy, Treaties, and Claims
129 Comments
MasterOfGrey 30 Sep @ 1:49am 
Have also done one for Subject Interaction Suite: https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3577518455
MasterOfGrey 29 Sep @ 7:32pm 
I have made a compatibility patch for this mod and my Soft Pop Adjustments which is available here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3577410223

If you could list it in your mod description it would be greatly appreciated.
MasterOfGrey 29 Sep @ 7:00pm 
This definitely needs some updates for the latest patch - however, the changes I've looked at aren't *significant* and the mod probably shouldn't ruin anyone's game if it's used without updating.
Kaiser AVH 29 Sep @ 12:15pm 
Hi! Is this mod compatible with the latest patch?
If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
Rossoserous 26 Sep @ 10:37pm 
hey is it possible to make a mod with just the claims part and nothing else?
Memir Masher 24 Sep @ 7:28am 
Seems functional in 1.10
Hass 18 Sep @ 6:03am 
Also, you have no localization for income_sharing_article in \treaty_articles\zzz_30_income_sharing.txt
Hass 18 Sep @ 5:43am 
Hi, could u replace russian yml with this one:
https://drive.google.com/drive/folders/1YeXhSJFEkX14u-e2LbWFoQsWnUQyLQzB
Description file is for mod description
forerunner398 4 Sep @ 4:21pm 
Can you adjust how leverage is being gained here? Trade privs granting hundreds of leverage is a bit much.
HOANGQUAN 2 Sep @ 10:16am 
great mod but taking Chinese province is painful now
Ellidominus 29 Aug @ 11:12am 
Some countries go beserk with this Mod. Austria Claimed all South German States, attacked the Ottomans (3 or more states) and Papal states (2 states) and still doesn't go over Infamy limit.
Raving Monomaniac 24 Aug @ 10:01am 
I second @Azee 's opinion. If we could get a version of this mod that only has claims, that'd be grand.
stlemm 21 Aug @ 11:01pm 
In version 1.9.8, the base infamy for state conquest is set to 3, but with the population scaling multiplier it can rise up to 38. As a result, states with over 1 million population generate 99.9 infamy when conquered.
-Azee 18 Aug @ 9:40am 
could you make a mod that solely implements the claims aspect of this mod? I really like the claims and how they function, but I don't love that it takes me 37 infamy to conquer northern serbia as Wallachia. The zero infamy aspect is cool too and I think it would do well as a solo mod.
poke 16 Aug @ 6:48pm 
hello, could you add a tooltip for major unifications that guaranteeing peace prevents it, the tool tip only says this country does not have the variable, i was confused until i found out why i couldnt do it
stlemm 15 Aug @ 9:00am 
Is the +200% infamy generation for underdeveloped countries a mod conflict?
BeheadThoseWhoInsultKane 15 Aug @ 6:13am 
per my latest comment - EIC is indeed a minor power
Alpatrix 15 Aug @ 4:59am 
I feel like the claim natural borders doesnt really work that well imo i fell like it should be 3 states instead of 4
BeheadThoseWhoInsultKane 13 Aug @ 8:40pm 
I am using GSPA too, iirc EAC is minor power at the start, i'll double check. Should probably report that to Grey.
LuuBluum 13 Aug @ 10:38am 
Ah, figured out the issue: Grey's Soft Pop Adjustments seems to be incompatible due to both touching the country ranks file in differing ways.
BeheadThoseWhoInsultKane 13 Aug @ 1:48am 
Yes, In fact it does so quite liberally
Rossoserous 12 Aug @ 10:40pm 
does the AI use claim natural borders?
srand42  [author] 12 Aug @ 10:13pm 
I just tested, and colonies are unrecognized. Check for mod conflicts.
LuuBluum 11 Aug @ 8:43pm 
I was taking a look and... it seems that this mod, though it seems to want to make all colonial-type states into unrecognized powers, does not seem to actually do so? At least, on my latest game it looks like all those colonial countries are still very much recognized. Even using the "colonial administration" JE to spawn new ones in Africa still spawns them as recognized.
srand42  [author] 11 Aug @ 6:50pm 
@Commissar Ruthven I could work on another companion mod that has a lower per-state limit on infamy against recognized countries if that is of interest.
srand42  [author] 11 Aug @ 6:45pm 
The design intention is:
- Conquer State war goal against an unrecognized power will usually be less than 100 infamy even if over the 15 million population cap.
- Conquer State against recognized can go over 100 infamy.
- Return State war goal against a recognized power will usually be less than 100 infamy even if over the 15 million population cap.
The earlier comment was in response to a comment on China, which is unrecognized.

