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\SteamGames\steamapps\common\Arma 3\!Workshop\@L118 Light Gun - By SnailGoat\
@Ron Left mouse button to drop
If you are locally hosting a multiplayer session, make sure the person firing the gun is not the host. Have one of the clients fire the gun. This should ensure the muzzle velocity is adjusted to match the loaded charge.
I have also checked the manual and it does not say anything special, if I have noticed that the hatchet only comes out in the vehicles, I do not know if you have changed the way to handle the ammunition and I'm missing some mod or something but I can not handle it.
If i just wanted to sling load it in a mission is there many scripts/code running from defualt? is there a init code i can run that disables any unneeded script/code?
Aden is 80x80km so you can just omit the leading zeros in the grid code. If you're using a map that is larger than 100km you will need to manually apply grid offsets to both the gun and target coordinates to bring the grid codes back inside the 100km limit
Would be considering doing the following rounds
1. 105mm Red Phosphorus (RP) Bi-Spectral Screening Smoke Shell – L52 is a British artillery smoke round designed for the L118 Light Gun, with the primary purpose of obscuring enemy observation and disrupting thermal targeting systems in both the visible and infrared spectrum.
2. L37A2 105mm Artillery Marker Shell Red Target marking, boundary indication
3. L38A2 105mm Artillery Marker Shell Orange Target marking, safety lane indication
would love to have the pivot disk and the ability to walk it around as well as turning it.
Instant include with my group