RimWorld

RimWorld

Do The Rituals Yourselves
85 Comments
AerosAtar 7 Oct @ 7:19pm 
I would like to add my voice to the requests for compatibility with VFE:Tribals (automating the Tribal Gathering ritual).
Re_zin  [author] 8 Sep @ 1:59am 
@ggfirst 행사 정책에 관전자 수를 제한하는 옵션이 있습니다. 아마 최대 비역할 비슷한 명칭일겁니다.
ggfirst 5 Sep @ 6:07am 
혹시 특정 행사들을 자기 혼자만하게 바꿀수있는 모드설정 추가해주실수있을까요? 영혼나무 연결의식 매번 정착민 너무많이 써서 시간잡아먹는뎅 ㅠㅜ 좋은모드 ㄱ마사합니다
Joof 30 Aug @ 9:00pm 
Nice mod. If you have time, maybe only do this check every so many ticks for performance?
TheRobotFrog 24 Aug @ 10:53pm 
colonists will keep trying to start a party ritual and imminently fail if the lightball has no power.
pfe 18 Aug @ 10:39am 
Is there any way you can add corruption as a parameter for starting the ritual. As is now I can't quite leave it on auto because there's a possibility I go over the corruption limit and everyone goes crazy. It would be great if I can put a lower and upper threshold of average corruption to control that control system.
PanicOregon281 18 Aug @ 8:17am 
Getting errors at startup
https://gist.github.com/HugsLibRecordKeeper/51a947aefd2ce8ae70f8c52a36b0e8a8


Error in static constructor of DoTheRitualsYourselves.RitualLister: System.TypeInitializationException: The type initializer for 'DoTheRitualsYourselves.RitualLister' threw an exception. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 19B2F556][/noparse
Sevatar the Sinner 17 Aug @ 12:59pm 
Any chance you add the option to automate the Tribal gathering from VFE Tribals expanded?
lacqui 17 Aug @ 9:26am 
I'm not getting a rituals tab on my menu, and I'm not seeing any error related to this mod in my log after it loads.

https://gist.github.com/HugsLibRecordKeeper/eb91394242b4e4232499967f9e9836b3
DarkSlayerEX 12 Aug @ 9:04pm 
Is there a way to add compatibility for rituals that allow animals to participate?
JACK 10 Aug @ 12:33pm 
this mod works GREAT for scarification rituals, it only targets people not sufficiently scarified so I can just leave it on auto and never worry about forgetting to scarify new recruits!
Huge Alpaca 9 Aug @ 5:38am 
AWARD
Re_zin  [author] 9 Aug @ 3:15am 
@Davith
That's right. It was meant to be.
<c=FFFFE900> Davith 9 Aug @ 1:32am 
I'm sure you thought of this, but you didn't make drafted pawns also go to the automatic rituals, right?
Re_zin  [author] 8 Aug @ 8:15pm 
Role priority assignment and the Throne Speech have been added.

QoL and additional features related to the vanilla and expansions are always under consideration. Compatibility with other mods is guaranteed, but there are no plans to directly add new rituals. Therefore, creating addon mods is recommended.
DonutDeer 6 Aug @ 1:20pm 
Hello, i have two suggestions for this great mod. 1. could you add the throne speech to the non-Ideology rituals. 2. could you give the player some control over which pawn is chosen for the Anima tree linking ritual. I have only done it a few times, and it seam to choose the same pawn each time. some way to rotate the pawns who are being linked would be great! Thanks
Bunuffin 31 Jul @ 6:03am 
Please, would it be possible to support https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3290446007 (Research Data Theory)?
Emily 30 Jul @ 3:16am 
Hey, you should add Harmony as a dependency, instead of packaging it in the mod.
Prop 29 Jul @ 7:28am 
Love it. Only suggestion would be to add functionality to use the tribal gathering from Vanilla Factions Expanded- Tribals.
DragonZephyr 28 Jul @ 10:28am 
There any sanity checks for dangerous situations in this? Like active raids or manhunters? Might not want to fire rituals when something is happening.
Irazell 28 Jul @ 9:20am 
hello, somehow using my modlist, my menu is bugged, so i can't find Ritual tab amongst the menu. can you add a hotkey setting so i can just set a hotkey in mod options to open the ritual window instead? thank you for your time!
Re_zin  [author] 28 Jul @ 5:20am 
The mod has been updated. It now supports automatically starting non-Ideology rituals and some rituals from the Royalty DLC. Bug reports and new suggestions are always welcome!
Ishchyaboi 26 Jul @ 11:57pm 
Ah, I don't know how to read. For some reason, I thought this would be able to schedule any ritual, not just ideoligion ones. Would it be possible to look up "Custom Ritual Framework" rituals to auto-start?
恰似宛然一笑生花 24 Jul @ 11:47pm 
Hello Re_zin. That's an interesting mod.
So I created a mod " Do The Rituals Yourselves_zh
 " that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Jiur 23 Jul @ 8:23am 
Would it be possible to add "expected quality" to the list of ritual start conditions? So that way your colonists can start a ritual only when they're going to have a high chance of being good
GroovyTaco 23 Jul @ 7:21am 
Any impacts to performance? Mods like this always worry me because who knows how often you're ticking lol
Reel 22 Jul @ 5:43pm 
This mod made Ideology 1000% better, needs to be vanilla for real.
Michiko 22 Jul @ 9:10am 
This is a bit of a long shot, but do you think you can make a mod that makes pawns craft things/set their own bills? Like optionally turned on per workbench type maybe so you can control it. In particular, I was interested to see what kinds of artworks my pawns would make at the art bench if I didn't tell them to do anything specific. Just make what your heart tells you or whatever lol. Or cook meals that you want. That sort of thing.
PlatoArete 20 Jul @ 12:59pm 
You actually made be use the ideology system properly! Thanks
IzzycoreTTV 15 Jul @ 12:09am 
Hi! I looooove this mod! However I wished Tribal Gatherings could be done automatically too... unless they are and I don't know how to do it :')
Holarula 12 Jul @ 12:25am 
I hope you don't think I'm being long-winded, but can you make an automatic proselytizing function?
Tommy高富帅 11 Jul @ 11:08am 
Hello there, dear modder!