There are two goals with this design:
- Conquering recognized countries can more easily make a country a pariah because much more infamy is generated against recognized countries.
- Conquering recognized countries can potentially avoid this with claims.

For the second goal, the mod introduces new types of claims.
Commissar Ruthven 5 Aug @ 10:24pm 
Love this mod, and even the idea of less or more infamy for various things but might have gone a bit overboard on it and wish there was a companion mod for a lesser version of the infamy changes, primarily the greater infamy changes.
Eagle-Six 4 Aug @ 3:41am 
yeah this mod need re-balance,conquer a 75kpop land gained 11.7 infamy
Galadur 3 Aug @ 8:05am 
You missed my point, a few comments before mine the mod author clearly implies that only states with 15m population or more should be generating 100 infamy, and he also seems to imply the infamy is capped at 100, neither of these things are true tho, as not only is 100 infamy achieved at only 4m population (less than a third of what the author had said), but anything beyond 4m population actually exceeds 100 infamy, there are states I could take right now that would give me 130+ infamy, and if that was the intended design then that is fine, but based on the authors own comments it does not seem to be the intended design and im simply trying to make him aware of that the infamy gain might not be working as he intended.
BeheadThoseWhoInsultKane 3 Aug @ 7:46am 
You cannot perfectly model Concert of Europe, but Europe did not change the borders via annexation until after Italian Unification at which point it kinda fell off and declined until 1914.
Conquering Piedmont would be absolutely unacceptable to any Western European (and Britain) power. See Crimean War which was fought for less.
Galadur 3 Aug @ 7:34am 
I will say other than this presumably unintentionally high infamy cost for conquer state, im loving every bit of this mod, and I think it does a lot of things really well.
Galadur 3 Aug @ 7:33am 
The states do not need to have 15 million people to hit 100 infamy, I assume that was likely the intention but something with the math causes an entirely different result. Im currently playing Germany and if I wanted to conquer "Piedmont" which currently has around 3.9m pops, it would cost me 102 infamy, hovering over the tooltip the breakdown says
-Base Value : 3.00
-Multiplies by x11.10 due to population
(so base value x pop is roughly 33~
-Minor Power + 200%
This triples it to 100 or infamy or so

if this was only due to them being a minor power I might get it, the whole neutral country thing yadda yadda, but the modifier for a Great power is +175%, which means the different between conquering a minor nation state, and a great power is only a difference in infamy gain of 8.3%...
sobermannn 1 Aug @ 2:26pm 
this mod makes it impossible to gain investment rights from major countries, and Infamy from recognized small countries too high
Sulafet 31 Jul @ 9:31am 
And of course makes a multitude of strategies unviable...
srand42  [author] 29 Jul @ 5:00pm 
Those provinces have 15+ million people each if it generates 99.9 infamy at the start of the game. The great power with the most people at the start of the game has only about 60 million people. Being able to conquer one 15+ million population state at a time without becoming a pariah is already extremely powerful. Being able to take multiple states in 1836 for artificially low infamy costs capped at counting 1.5 million people in the state is unbalanced and busted.
Rhaiden 28 Jul @ 11:11am 
We seriously need a cap on infamy generation, really, +100 for a small province of China or India... it's really unplayable
srand42  [author] 27 Jul @ 2:58pm 
You made a peace pledge, so no offensive diplomatic plays can be started. Simply break the peace pledge first. I can improve the tooltip here.
DevilsShad0w 27 Jul @ 8:20am 
I am unable to start any diplo demand with any country. The condition that the tooltip says I dont meet is something like "This country doesn't have the required variable".
I am playing a Mexico save with other mods enabled as well (Power Blocs Expanded, Shocks to the System and BPM). I did however try to disable all the other mods and reload my save but still couldnt start a diplo demand. I tried to disable this mod (and had other mods enabled and everything went back to normal)
srand42  [author] 26 Jul @ 8:46pm 
That would be a bug in the base game. I could look at changing the Untrustworthy Country modifier behavior.
Rossoserous 26 Jul @ 8:06pm 
hey i think i found a bug with your mod (im pretty surer its your mod). after a civil war when other countries join in the country gets a "untrustworthy country" debuff multiple times so for example Russia has it stacked up multiple times.

not sure if there are other situations where it stacks
srand42  [author] 22 Jul @ 2:24pm 
I agree with the preference for game rules or settings. The two optional mods cannot be implemented as game rules due to technical limitations. Game rules work by adding a flag that can be checked in the code. Because these particular optional mods change game files that involve game defines, they change things that can't be changed with a game rule.

