RimWorld
Realistic Human Sounds (Continued)
36 opmerkingen
skinnylesgs 15 aug om 3:25 
finally i can play without mute people
Is there an unrealistic human sounds mod?
Mlie  [auteur] 19 jul om 7:25 
@Blueo This mod never had support for genes, it was made long before genes was a thing
Blueo 19 jul om 5:38 
Minor bug from recent update (i think?), raiders with any voice gene besides baseliner continuously make the human wounded sound based on their gender when attacking buildings. I tested this with only this mod and harmony installed and it happens consistently.
GetUrAssToMars 19 jul om 3:06 
good call on the camera mod. thank you!
Mlie  [auteur] 18 jul om 21:32 
@GetUrAssToMars They have a discord but most uses SimpleCameraSetting instead now I think
Mlie  [auteur] 18 jul om 9:27 
@BomberDX On their mod page presumably
BomberDX 18 jul om 8:03 
@Mlie If you mean asking the creator of camera+, I looked and I'm really not sure where I'm supposed to do that
Mlie  [auteur] 18 jul om 7:08 
@BomberDX Have you asked them about it?
ilkekarzek 18 jul om 4:46 
male sound 100

female sound 0

hehhehehehe

(dont take this seriously)
BomberDX 18 jul om 1:19 
Mod seems to not be working alongside camera+, a patch would be nice
Jixxor 14 jul om 3:27 
Nice. Very considerate to keep file size down where possible.
GetUrAssToMars 12 jul om 8:03 
Turns out sound effects were working, but extremely quiet. Volume sliders had no effect, but disabling camera+ mod appears to fix the issue. Possibly unrelated, but I know ambient rim has a built in patch that addresses a similar bug for camera+ users.

Sorry, would post in Github but I have a hell of a time navigating that site xD
Mlie  [auteur] 12 jul om 7:30 
Deze reactie is nog niet geanalyseerd door ons geautomatiseerde inhoudsanalysesysteem en wordt standaard verborgen tot we hebben kunnen vaststellen dat ze geen schadelijke inhoud bevat (bijv. links naar websites die informatie proberen te stelen).
Auspician 12 jul om 6:15 
This mod has the same package ID as mehni.pickupandhaul. Letting both you and the author of that mod know so someone can change their packageId.
Mlie  [auteur] 12 jul om 6:10 
@Azerbaijan_Technology Please see the Reporting Issues section described above
Azerbaijan_Technology 12 jul om 5:33 
Doesn't seem to work anymore, sadly I see no errors in dev mode. There's simply nothing....
Mlie  [auteur] 11 jul om 23:46 
@GetUrAssToMars Please see the Reporting Issues section described above
GetUrAssToMars 11 jul om 23:44 
Sounds to do not appear to be playing with the update.
amefurashi 7 jul om 2:12 
Thank you. Sorry for the trouble
Mlie  [auteur] 7 jul om 1:29 
@amefurashi Should be the same thing, as long as you put your sounds in the same path as the original uses it will replace them
amefurashi 7 jul om 0:35 
There are no words to express your contributions to the community.:steamhappy:
One question: if I want to add my own death sounds, is there a way to do this without coding knowledge? (Previously it was just a matter of putting an appropriately named sound file in the appropriate Sound folder)
Azerbaijan_Technology 27 jun om 20:36 
The most important mod ever, how did you manage to find the time to update so many mods for 4+ years?
d_valroth 20 jun om 18:03 
Thank you as always for all that you do.
thx0s 20 jun om 15:23 
Always recover gold mods :steamthumbsup:
Mlie  [auteur] 11 jun om 15:16 
@Enclave~ Yes, it decreases load time of the mod with about 95% and the size is cut down from 60mb to 10mb
Enclave~ 11 jun om 15:13 
So this is the 1.6 version only due to the new audio asset thing you mentioned in the legacy version
Swagatron 11 jun om 14:28 
@mlie I just want you to know you're a godsend to the rimworld modding community and you have at the very least one very happy supporter of your work. Thanks for keeping my rimworld experience amazing for the last 2-3k hours by keeping so many of the mods I loved early on usable long past their expiration date.
BananaBread 11 jun om 14:24 
as a coding nerd, reading the modder documentation was actually such an exciting thing xd, hope you're having a good time with it too Mlie!
Mlie  [auteur] 11 jun om 13:48 
@JujedieFR76 Again, all mods have the supported rimworld versions as tags on the right side of the page
JujedieFR76 11 jun om 13:47 
so is this mod incompatible with 1.5 ?
RealLifeHobgoblin 11 jun om 13:20 
I missed this mod!
Sulya Sparrow 11 jun om 13:12 
Has been released the 1.6?? My Moooods!! :er_sad:
Mlie  [auteur] 11 jun om 12:23 
@Head All mods have the supported rimworld versions as tags on the right side of the page. This one also have a 1.6 marker on the preview image.
Head 11 jun om 12:18 
Does this work with 1.6?