I was thinking a corruption threshold would be just amazing for Incantations. Without it is quite unusable for this very niche Ideology. If there is a source code pack somewhere, I can attempt to add this feature, then you could include it in this mod. :)

Love! :girlhand:
Luminous 10 Jul @ 5:40pm 
Amazing mod! I would love it if it had an icon for the bottom bar, so it paired with vanilla textures expanded
jkuk3 6 Jul @ 3:19am 
I have four pawns in my colony and set the minimum number of colonists to begin a ritual to 4. However, they often begin a ritual without a pawn, going with only 3... I wonder if this behavior is an intended feature or not. (I do have a lot of mods in my playthrough so I can't tell) Thanks for the great mod btw.
VilS 4 Jul @ 9:18pm 
Your efforts have not gone unnoticed
Oxirane 4 Jul @ 1:24pm 
Nice idea for a mod! Looking forward to trying it.

Any support for Anomaly Psychic Rituals yet? Auto-Skip Abduction could be useful, as would Auto-Chronophagy (assuming I can set min age for the target).
Don't Farm Me Thanks 4 Jul @ 10:46am 
huge
BHZRD_guy2 3 Jul @ 8:31am 
Uhh, I started a Christmas party on the table, and when it ended, the whole thing burned down lmao. I thought the game wouldn’t even let me do that.
月空 2 Jul @ 10:39pm 
:steamthumbsup:
moo 2 Jul @ 9:33pm 
hugeeee
Re_zin  [author] 2 Jul @ 9:23pm 
Several bugs have been fixed and new features added. Colonists can now dance at the lightball, and you can limit the number of colonists participating in the ritual!
Monbland 2 Jul @ 4:22pm 
I always forget to do these rituals, really, everything lies on the shoulders of the colonists
JACK 2 Jul @ 12:33pm 
I agree with the previous comment!
TheSpookiestSkeleton 2 Jul @ 11:27am 
I miss the daily sermons from Rim Of Madness: Cults
RonnieNorth 1 Jul @ 9:59am 
Figured it out! I am just big dumb.
RonnieNorth 1 Jul @ 8:59am 
@Re_zin Ahhh I see! In this case it was a bonfire festival. They automatically chose my altar, it got replaced by a giant bonfire in my church LOL it was hilarious
Re_zin  [author] 1 Jul @ 8:50am 
@RonnieNorth.ttv
What is it that you want to assign it to? Some rituals need to be assigned to specific buildings, like a sarcophagus.
RonnieNorth 1 Jul @ 8:32am 
I'm so sorry if this is obvious or has been answered, but how can I choose a ritual spot? I click "assign" and then try to target a ritual spot, but nothing happens
MC Honk 1 Jul @ 7:47am 
Oh, man, I have been looking for a mod like this for ages! I'm tempted to fire up my last save to play with this before 1.6 drops
Re_zin  [author] 1 Jul @ 6:16am 
@月空
The light ball is a sub-building used for rituals, but it's not a ritual spot itself. So if you want to start dance party automatically, make sure to choose a ritual spot that's placed near the light ball.