Total War: WARHAMMER III

Total War: WARHAMMER III

Fort Maps for Encampment Stance
157 Comments
GRANDTHEFTWALRUS 16 minutes ago 
Seeing the other comments i had to smah the subscribe button
keep up the great work
TdizzleGod 2 Sep @ 6:12am 
will there be any chances that there will be sub mods that adds forts for the factions that dont get them. Little surprised the warriors of chaos dont get access to forts or wood elves
Alex Zhao  [author] 1 Sep @ 8:45pm 
@Lukram That is by design, and you can disable it in MCT if you don't like it.
Lukram 1 Sep @ 5:34am 
Convoy have fort map to battle, can you fix it ?
BioVolck 22 Aug @ 4:38am 
I want to clarify, in the Beta version there is a change regarding "ladders", in future versions they seem to plan to remove "pocket ladders" and replace them with mechanical structures (like a siege tower), will this mod work with such innovations?
After all, without them, attackers can win sieges on a stone fort only with siege guns, or with units that can break down gates.
Niklasbane(PM) 22 Aug @ 4:11am 
This mod has quickly become one of my must-have mods for every run no matter the faction; Fantastic job! The only feedback I have is that the actual fort maps could use a bit of aestetic fine-tuning to look more like actual defensive camps the armies would set up rather than being just squares of walls clearly placed down just to be walls.
Kane Beckett 16 Aug @ 1:00pm 
Can you make it run with:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3454484129&searchtext=building+settlement

Would be greate. The button is occupied with the one of the named mod.
Your Local Inquisitor 8 Aug @ 11:17am 
FINALLY
Premier666 5 Aug @ 8:42am 
The AI does not know what to do in fort battles that have no walls like the orcs. They just stand there and get shot.
Toast 3 Aug @ 1:49pm 
This update August 2nd has bricked multiple campaigns for me and my friends. :(
KidouKenshi22 2 Aug @ 7:43am 
I love this mod its awesome! But can you please give Tzeentch a better fort? They have no walls or anything, just a big tower in the miffle of the map. Chaos and other demons have always a blank boring map design so I was hoping yould ass them a camp too with walls, just in a tzeentch touch
Kharnagor 31 Jul @ 6:48am 
just a quick question. with this mod, does raiding stance still make them winded at battle start? thank you
Alex Zhao  [author] 25 Jul @ 6:51pm 
@鴨子嘎嘎 感谢测试,我明后天看看修复一下。
@SDgamer I am looking for a method to still allow pocket ladders for encampment battles, and hoping CA can add a script API to add siege items for armies like 3K.
鴨子嘎嘎 25 Jul @ 5:34pm 
大佬 我多試幾次發現是沒辦法和舊世界兼容 單獨運行兩個模組駐紮再久都是只有小營地 試了幾個領主(卡皇、妙影、泰弟、白矮人) 結果都一樣 MCT改起始營地也沒法改 舊世界去掉就變正常
SDgamer 25 Jul @ 8:21am 
@Alex Zhao I'm very sure you already know but, the new Siege Update that is in Beta right now makes it so that "Pocket Ladders" are toggle option that will be off by default. Are we just going to have to turn those back on or are you looking for a work around?
Alex Zhao  [author] 25 Jul @ 12:30am 
@Dantalien Yes it should be.
@SDgamer It is not considered a siege battle in the campaign, so siege vehicles are not available.
@鴨子嘎嘎 玩的哪个领主?我看一下。
Dantalien 25 Jul @ 12:03am 
Does this work with custom factions from mods like TEB?
鴨子嘎嘎 24 Jul @ 8:33pm 
連續駐紮沒有變大型營地 戰役地圖駐紮的外觀變了但進入戰鬥還是小營地 用MCT改過初始營地大小也是一樣沒有變化 求救
SDgamer 23 Jul @ 8:25pm 
In Skirmish on the Small Camp Maps you can add a Battering Ram. I take it when you say can't add Siege Vehicles you mean you can't use them in the Campaign unless that is because of your Forts as Cities Mod
cybergroover 22 Jul @ 11:35am 
@<<FSF>>Ranger Many thanks! Sounds great!
Kane Beckett 20 Jul @ 3:12pm 
Can you make it run with:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3454484129&searchtext=building+settlement

