Arma 3
L118 Light Gun - By SnailGoat
Showing 1-7 of 7 entries
Update: 5 Sep @ 4:28pm

- Updated the L43A2 flare to have illunation area consistent with the real world equivalent. Shell will illuminate a circle with a diameter of about 400-500m when set to burst at an altitude of 400m above ground level. The shell burn time as also been adjusted to 30 seconds.

Update: 16 Aug @ 7:33pm

- Made changes to L43A2 Illum. round to fix flare not visible in multiplayer

- Adjusted "fireGun" script to address spontaneous detonation when firing at high angles of elevation

Update: 28 Jun @ 5:44am

- Patched L43A2 Illumination shells to fix bug wherein flares were only visible to the gunner.

Update: 26 Jun @ 1:26am

- Ammunition pallets will now change their ACE3 "Cargo Size" as crates are removed. Half used pallets will use less cargo space when loaded into vehicles.

- Added the ability to create partial ammo pallets by placing the following code into the pallet Init field in editor:

[this, x] call SGS_fnc_partialAmmoPallet;

where x is some number between 0 and 1 and represents the quantity of ammunition remaining.

- Added the ability to create custom, MIXED ammo pallets of up to four different ammo types by placing the following code into the init field of any ammunition pallet:

[this, "ammo1", "ammo2","ammo3","ammo4"] call SGS_fnc_mixedAmmoPallet;

where each of the "ammo" entries is one of the valid ammunition designations eg: "L31A3", "L43A2", "L35A3" etc.

Update: 24 Jun @ 1:45pm

- Patched for compatibility with the "Hatchet Framework" # 0.3.0 Update

- Added Red and Orange smoke marker rounds ( L37A2 and L38A2 )

Update: 19 Jun @ 8:49pm

Update: 19 Jun @ 8:15pm