Don't Starve Together

Don't Starve Together

Wormwood Skill Tree Overhaul - Moon Sprout
225 Comments
DephtCore 28 Oct @ 3:57am 
@Lemonade
You are the best.
Lemonade  [author] 28 Oct @ 3:34am 
@DephtCore No problem. I will make a support for them in next update.
DephtCore 28 Oct @ 3:29am 
Do you think its possible to make Energy Allocations Mushroom refreshing possible, while they are in the Fluffy Mushroom Bag? Because atm they would just rot in there for me so I have to hold them out of it for them to refresh again
Lemonade  [author] 27 Oct @ 1:00pm 
@RodLow Great Thank you for your kind words! I'm also creating a mod for the first time. A big part of my learning process was reading through other mods' code, which has been crucial in shaping my mod. Best of luck with your programming studies!
RodLow 26 Oct @ 7:55pm 
@Lemonade hahaha yesss it would be awesome to ride the grass gator :D and tyyysm for taking the time to answering, do the plans that you alr have in your mind i know that they are going to be the besttt, i would love to know how to code like that im just starting to learn, anyway YOU CAN DO ITTTT :DDD (And sorry for the bad english haha)
Lemonade  [author] 26 Oct @ 8:00am 
@DephtCore Thank you for reminding me of this issue! Next time, I will clearly state in the skill description of Energy Allocation that this is an automatic gain effect and no manual operation is required.
DephtCore 26 Oct @ 7:37am 
@Lemonade
Thanks for your answer!
I think the most confusion part for me was the wording for Energy Allocation since it sounded like it was something I would have to do manually haha

Thanks again for your respond and keep up the good work :3
Lemonade  [author] 26 Oct @ 6:45am 
@DephtCore
For food stuffs, it is true that fertilizer and water are nutritents for plants. Since they have given other effects in keeping blooming to Wormwood and vegetables and fruits are enough to eat for him, I may not make additional effect for them : )

Overall, thanks a lot for your appreciation! Please tell me if you have further confusions XD
Lemonade  [author] 26 Oct @ 6:44am 
@DephtCore Thank you so much! There are too much content in this mod to describe in detail in either mod introduction or skill description. I would do a more complete profile of this mod somewhere else later.

Energy Allocation and Osmotic Regulation are passive buff and happen automatically.

Specificly, Energy Allocation allows you to restore some items' freshness, restore pets living duration and produce butter as long as your Bloom Point is more than 1800.

Osmotic Regulation boost the efficiency of photosynthesis. Higher moisture provides higher boost effect. And as a result of it, The moisture of Wormwood will decrease naturally when photosynthesis is taking effect.

Firmly grip is just removed in the newest update which allows player to grip tools whem moisture is pretty high. Wormwood can always keep a low level of moisture because of the photosynthesis so that it is no need to add this skill for him.
l
DephtCore 26 Oct @ 5:19am 
I really like the mod, I just dont understand some things, like the Energy Allocation to be honest (like if its something I have to do myself or happening automatically ) Osmotic Regulation (like the firmly grip tools? Is this just a passive buff towards photosynthesis?) Or the "Butter"making xD Or like to get Pure Brilliance but thats more a skill issue bcs I just started playing again after a few years XD

The only thing I would wonder, if its possible to give Wormwood the ability to gain hunger via Fertilizer items, since well he literally is a plant and fertilizer is "food" for plants And if moisture / being wet being something that helps Wormwood, the ability to use a watering can to self-water haha xD