Would be greate. The button is occupied with the one of the named mod.
Rubyeye 19 Jul @ 5:46am 
Is it a mod that uses AI
Hemaka 18 Jul @ 1:16pm 
Since we already have an MCT option for 'unit count to upgrade camp'', is it possible to take it a logical step further and differentiate between 'unit count to upgrade camp to tier 2' and 'unit count to upgrade camp from t2 to t3'?
Like for example if you have 14 units, you can have max t2 camp map, and you have to have 15 units to actually be able to upgrade to t3. Cheers.
Alex Zhao  [author] 16 Jul @ 5:49am 
Removed the instant win condition for attackers upon capturing the victory point in camp battles. Additionally, a MCT option has been added to disable the AI's camp map.
Alex Zhao  [author] 16 Jul @ 5:49am 
@kinghamza262 Yeah you can change it in @aafortencampment.lua by adding Araby's subculture key and the fort you prefer in fort_sc_csc
kinghamza262 15 Jul @ 3:07pm 
Hello, I play with OvN Araby. I understand that non-supported factions default to empire encampment. However, is there a way I can change the default encampment map for non-supported factions using RPFM?
✠ Apollyon ✠ 12 Jul @ 2:23pm 
I have a problem frist when raiding stance I get the fort too and secound the moment some capture the victory point in the middle the battle is over in one secound that pretty stupid
Tal'Raziid 12 Jul @ 12:50am 
This should work with SFO and such, right?
<<FSF>>Ranger  [author] 11 Jul @ 1:23am 
@cybergroover: Hello. The Forts as placeable Camps Mod is still in the works. Its using Parts of the Ogre Camp mechanic so it has nothing to do with this WH2 Mod. I'm not sure how long it will take to complete, but I don't think it's that far in the future.
cybergroover 11 Jul @ 1:09am 
Seems like there is no other builds forts on campaign map mod? @Alex Zhaou is this the one you are updating? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1926259142#:~:text=and%20Forts%20%5BObsolete%5D-,Subscribe,existance%20to%20then%20disappear%20again .
NorscanWarlord 10 Jul @ 2:03pm 
cybergroover yeah it's the mod that's not released yet
bình cter 10 Jul @ 11:56am 
it work for online?
cybergroover 10 Jul @ 11:23am 
This is a great mod! :) The video shows paying 4000 to build a fort but I just tried the mod and the button isn't there (Dwarfs). Is it a feature for Forts as placeable Camps Mod?
Rikimaru 9 Jul @ 3:46pm 
+1 on that idea below
templarblak 5 Jul @ 8:14am 
One of the best concepts I've seen in the workshop so far... Just a small detail, the capture points in the center of the camp maybe should not give a victory... Because if the defenders have reinforcements in coming They are not even able to enter into combat because they do not have time to get to defend the victory point

I might recommend that the point in the center of the fort be a morale buff instead of a victory point? C:
GLaDOS_cz 4 Jul @ 10:20am 
If these would look more like actuall encampments with tents and stuff inside and not stone towers and stuff (maybe magical ones?), it would be glorious.
SDgamer 4 Jul @ 7:30am 
This is a very cool idea for a Total War game. When you attack an Encampment, you are not fighting in an open field, you are fighting at a Fortified Camp
O A O 4 Jul @ 4:21am 
可以出一个只能玩家使用的版本么?AI太笨了作为营地防守方只会在营地里扎堆被炸。或者移除营地中间的胜利点?
Rayki 3 Jul @ 11:09pm 
棱堡地图太大了,一队满编完全覆盖不了4个方向的城墙
AEW丶猛斯特 3 Jul @ 10:12pm 
首先感谢dalao制作这么精良的mod。给游玩过程带来了很多很棒的体验。
但是游玩过程中感感觉很怪这个地形,明明中间是高地,也拉了阵型。但是在中间的高地上远程种并不会自动射击。我框选右键了之后,他们仅是移动了一小步之后就开始射击了。基本上就是站在原地。驻扎后的中间的这个地形判定感觉有些问题。
Mr.Oscar 2 Jul @ 2:19am 
@Thuynder No? I have no issues with this mod myself. Just place 2 units of spears to protect your capture point, The AI can't do nothing. And if you want to improve this experience even more? Look for No More Assladders. The AI will now can literally only attack your Gates or if they have flying units. Then fly over your walls. Siege equipment? they blow hole to your wall. But otherwise. This mod is amazing. And does its job as it should do. For Gathey Or Chaos Dwarfs. Your caravan's literally become moving siege battles. expect Caravan uses only tier 1 forts
亲民的巴托姥爷 1 Jul @ 11:40pm 
@Alex Zhao 感谢赵大,能否在我的全派系线列步兵模组那里挂你的mod的链接,配合使用,有重温拿破仑全战的回味感觉,真的太精彩了!!!!!
Thuynder 30 Jun @ 7:11pm 
Is there any way to change the capture speed of the central fort point? I know the AI breaks if it can't capture it, but even a 180s capture instead of a 30s one would be critical.
I keep losing sieges because the AI rushes it and gets a unit on a point and my missile cav can't kill them fast enough. And winning them by cheesing the point instead of killing the army.

Ik theres a db table for it but it affects all sieges, not just forts :(
Alex Zhao  [author] 30 Jun @ 6:54pm 
@Jiu 首先看文化,有的文化没有,然后用MCT了的话看MCT设置。
Jiu 30 Jun @ 6:51pm 
连续驻扎多个回合也没有升级成为大型营地,请问这是什么问题
davefrags 29 Jun @ 12:58pm 
modders truly are an asset ! thank you
ViPeR 28 Jun @ 8:12pm 
For Chamon's sake thank you
Dantalien 28 Jun @ 11:31am 
Didn't know that tier one existed got the mod and went into campaign instantly with Karl, first camp was tier 3 apparently due to full army. Changed to tier 1 only in MCT and it's amazing, reminds me of rome 2 camps.
TdizzleGod 27 Jun @ 10:30am 
is there anyway to add the ability for factions like chaos or woodelves to have forts or is that a no go
Alex Zhao  [author] 26 Jun @ 6:29pm 
@Dantalien Perhaps we can find a way in the future, but currently the only method is to use MCT to restrict to tier 1 camps. BTW, the placeable camp version might also not have siege vehicles.