Project Zomboid

Project Zomboid

Somewhat Traits [B42 Compatible]
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Update: 29 Aug @ 9:31am

+ Sunday Runner/Sprint Demon: tuned the values, the effect is still very subtle but should be at least somewhat noticeable now
+ Flimsy: addressed the possible floating point error which could've caused a technically safe to wear bag to trigger the pain
+ Weak Stomach: tuned the threshold so the Queasy moodle doesn't stay as long after the Panic moodle is gone

Update: 27 Aug @ 3:00am

+ Speed Demon: replaced hotfix with proper fix

Update: 26 Aug @ 3:00pm

+ Speed Demon: hotfix

Update: 26 Aug @ 9:21am

+ Speed Demon: fixed and oversight where hitting a zombie with a car could lead to gaining the trait

Update: 26 Aug @ 3:00am

+ Smoker: limited coughing to running only, Lumberjacks rejoice
+ Flat-earther: added a workaround for when minimap still shows up

Update: 25 Aug @ 3:00pm

+ removed the OnCreatePlayer events and rewrote corresponding traits functions
+ reimplemented traits monitoring, removed Monitor Traits sandbox option as redundant
+ Sunday Driver: reduced the amount of required chasing zombies
+ Sunday Driver/Speed Demon: increased check frequency
+ code cleanup

Update: 24 Aug @ 3:00pm

+ Maniac: slight buff
+ code cleanup

for One Trick Pony trait users: if Tidy Up Meister mod is present and you want to fish, then before fishing right-click on the ground and choose "Disable re-equipping" context menu option, you can enable it back after fishing

Update: 24 Aug @ 3:01am

+ Sloth/Squirrel: adjusted the values for when stacked with Wakeful or Sleepyhead

Update: 23 Aug @ 8:31am

+ Brittle: improved logic behind the trait
+ Scaredy-cat: reduced the chance in half
+ Smoker: reduced the chance in half, won't cough during attack animation
+ reduced the radius of noise caused by traits when indoors

Update: 23 Aug @ 3:01am

+ One Trick Pony: fixed inability to equip some weapons of proper category
+ Pit Crew: added opening of the mechanics UI to supported Timed Actions
+ Ravenous: lowered the maximum amount of pain caused by the trait (minor pain moodle will go away as soon as you eat, unless something else is causing pain as well)
+ Injured: fixed a bug where sometimes character would spawn without injury. As a side effect those who already had this trait will find another fracture after getting into the game, sorry for that
+ Iron Liver: 4 times faster drunkenness loss instead of 10
+ Drunkard: 4 times slower drunkenness loss instead of 10 (about 1.0 drunkenness every 10 ingame minutes)
+ minor trait names and description fixes ("loose" will stay "loose" instead of "lose" because it is what it is. A tight pacifist would never stop being one)