Europa Universalis IV

Europa Universalis IV

Chips
6 Comments
maxgrebenshikov 21 Jul @ 3:18pm 
Can you make a list of everything that this mod changes?
Big Baby Chips  [author] 1 Jul @ 11:39pm 
I did not realize that people had actually found and subscribed to my mod!

To answer The Man's question: I am not sure which mods Chips is compatible with. It is likely not to work with any mods that edit units, combat, the tech groups, etc. I need to update the description because Chips modifies more than what I originally listed.

To address 602's question: I am still finding out how the AI adapts to these new changes to the combat. My hope is that ever since the A.I.'s coding was changed to the "AI will do" system, the AI will see the changes in pips and other modifiers and adjust its army comp accordingly.

Thank you all for playing!
DUCATISLO 23 Jun @ 7:42am 
gg
602 21 Jun @ 8:36am 
So how does the AI handle this?
Chirpy 19 Jun @ 8:14am 
this is good shit
The Man 15 Jun @ 3:46am 
do you reckon its compatible with the expanded mod family