Total War: WARHAMMER III

Total War: WARHAMMER III

Fort Maps for Encampment Stance
177 kommentarer
Lidiaz 20. okt. kl. 5:23 
Can't wait
<<FSF>>Ranger  [ophavsmand] 20. okt. kl. 5:19 
@Lidiaz: I have something better in store for the Hungs in the near future.
@sarumanthecursed: I will check that.
Lidiaz 19. okt. kl. 16:19 
The modded culture of the Hungs use empire forts, I assume as default. Could they be made to use norsca maps and campaign graphics instead ?
sarumanthecursed 9. okt. kl. 15:22 
Tzeentch tower map has weird terrain indentation on one of the borders
Dragon32 9. okt. kl. 13:53 
@Kingpanther7
You need the Required Items too
Kingpanther7 9. okt. kl. 12:33 
im getting a ctd with this mod and its just this mod
FrittenFritz 9. okt. kl. 10:22 
I really like the Idea of this Mod. should have been officially in the Game a while ago. My only gripe really is that the whole Fort looks too big to be a simple encampment. Maybe you could make an Option for the MCM that the Fort gets replaced with a Fort like Palisade Structure with an Encampment in the Middle. This way, it would really look like an temporary Encampment like it should be imo. Regardless, great Mod!
shichenpp 5. okt. kl. 2:52 
设计的真TM牛逼,这才是真正的城墙,CA交钱给学吧
<<FSF>>Ranger  [ophavsmand] 5. okt. kl. 1:34 
@SEXY SOCER FATHER: If you scroll a bit higher you will see that the placable Camp Mod isnt released yet. We wanted to release it with the next DLC, but only God knows if it will be released this year...
SEXY SOCER FATHER 5. okt. kl. 1:08 
@Dragon32
I cant see building fort button
Dragon32 4. okt. kl. 8:42 
@SEXY SOCER FATHER
Which button?
SEXY SOCER FATHER 4. okt. kl. 7:48 
dosent work i cant see any button
SEXY SOCER FATHER 4. okt. kl. 7:44 
dosent work
sarumanthecursed 26. sep. kl. 7:14 
Agree with TdGod
TdizzleGod 20. sep. kl. 11:35 
will there be any opportunity for the factions you mentioned to be able to have forts or at least a location they can defend. wood elevs and warriors of chaso not having forts is odd to me
BluebirdSialis 20. sep. kl. 6:29 
walled fort of Chaos Dwarves map seem to be bug. I cannot click anything at the start of the battle and have to force exit the game. It works find on vs mode and I can't reproduce it cause but refuse to encamp after that one time lol.
キャンディーアップル 19. sep. kl. 16:26 
Why are they building town walls?
Should you use the same wooden fortifications for all?
Alex Zhao  [ophavsmand] 14. sep. kl. 22:30 
@BluebirdSialis Yes, it is only allowed to edit in the main menu to avoid bug.
@GamerLad I think that is a vanilla bug and it is impossible for us to fix.
BluebirdSialis 11. sep. kl. 10:06 
I cant edit MCT option mid campaign. is that intentional?
GamerLad 11. sep. kl. 7:35 
Hey, playing as Chaos Dwarves (Drazhoath). Was just fighting Ogres as convoy and the fort gates wouldn't open. Can you fix this please?
GRANDTHEFTWALRUS 7. sep. kl. 14:56 
Seeing the other comments i had to smah the subscribe button
keep up the great work
TdizzleGod 2. sep. kl. 6:12 
will there be any chances that there will be sub mods that adds forts for the factions that dont get them. Little surprised the warriors of chaos dont get access to forts or wood elves
Alex Zhao  [ophavsmand] 1. sep. kl. 20:45 
@Lukram That is by design, and you can disable it in MCT if you don't like it.
Lukram 1. sep. kl. 5:34 
Convoy have fort map to battle, can you fix it ?
BioVolck 22. aug. kl. 4:38 
I want to clarify, in the Beta version there is a change regarding "ladders", in future versions they seem to plan to remove "pocket ladders" and replace them with mechanical structures (like a siege tower), will this mod work with such innovations?
After all, without them, attackers can win sieges on a stone fort only with siege guns, or with units that can break down gates.
Niklasbane(PM) 22. aug. kl. 4:11 
This mod has quickly become one of my must-have mods for every run no matter the faction; Fantastic job! The only feedback I have is that the actual fort maps could use a bit of aestetic fine-tuning to look more like actual defensive camps the armies would set up rather than being just squares of walls clearly placed down just to be walls.
Kane Beckett 16. aug. kl. 13:00 
Can you make it run with:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3454484129&searchtext=building+settlement