But that said I really like this and as wormwood was always my main character to play I enjoy him even more^^ Even so I struggle with bloom-upkeep xD
Lemonade  [author] 25 Oct @ 7:08pm 
@RodLow Thank you very much for your appreciation! I will try out your suggestion after completing most of my remaining update plans. It seems that many people want grass gator to be able to ride.
RodLow 25 Oct @ 2:02pm 
I love this mod you did a great job keep going like that :D i have a suggestion, it would be great if only wormwood could mount the grass gator
Lemonade  [author] 22 Oct @ 7:40am 
@Vernal Lumina 有一些玩家似乎会出现这种问题,我也不知道为什么会这样,我后面把 AUTO 的语言默认设为中文吧
Vernal Lumina 22 Oct @ 7:02am 
设置为AUTO时就不准确,中英文混杂
Lemonade  [author] 17 Oct @ 3:08pm 
@哗? 有中文滴呀,你在配置里面可以手动设置一下简体中文
哗? 17 Oct @ 10:43am 
可以汉化吗,看不懂啊大佬呜呜呜
Lemonade  [author] 4 Oct @ 11:48pm 
@lC- 好的,涂蜡的问题我今天修复一下。其实月树花我也喜欢直接吃,多一步操作确实有点怪,不过技能轮盘其实是我为了解决道具负担和技能施法繁琐的问题才做的功能,关掉轮盘的话一些技能就无法释放了
lC- 4 Oct @ 11:30pm 
作者老师,月树花轮盘收作物会把涂蜡的作物也收掉。月树花、注能月树花轮盘能不能做成模组设置开关的,玩的有点怪怪的,还是喜欢直接吃。
Lemonade  [author] 28 Sep @ 4:51pm 
@哈吉米 感谢喜爱哦!这个模组还有许多可以优化的地方,正在努力驯服代码
哈吉米 28 Sep @ 4:17pm 
非常好的模组,特别好玩又不是很超模
Lemonade  [author] 28 Sep @ 5:47am 
@Fugron 好久不见!沙拉蝾螈是一口一个的好吃的小火龙
Fugron 27 Sep @ 11:13pm 
沙拉蝾螈是对的。
Lemonade  [author] 27 Sep @ 2:15pm 
@@Ci_Ci@ 我试着修了一下,你可以看一下还会不会出现崩溃问题
Lemonade  [author] 27 Sep @ 3:34am 
@@Ci_Ci@ 好的谢谢,我今天晚上看一下
@Ci_Ci@ 27 Sep @ 3:34am 
字数限制只能一段段发:steambored:
@Ci_Ci@ 27 Sep @ 3:33am 
scripts/stategraph.lua:725 in (method) Update (Lua) <718-744>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in () ? (Lua) <224-298>
@Ci_Ci@ 27 Sep @ 3:33am 
scripts/update.lua:288 in () ? (Lua) <224-298>

