Battlezone: Combat Commander

Battlezone: Combat Commander

Forgotten Enemies: Remastered (Beta)
28 Comments
Graves 30 Aug @ 2:17pm 
Hey Ponder, its a LOT less buggy :) We put in a lot of work to clean out the vast majority of bugs and feel confident in this going to beta for the campaign :)
grathtarg 20 Aug @ 4:42pm 
Thank you so much for this :) many fond memories.
HEL-Instinct (curse)
Ponder 4 Aug @ 7:46pm 
Back on Combat Commander after two years away. Are all these notes from 2025. I played FE years and years ago, but the deeper you got the buggier it was until I could go no farther. Just wondered if it was worth a try again or are these notes from years gone by?
GenBlackDragon  [author] 25 Jul @ 7:06pm 
Yes
Wyzard 25 Jul @ 4:34pm 
is this real ? :steamhappy:
F9bomber 25 Jul @ 11:55am 
@-=|Slip41|=- Feel free to join the discord server that is in the workshop description. Once you are in, feel free to ping General BlackDragon to provide the map/area or a save game so he can try adjusting the base area to ensure it's perfectly flat.
-=|Slip41|=- 24 Jul @ 1:29pm 
So far the 2 missions I've noticed that issue on are "hidden threats" and "a short break." Both I start building the base but run out of space quickly because of the squares around a structure change to red, doesn't happen every time a building is placed but id say about 50/50 or enough to lose probably about a 1/4 or a 1/3 of the original displayed build able area making it impossible to know how much space you actually have to build and in turn making an ineffective base
GenBlackDragon  [author] 23 Jul @ 2:06pm 
It might be some slight unevenness in the terrain. If you can provide the map/area or a save game I can try adjusting the base area to ensure it's perfectly flat.
-=|Slip41|=- 23 Jul @ 1:56pm 
Hello, been playing this mods campaign for a few days now, not sure if its a bug, but when base building sometimes when laying buildings the squares around it show they are buildable but after building is built they turn red, i have been unable to build a full base half the time cuz when i lay one building it turns like 5 squares red around it and then i have like nowhere to build
GenBlackDragon  [author] 22 Jul @ 2:39pm 
IA Save/Load should be fixed. (Old saves will not work)
Puss Puss 21 Jul @ 12:07pm 
It should be noted by all who subscribe to this that the current status of this mod is a PUBLIC ALPHA BUILD. The campaign is playable, but more work is needed to be done.

The workshop item hasn't been uploaded with the appropriate notices to show this.

You can reach out to the development team on the community Discord with your concerns and bugs, but note that this is NOT the final build.

The mod authors need to adjust the workshop item to reflect the state of the mod at this current time.
Road66 17 Jul @ 3:52am 
chat dont work for me
Graves 16 Jul @ 7:57pm 
feld, that sounds like a skill issue as many of us have been able to play the game just fine. I play tested the ever living daylights out of this during alpha and at no points did I have to cheat or cheeze the game. This mod is harder than others, and has always been that way.
Zennith 15 Jul @ 12:29am 
The EDF?

~To save mother earth from any alien attack!~
freak0815ph 10 Jul @ 8:54am 
And, sorry, some more errors after loading new game IA meltdown:
to find pathpoint 6_gtowX (X=5,6,3,7)
WARNING:fe12_f_2.aipsection
freak0815ph 10 Jul @ 8:38am 
And another Error with after reloading gamesave in IA Meltdown:
"MPIMIssion (a nil value)
Lua script Update error: [string "_MPI.lua"]:523: attempt to index upvalue
freak0815ph 10 Jul @ 7:53am 
Thx for sharing this mod. I have often "Error: AIP file fercpu_fi2.aip not found" and no enemy there in IA Meltdown. Would be nice to fix it.
Jay is a Shark 9 Jul @ 11:54am 
great mod keep up the good work
Feldheld 8 Jul @ 4:12am 
Just as hardly playable as the original 1.2 version, actually worse. Now you cant even outturn enemy vehicles or outfly them. Totally unbalanced. Even the first mission is only beatable with extreme luck or some cheese. And also like in the orignal FE playing from a save messes up the script.
Failsave 6 Jul @ 4:15pm 
YESSSSS gotta try it.
GunNut96 26 Jun @ 5:31am 
Love the mod, but can you try and fix the Minelayer in DM The Wall and make it like 1.2's, Plz? Cuz they're slippery when turning on the move.
GenBlackDragon  [author] 21 Jun @ 4:04pm 
Made IA Default settings function. Also fixed 3-way not spawning the 2nd AI Team.
blue 19 Jun @ 8:40pm 
forgotten enemies: remembered
blue 19 Jun @ 8:39pm 
this mod look cool
[I.L]Methidox 17 Jun @ 11:32pm 
API broke my guy.
DarkslayerDSX 17 Jun @ 11:23pm 
Thank you so very much for bringing to us Forgotten Enemies! I have been waiting for this and am excited to finally see it come to BZCC. I remember fondly the struggles of playing this out back in 1.2, and just how awesome it was. Thanks to everyone who helped bring FE into the future!
GenBlackDragon  [author] 17 Jun @ 5:41pm 
Should be fixed now
ZalogonZ 17 Jun @ 6:32am 
Great work and thanks for adding this. Just want to mention that the text description for missions is not showing up. In the start mission screen it shows the text from the campaign end in the default game. And after starting the first mission there is also mission text missing in the screen.