Project Zomboid

Project Zomboid

Somewhat Traits [B42 Compatible]
24 Comments
Charming Dazz 28 Aug @ 6:27am 
Oh my god, he's so right, I would love a positive trait that would increase storage space even further.
somewhatfrog  [author] 26 Aug @ 2:54am 
@Rachel L thanks! Those were in consideration and might be added in the future
Rachel L 24 Aug @ 9:03pm 
Suggestion of trait: strong back (or pack mule/animal) - increases the ammount you can carry on your "pockets"
Negative version of it:
Weak back/pack rat: lowers it.
Maxene 24 Aug @ 7:31am 
Survive is an understatement. No infection, but I'm worse off.
somewhatfrog  [author] 24 Aug @ 6:35am 
@Maxene sorry, it was a side effect of a bug fix. I realize that I could have prevented it from happening but it is hard to think of everything sometimes. Glad that your character managed to survive.
Maxene 24 Aug @ 6:24am 
Hey uh, thanks to the recent update, the fracture that I had fully healed (or somehow disabled/was no longer an issue?) SUDDENLY appeared.

Nearly fucking got me killed when i reloaded my save.

>:(
Charming Dazz 12 Aug @ 2:02am 
SO! After doing more testing.... I found out that you was 100% right.... and I feel extremely stupid for posting that. However fun fact, the one trait that doesn't work with it is battering ram but everything else works. lmao.

I'm aware it's not your mod, I just thought it was funny.
somewhatfrog  [author] 11 Aug @ 11:53pm 
@Rachel L it is possible to make but it won't be part of this mod

@Charming Dazz the change you made will take effect after reloading the save or relog to the server. The initial check for traits presence happens when player loads into the game, this is done as part of the goal to minimize performance impact during the gameplay, while alone this has little to no impact it starts to matter on servers with 200+ mods, especially for potato pc users. The use case you shared is interesting, I will consider adding a Sandbox Setting to enable the extra check for traits presence every 10 ingame minutes for better experience with the mod you mentioned
Charming Dazz 11 Aug @ 11:05pm 
Hey, I know this isn't your problem, but do you know why this mod doesn't work correctly with buyable traits mod? Aka, if I earn 5 trait points and buy away lurcher, I still trip and fall when I'm low on endurance.
Rachel L 11 Aug @ 12:26pm 
Is it possible to make the slow reader a dynamic trait? Like, after reading X pages you lose it and after reading X+Y pages you gain fast learner?
somewhatfrog  [author] 9 Aug @ 3:05am 
@Rachel L I might add an option for variability. With it enabled the actual value would be randomly set for each player within a certain percentage of the user input value. Thanks for the suggestion!
Rachel L 8 Aug @ 6:43pm 
Any chance of you making the traits that you lose/gain after a certain ammount of kills be a range instead of a fixed number? Like the ones from become brave and become desensitezed?
somewhatfrog  [author] 27 Jul @ 6:45am 
@Leu_810 glad you like it! In this case it means that the higher your nimble level the less chance you will break something when you fall or bump into the wall.
Leu_810 27 Jul @ 6:37am 
Hi there, Really cool mod, just wondering what does "based on X skill" exactly mean?, its just that i read the detailled description you set and i didnt understand the "based" mechanic like, if brittle is based on Nimble, does it means that the higher the nimble xp, the less prone your characther is to fracture on falling?
Yandere 20 Jul @ 7:36am 
Well, I mean there’s not enough variety in the icons there’s just a single image used for all of them. Got it, I was just looking for the 'translation' folder in 42\media, since that’s where it’s usually added. In any case, it would be great if you added translations and updated the icons.
somewhatfrog  [author] 20 Jul @ 6:08am 
@Yandere I don't know what do you mean by "original" but there is no icons at all at the moment and description says that icons will be added later. Translations folder is not missing and is in `/common` as it is supposed to be.
Yandere 20 Jul @ 4:52am 
There is a real lack of original icons for character traits. Also, you might have forgotten to include the 'translation' folder in the version for build 42 for some reason, it's only present in build 41. It would be great if you could add translations for multiple languages.
somewhatfrog  [author] 30 Jun @ 12:09pm 
@L2 just an extra module with a separate +1 trait for each ingame skill. It is intended as a QoL for server owners which can be used as template in case they want more +1 to skill traits than offered by vanilla game (or even make +3 to skill traits). But it can be used as is in SP if so desired.
L2 30 Jun @ 11:16am 
what does somewhat traits skills entail?
gummi62607 23 Jun @ 2:25am 
chronic back pain.
somewhatfrog  [author] 20 Jun @ 3:19am 
@Velmori thanks! It was possible to loose it early in development before its main downside of restricted First Aid actions on others was removed. This trait gives a lot of points and relatively easy to counter, especially with other traits.
Velmori 19 Jun @ 6:24pm 
Interesting ideas all round. Just like to add an option to remove hemophobic after X amount of zombie kills.
somewhatfrog  [author] 14 Jun @ 8:12am 
@cringe! even though it alone won't make you sick to death it surely is not a "free points" trait anymore. Enjoy your 30 days of Queasy Agoraphobic (unless you've decided to make it take longer to loose) :cherrypie:
cringe! 13 Jun @ 6:41pm 
>Weak Stomach
>panic causes food sickness
agoraphobic playthroughs are about to be truly hellish