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Rapporter et oversættelsesproblem
If you could list it in your mod description it would be greatly appreciated.
If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
https://drive.google.com/drive/folders/1YeXhSJFEkX14u-e2LbWFoQsWnUQyLQzB
Description file is for mod description
- Conquer State war goal against an unrecognized power will usually be less than 100 infamy even if over the 15 million population cap.
- Conquer State against recognized can go over 100 infamy.
- Return State war goal against a recognized power will usually be less than 100 infamy even if over the 15 million population cap.
The earlier comment was in response to a comment on China, which is unrecognized.
There are two goals with this design:
- Conquering recognized countries can more easily make a country a pariah because much more infamy is generated against recognized countries.
- Conquering recognized countries can potentially avoid this with claims.
For the second goal, the mod introduces new types of claims.
Conquering Piedmont would be absolutely unacceptable to any Western European (and Britain) power. See Crimean War which was fought for less.
-Base Value : 3.00
-Multiplies by x11.10 due to population
(so base value x pop is roughly 33~
-Minor Power + 200%
This triples it to 100 or infamy or so
if this was only due to them being a minor power I might get it, the whole neutral country thing yadda yadda, but the modifier for a Great power is +175%, which means the different between conquering a minor nation state, and a great power is only a difference in infamy gain of 8.3%...
I am playing a Mexico save with other mods enabled as well (Power Blocs Expanded, Shocks to the System and BPM). I did however try to disable all the other mods and reload my save but still couldnt start a diplo demand. I tried to disable this mod (and had other mods enabled and everything went back to normal)
not sure if there are other situations where it stacks
@HippoMan I don't expect to reduce influence amounts, but I can investigate that issue.
Great Britain added Netherlands, Belgium, Portugal, Transvaal to their Power Bloc. I suspect that the additional influence allows them to build more relations.
I think adding to a power bloc particularly a sovereign empire should be quite hard especially for these midsized powers..
But I do agree game rules rather than companion mods makes sense but understand if its' too much work for the mod author.
For the record - I believe integrating companion mods as "game rules" settings instead might be more efficient - less mods to manage (with 20+ mods after a year break it's a headache to understand what's happening), more integrated with the game, much easier to manage the settings with save/load profiles.
Morgenrote is a mod that heavily uses "game rules" menu if you want to check out the implementation.
Vanilla Infamy Decay restores the normal rate of 5 infamy decay with an extra 25% from influence.
More Infamy Against Unrecognized increases infamy by 50% against unrecognized targets, resulting in Conquer State infamy costs closer to vanilla at the start of the game.
You can use either or both of these optional companion mods together with the Better Infamy, Treaties, and Claims mod to customize your experience.
I recommend using the official option mods because I can ensure they work together. I can continue to add options based on the feedback I get.
I'm using this mod with "Infamy Rework" that increases scaling cost while decreases base cost and got what i want. Siam's cost is around ~25 per their biggest land so if i want to paint i need to invest into painting or paint inefficiently.
It's not for everyone. It's designed to mostly equalize infamy per population. It's designed to make recognized and unrecognized countries have a large difference in infamy costs. It's designed to make Conquer State cheaper, but it remains more expensive for recognized targets. Increasing infamy against unrecognized targets is possible, but earlier feedback set the current level, to avoid unrecognized states at the 16 million cap going over 100 infamy at game start.
I understand that some may experience performance issues in their games, but most players will have no out-of-the-ordinary issues with game performance with just this mod.
Assuming it's not the peace pledge, I would need a more specific bug report about attacking countries. There shouldn't really be any issue with the mod with attacking countries otherwise, nor should the mod have any effect on expel diplomats.
- Performance drops a lot and every few minutes the game completely stalls
- I can't attack some countries at all anymore
- I can directly annex whole countries for way too cheap
- Expel diplomats sometimes gets stuck forever
I'm working on a 10% income sharing treaty article right now. Its original purpose was to give something meaningful for smaller player countries to bargain with, since I designed it to make a new transfer annually based on current income.
But I could also possibly hook it into the war goal system. Then it might be possible to ask for 10% of income infamy-free again. This could even exist alongside the existing Money Transfer - which I set at up to a 20% of income limit to make it less punishing while also making it more cost-effective infamy-wise - which can have infamy. It might be good if they were mutually exclusive?
Thanks for the kind words!