RimWorld
Realistic Human Sounds (Continued)
36 Yorum
skinnylesgs 15 Ağu @ 3:25 
finally i can play without mute people
Is there an unrealistic human sounds mod?
Mlie  [yaratıcı] 19 Tem @ 7:25 
@Blueo This mod never had support for genes, it was made long before genes was a thing
Blueo 19 Tem @ 5:38 
Minor bug from recent update (i think?), raiders with any voice gene besides baseliner continuously make the human wounded sound based on their gender when attacking buildings. I tested this with only this mod and harmony installed and it happens consistently.
GetUrAssToMars 19 Tem @ 3:06 
good call on the camera mod. thank you!
Mlie  [yaratıcı] 18 Tem @ 21:32 
@GetUrAssToMars They have a discord but most uses SimpleCameraSetting instead now I think
Mlie  [yaratıcı] 18 Tem @ 9:27 
@BomberDX On their mod page presumably
BomberDX 18 Tem @ 8:03 
@Mlie If you mean asking the creator of camera+, I looked and I'm really not sure where I'm supposed to do that
Mlie  [yaratıcı] 18 Tem @ 7:08 
@BomberDX Have you asked them about it?
ilkekarzek 18 Tem @ 4:46 
male sound 100

female sound 0

hehhehehehe

(dont take this seriously)
BomberDX 18 Tem @ 1:19 
Mod seems to not be working alongside camera+, a patch would be nice
Jixxor 14 Tem @ 3:27 
Nice. Very considerate to keep file size down where possible.
GetUrAssToMars 12 Tem @ 8:03 
Turns out sound effects were working, but extremely quiet. Volume sliders had no effect, but disabling camera+ mod appears to fix the issue. Possibly unrelated, but I know ambient rim has a built in patch that addresses a similar bug for camera+ users.

Sorry, would post in Github but I have a hell of a time navigating that site xD
Mlie  [yaratıcı] 12 Tem @ 7:30 
Bu yorum otomatik içerik kontrolü sistemimiz tarafından analiz edilmeyi bekliyor. Zararlı içerik (ör. bilgilerinizi çalmaya teşebbüs eden internet siteleri) içermediğinden emin olana dek geçici olarak gizli kalacaktır.
Auspician 12 Tem @ 6:15 
This mod has the same package ID as mehni.pickupandhaul. Letting both you and the author of that mod know so someone can change their packageId.
Mlie  [yaratıcı] 12 Tem @ 6:10 
@Azerbaijan_Technology Please see the Reporting Issues section described above
Azerbaijan_Technology 12 Tem @ 5:33 
Doesn't seem to work anymore, sadly I see no errors in dev mode. There's simply nothing....
Mlie  [yaratıcı] 11 Tem @ 23:46 
@GetUrAssToMars Please see the Reporting Issues section described above
GetUrAssToMars 11 Tem @ 23:44 
Sounds to do not appear to be playing with the update.
amefurashi 7 Tem @ 2:12 
Thank you. Sorry for the trouble
Mlie  [yaratıcı] 7 Tem @ 1:29 
@amefurashi Should be the same thing, as long as you put your sounds in the same path as the original uses it will replace them
amefurashi 7 Tem @ 0:35 
There are no words to express your contributions to the community.:steamhappy:
One question: if I want to add my own death sounds, is there a way to do this without coding knowledge? (Previously it was just a matter of putting an appropriately named sound file in the appropriate Sound folder)
Azerbaijan_Technology 27 Haz @ 20:36 
The most important mod ever, how did you manage to find the time to update so many mods for 4+ years?
d_valroth 20 Haz @ 18:03 
Thank you as always for all that you do.
thx0s 20 Haz @ 15:23 
Always recover gold mods :steamthumbsup:
Mlie  [yaratıcı] 11 Haz @ 15:16 
@Enclave~ Yes, it decreases load time of the mod with about 95% and the size is cut down from 60mb to 10mb
Enclave~ 11 Haz @ 15:13 
So this is the 1.6 version only due to the new audio asset thing you mentioned in the legacy version
Swagatron 11 Haz @ 14:28 
@mlie I just want you to know you're a godsend to the rimworld modding community and you have at the very least one very happy supporter of your work. Thanks for keeping my rimworld experience amazing for the last 2-3k hours by keeping so many of the mods I loved early on usable long past their expiration date.
BananaBread 11 Haz @ 14:24 
as a coding nerd, reading the modder documentation was actually such an exciting thing xd, hope you're having a good time with it too Mlie!
Mlie  [yaratıcı] 11 Haz @ 13:48 
@JujedieFR76 Again, all mods have the supported rimworld versions as tags on the right side of the page
JujedieFR76 11 Haz @ 13:47 
so is this mod incompatible with 1.5 ?
RealLifeHobgoblin 11 Haz @ 13:20 
I missed this mod!
Sulya Sparrow 11 Haz @ 13:12 
Has been released the 1.6?? My Moooods!! :er_sad:
Mlie  [yaratıcı] 11 Haz @ 12:23 
@Head All mods have the supported rimworld versions as tags on the right side of the page. This one also have a 1.6 marker on the preview image.
Head 11 Haz @ 12:18 
Does this work with 1.6?