@HippoMan I don't expect to reduce influence amounts, but I can investigate that issue.
HippoMan 22 Jul @ 8:14am 
Giving feedback that in 2 and a half years from 1836 to 1839

Great Britain added Netherlands, Belgium, Portugal, Transvaal to their Power Bloc. I suspect that the additional influence allows them to build more relations.

I think adding to a power bloc particularly a sovereign empire should be quite hard especially for these midsized powers..
HippoMan 22 Jul @ 7:26am 
This mod looks great :) Subscribed now as I really like the game design philosophy

But I do agree game rules rather than companion mods makes sense but understand if its' too much work for the mod author.
BeheadThoseWhoInsultKane 22 Jul @ 2:43am 
Thanks!

For the record - I believe integrating companion mods as "game rules" settings instead might be more efficient - less mods to manage (with 20+ mods after a year break it's a headache to understand what's happening), more integrated with the game, much easier to manage the settings with save/load profiles.
Morgenrote is a mod that heavily uses "game rules" menu if you want to check out the implementation.
srand42  [author] 21 Jul @ 12:41pm 
I have also released two optional companion mods for those who want bigger changes:

Vanilla Infamy Decay restores the normal rate of 5 infamy decay with an extra 25% from influence.

More Infamy Against Unrecognized increases infamy by 50% against unrecognized targets, resulting in Conquer State infamy costs closer to vanilla at the start of the game.

You can use either or both of these optional companion mods together with the Better Infamy, Treaties, and Claims mod to customize your experience.

I recommend using the official option mods because I can ensure they work together. I can continue to add options based on the feedback I get.
srand42  [author] 21 Jul @ 12:40pm 
Based on feedback, I pushed an update that adjusts base infamy costs to be 10% higher. The update also reduces the per-state cap for infamy from population to be 14.8 million people instead of 16 million to balance this with the infamy per state maximums.
BeheadThoseWhoInsultKane 21 Jul @ 2:08am 
re: annexation cost
I'm using this mod with "Infamy Rework" that increases scaling cost while decreases base cost and got what i want. Siam's cost is around ~25 per their biggest land so if i want to paint i need to invest into painting or paint inefficiently.
srand42  [author] 20 Jul @ 9:07pm 
Thanks for trying the mod!

It's not for everyone. It's designed to mostly equalize infamy per population. It's designed to make recognized and unrecognized countries have a large difference in infamy costs. It's designed to make Conquer State cheaper, but it remains more expensive for recognized targets. Increasing infamy against unrecognized targets is possible, but earlier feedback set the current level, to avoid unrecognized states at the 16 million cap going over 100 infamy at game start.

I understand that some may experience performance issues in their games, but most players will have no out-of-the-ordinary issues with game performance with just this mod.

Assuming it's not the peace pledge, I would need a more specific bug report about attacking countries. There shouldn't really be any issue with the mod with attacking countries otherwise, nor should the mod have any effect on expel diplomats.
crispy 20 Jul @ 7:52pm 
Nice idea, but I'm having too many issues.

- Performance drops a lot and every few minutes the game completely stalls
- I can't attack some countries at all anymore
- I can directly annex whole countries for way too cheap
- Expel diplomats sometimes gets stuck forever
srand42  [author] 20 Jul @ 5:28pm 
I think it's a good idea, and it's what I originally tried to do. Unfortunately, within the infamy section of code for Money Transfer, I could not access the country's income data. If I am wrong and someone else knows how, I would be glad to hear it.

I'm working on a 10% income sharing treaty article right now. Its original purpose was to give something meaningful for smaller player countries to bargain with, since I designed it to make a new transfer annually based on current income.

But I could also possibly hook it into the war goal system. Then it might be possible to ask for 10% of income infamy-free again. This could even exist alongside the existing Money Transfer - which I set at up to a 20% of income limit to make it less punishing while also making it more cost-effective infamy-wise - which can have infamy. It might be good if they were mutually exclusive?

Thanks for the kind words!