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keep up the great work
After all, without them, attackers can win sieges on a stone fort only with siege guns, or with units that can break down gates.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3454484129&searchtext=building+settlement
Would be greate. The button is occupied with the one of the named mod.
@SDgamer I am looking for a method to still allow pocket ladders for encampment battles, and hoping CA can add a script API to add siege items for armies like 3K.
@SDgamer It is not considered a siege battle in the campaign, so siege vehicles are not available.
@鴨子嘎嘎 玩的哪个领主?我看一下。
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3454484129&searchtext=building+settlement
Would be greate. The button is occupied with the one of the named mod.
Like for example if you have 14 units, you can have max t2 camp map, and you have to have 15 units to actually be able to upgrade to t3. Cheers.
I might recommend that the point in the center of the fort be a morale buff instead of a victory point? C:
但是游玩过程中感感觉很怪这个地形,明明中间是高地,也拉了阵型。但是在中间的高地上远程种并不会自动射击。我框选右键了之后,他们仅是移动了一小步之后就开始射击了。基本上就是站在原地。驻扎后的中间的这个地形判定感觉有些问题。
I keep losing sieges because the AI rushes it and gets a unit on a point and my missile cav can't kill them fast enough. And winning them by cheesing the point instead of killing the army.
Ik theres a db table for it but it affects all sieges, not just forts :(