Battlezone: Combat Commander

Battlezone: Combat Commander

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Forgotten Enemies: Remastered (Beta)
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2.030 GB
4 Jun @ 5:52pm
22 Jul @ 2:33pm
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Forgotten Enemies: Remastered (Beta)

Description
Forgotten Enemies - Remastered

Note: This is a WIP
Please report any bugs or issues either in the Discussions or on Discord[discord.gg]



Forgotten Enemies is an unofficial expansion, a work-in-progress unearthed and remastered by dedicated members of the Battlezone community for the 2018 release of Battlezone: Combat Commander. Set beyond the conclusion of Battlezone II, this expansion delves into a future shaped not by victory, but by consequence.

Forging its path from the conclusion to Battlezone II’s Scion narrative—where the enigmatic race survives—the story introduces two entirely new forces: the elusive Hadeans, and the cold, mechanized Cerberi. These are not mere factions; they are threats born from the deep reaches of space and time, each cloaked in mystery, their motives hidden beneath layers of ancient intent. In the shadow of General Armond Braddock’s disgrace, the ISDF has rebranded itself as the Earth Defense Force (EDF)—a symbolic attempt to sever ties with a turbulent past. Their uneasy truce with the Scions simmers beneath the surface, but peace is short-lived. A Scion scout fleet, patrolling the edge of known space, intercepts a signal emanating from a newly-formed wormhole—one unlike any anomaly encountered before. Before a full transmission can be relayed, silence. The EDF, blindsided and wary, scrambles into a defensive stance.

The future of Earth and its fractured allies now depends on uncovering ancient truths... before they are consumed by forgotten enemies.






Gameplay
28 Comments
Graves 30 Aug @ 2:17pm 
Hey Ponder, its a LOT less buggy :) We put in a lot of work to clean out the vast majority of bugs and feel confident in this going to beta for the campaign :)
grathtarg 20 Aug @ 4:42pm 
Thank you so much for this :) many fond memories.
HEL-Instinct (curse)
Ponder 4 Aug @ 7:46pm 
Back on Combat Commander after two years away. Are all these notes from 2025. I played FE years and years ago, but the deeper you got the buggier it was until I could go no farther. Just wondered if it was worth a try again or are these notes from years gone by?
GenBlackDragon  [author] 25 Jul @ 7:06pm 
Yes
Wyzard 25 Jul @ 4:34pm 
is this real ? :steamhappy:
F9bomber 25 Jul @ 11:55am 
@-=|Slip41|=- Feel free to join the discord server that is in the workshop description. Once you are in, feel free to ping General BlackDragon to provide the map/area or a save game so he can try adjusting the base area to ensure it's perfectly flat.
-=|Slip41|=- 24 Jul @ 1:29pm 
So far the 2 missions I've noticed that issue on are "hidden threats" and "a short break." Both I start building the base but run out of space quickly because of the squares around a structure change to red, doesn't happen every time a building is placed but id say about 50/50 or enough to lose probably about a 1/4 or a 1/3 of the original displayed build able area making it impossible to know how much space you actually have to build and in turn making an ineffective base
GenBlackDragon  [author] 23 Jul @ 2:06pm 
It might be some slight unevenness in the terrain. If you can provide the map/area or a save game I can try adjusting the base area to ensure it's perfectly flat.
-=|Slip41|=- 23 Jul @ 1:56pm 
Hello, been playing this mods campaign for a few days now, not sure if its a bug, but when base building sometimes when laying buildings the squares around it show they are buildable but after building is built they turn red, i have been unable to build a full base half the time cuz when i lay one building it turns like 5 squares red around it and then i have like nowhere to build
GenBlackDragon  [author] 22 Jul @ 2:39pm 
IA Save/Load should be fixed. (Old saves will not work)