Would be greate. The button is occupied with the one of the named mod.
Your Local Inquisitor 8. aug. kl. 11:17 
FINALLY
Premier666 5. aug. kl. 8:42 
The AI does not know what to do in fort battles that have no walls like the orcs. They just stand there and get shot.
Toast 3. aug. kl. 13:49 
This update August 2nd has bricked multiple campaigns for me and my friends. :(
KidouKenshi22 2. aug. kl. 7:43 
I love this mod its awesome! But can you please give Tzeentch a better fort? They have no walls or anything, just a big tower in the miffle of the map. Chaos and other demons have always a blank boring map design so I was hoping yould ass them a camp too with walls, just in a tzeentch touch
Kharnagor 31. juli kl. 6:48 
just a quick question. with this mod, does raiding stance still make them winded at battle start? thank you
Alex Zhao  [ophavsmand] 25. juli kl. 18:51 
@鴨子嘎嘎 感谢测试,我明后天看看修复一下。
@SDgamer I am looking for a method to still allow pocket ladders for encampment battles, and hoping CA can add a script API to add siege items for armies like 3K.
鴨子嘎嘎 25. juli kl. 17:34 
大佬 我多試幾次發現是沒辦法和舊世界兼容 單獨運行兩個模組駐紮再久都是只有小營地 試了幾個領主(卡皇、妙影、泰弟、白矮人) 結果都一樣 MCT改起始營地也沒法改 舊世界去掉就變正常
SDgamer 25. juli kl. 8:21 
@Alex Zhao I'm very sure you already know but, the new Siege Update that is in Beta right now makes it so that "Pocket Ladders" are toggle option that will be off by default. Are we just going to have to turn those back on or are you looking for a work around?
Alex Zhao  [ophavsmand] 25. juli kl. 0:30 
@Dantalien Yes it should be.
@SDgamer It is not considered a siege battle in the campaign, so siege vehicles are not available.
@鴨子嘎嘎 玩的哪个领主?我看一下。
Dantalien 25. juli kl. 0:03 
Does this work with custom factions from mods like TEB?
鴨子嘎嘎 24. juli kl. 20:33 
連續駐紮沒有變大型營地 戰役地圖駐紮的外觀變了但進入戰鬥還是小營地 用MCT改過初始營地大小也是一樣沒有變化 求救
SDgamer 23. juli kl. 20:25 
In Skirmish on the Small Camp Maps you can add a Battering Ram. I take it when you say can't add Siege Vehicles you mean you can't use them in the Campaign unless that is because of your Forts as Cities Mod
cybergroover 22. juli kl. 11:35 
@<<FSF>>Ranger Many thanks! Sounds great!
Kane Beckett 20. juli kl. 15:12 
Can you make it run with:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3454484129&searchtext=building+settlement

Would be greate. The button is occupied with the one of the named mod.
Rubyeye 19. juli kl. 5:46 
Is it a mod that uses AI
Hemaka 18. juli kl. 13:16 
Since we already have an MCT option for 'unit count to upgrade camp'', is it possible to take it a logical step further and differentiate between 'unit count to upgrade camp to tier 2' and 'unit count to upgrade camp from t2 to t3'?
Like for example if you have 14 units, you can have max t2 camp map, and you have to have 15 units to actually be able to upgrade to t3. Cheers.
Alex Zhao  [ophavsmand] 16. juli kl. 5:49 
Removed the instant win condition for attackers upon capturing the victory point in camp battles. Additionally, a MCT option has been added to disable the AI's camp map.
Alex Zhao  [ophavsmand] 16. juli kl. 5:49 
@kinghamza262 Yeah you can change it in @aafortencampment.lua by adding Araby's subculture key and the fort you prefer in fort_sc_csc
kinghamza262 15. juli kl. 15:07 
Hello, I play with OvN Araby. I understand that non-supported factions default to empire encampment. However, is there a way I can change the default encampment map for non-supported factions using RPFM?
✠ Apollyon ✠ 12. juli kl. 14:23 
I have a problem frist when raiding stance I get the fort too and secound the moment some capture the victory point in the middle the battle is over in one secound that pretty stupid
Tal'Raziid 12. juli kl. 0:50 
This should work with SFO and such, right?
<<FSF>>Ranger  [ophavsmand] 11. juli kl. 1:23 
@cybergroover: Hello. The Forts as placeable Camps Mod is still in the works. Its using Parts of the Ogre Camp mechanic so it has nothing to do with this WH2 Mod. I'm not sure how long it will take to complete, but I don't think it's that far in the future.
cybergroover 11. juli kl. 1:09 
Seems like there is no other builds forts on campaign map mod? @Alex Zhaou is this the one you are updating? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1926259142#:~:text=and%20Forts%20%5BObsolete%5D-,Subscribe,existance%20to%20then%20disappear%20again .