Europa Universalis IV

Europa Universalis IV

Chips
7 kommentarer
Saul Goodman 4. okt. kl. 7:18 
Great mod but I don't know why my full cav armies are getting so much casulities against Ming in the first war, it is modded and Ming has like 300k troops but still felt a bit weird how they were able to deal so much damage against my army even if they are all horse archers and relly on hit and run tactics
maxgrebenshikov 21. juli kl. 15:18 
Can you make a list of everything that this mod changes?
Big Baby Chips  [ophavsmand] 1. juli kl. 23:39 
I did not realize that people had actually found and subscribed to my mod!

To answer The Man's question: I am not sure which mods Chips is compatible with. It is likely not to work with any mods that edit units, combat, the tech groups, etc. I need to update the description because Chips modifies more than what I originally listed.

To address 602's question: I am still finding out how the AI adapts to these new changes to the combat. My hope is that ever since the A.I.'s coding was changed to the "AI will do" system, the AI will see the changes in pips and other modifiers and adjust its army comp accordingly.

Thank you all for playing!
DUCATISLO 23. juni kl. 7:42 
gg
602 21. juni kl. 8:36 
So how does the AI handle this?
Chirpy 19. juni kl. 8:14 
this is good shit
The Man 15. juni kl. 3:46 
do you reckon its compatible with the expanded mod family