[02:17:15]: [workshop-2189004162 (Insight)]: A crash has occured (THIS DOES NOT MEAN IT WAS INSIGHT, THIS IS JUST HERE FOR DEBUGGING PURPOSES)
[02:17:15]: [workshop-2189004162 (Insight)]: Title: 警告!
[02:17:15]: [workshop-2189004162 (Insight)]: Text: [string "../mods/workshop-3490905522/scripts/skill_f..."]:1092: bad argument #1 to 'find' (string expected, got nil)
LUA ERROR stack traceback:
../mods/workshop-3490905522/scripts/skill_farming.lua:1124 in (upvalue) AOEHarvest (Lua) <1114-1140>
../mods/workshop-3490905522/scripts/skill_farming.lua:1150 in (field) fn (Lua) <1147-1155>
scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36>
scripts/entityscript.lua:1671 in (method) PerformBufferedAction (Lua) <1653-1686>
scripts/stategraphs/SGwilson.lua:7758 in (field) ontimeout (Lua) <7750-7759>
scripts/stategraph.lua:660 in (method) UpdateState (Lua) <646-690>
@Ci_Ci@ 27 Sep @ 3:33am 
SetCameraZoomed = function - scripts/prefabs/player_common.lua:1566
currente_demons_soul = net_uint (00000000FA318110)
_sinkhole_icons = table: 000000008C65B020
OnPreLoad = functi
[02:17:15]: [string "../mods/workshop-3490905522/scripts/skill_f..."]:1092: bad argument #1 to 'find' (string expected, got nil)
LUA ERROR stack traceback:
../mods/workshop-3490905522/scripts/skill_farming.lua:1124 in (upvalue) AOEHarvest (Lua) <1114-1140>
../mods/workshop-3490905522/scripts/skill_farming.lua:1150 in (field) fn (Lua) <1147-1155>
scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36>
scripts/entityscript.lua:1671 in (method) PerformBufferedAction (Lua) <1653-1686>
scripts/stategraphs/SGwilson.lua:7758 in (field) ontimeout (Lua) <7750-7759>
scripts/stategraph.lua:660 in (method) UpdateState (Lua) <646-690>
scripts/stategraph.lua:725 in (method) Update (Lua) <718-744>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
@Ci_Ci@ 27 Sep @ 3:33am 
HasOneOfTags = function - ../mods/workshop-1909182187/scripts/medal_moretags.lua:224
currente_Hunter_Exp = net_uint (00000000FA318430)
dsa_persistdata = table: 0000000012C7F130
currente_OwnerMaxHp = net_uint (00000000FA316A90)
SetGymStopState = function - scripts/prefabs/player_common.lua:64
currente_protect = net_uint (00000000FA316360)
stat_check_task = PERIODIC 125095: 1.000000
_parasiteoverlay = net_bool (000000017573F940)
e_Priestly_disband = function - ../mods/workshop-3062833647/main/e_Up_Priestly.lua:802
currente_killing = net_uint (00000000FA316E00)
GetMinFungusInfection = function - ../mods/workshop-3360553731/scripts/mains/player.lua:30
currente_Berserker_Level = net_uint (00000000FA317350)
IsChannelCasting = function - scripts/prefabs/player_common.lua:286
currente_P_Level = net_uint (00000000FA3165E0)
currentJob_Skill_CD5 = net_uint (00000000FA316860)
@Ci_Ci@ 27 Sep @ 3:33am 
_onplantkilled = function - scripts/prefabs/wormwood.lua:138
moonbutterfly_produce = 137.04638814638
RemoveTag = function - ../mods/workshop-1909182187/scripts/medal_moretags.lua:190
ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1528
common_atkspeedmodifier_modifier = table: 000000008C659A90
currente_Y_Level = net_uint (00000000FA3167C0)
LoadForReroll_legion = function - ../mods/workshop-2843097516/modmain.lua:52
ActivateBlossomCharge = function - ../mods/workshop-3490905522/scripts/skill_blooming.lua:408
OnWakeUp = function - scripts/prefabs/player_common.lua:1368
Transform = Transform (0000000085265590)
legionfn_acidlevel_AcidHealth = function - scripts/components/acidlevel.lua:87
delay_count = 0
pollenpool = table: 00000001846A9EF0
moon_blossom_produce = 3.6206754777483
e_weapon = table: 00000000AB4A8FA0
plantpenalties = table: 00000001846A9D60
@Ci_Ci@ 27 Sep @ 3:32am 
[02:17:15]: [string "../mods/workshop-3490905522/scripts/skill_f..."]:1092: bad argument #1 to 'find' (string expected, got nil)
LUA ERROR stack traceback:
../mods/workshop-3490905522/scripts/skill_farming.lua:1124 in (upvalue) AOEHarvest (Lua) <1114-1140>
doer = 125095 - wormwood (valid:true)
target = 445305 - tomato_oversized (valid:false)
x = -203.2433013916
y = -2.0978804471383e-008
z = -630.88616943359
targets = table: 0000000145ABDE30
farmplants = table: 0000000145ABEB00
_ = 3
target = 445620 - (valid:true)
../mods/workshop-3490905522/scripts/skill_farming.lua:1150 in (field) fn (Lua) <1147-1155>
act = 范围采收 445305 - tomato_oversized (valid:false)
scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36>
self (valid:false) =
action = table: 00000000A30AC500
doer = 125095 - wormwood (valid:true)
onfail = table: 0000000194EB05A0
doerownsobject = false
rotation = 0
onsuccess = table: 0000000194EB0550
@Ci_Ci@ 27 Sep @ 3:32am 
[02:17:15]: [string "../mods/workshop-3490905522/scripts/skill_f..."]:1092: bad argument #1 to 'find' (string expected, got nil)
LUA ERROR stack traceback:
../mods/workshop-3490905522/scripts/skill_farming.lua:1124 in (upvalue) AOEHarvest (Lua) <1114-1140>
doer = 125095 - wormwood (valid:true)
target = 445305 - tomato_oversized (valid:false)
x = -203.2433013916
y = -2.0978804471383e-008
z = -630.88616943359
targets = table: 0000000145ABDE30
farmplants = table: 0000000145ABEB00
_ = 3
target = 445620 - (valid:true)
../mods/workshop-3490905522/scripts/skill_farming.lua:1150 in (field) fn (Lua) <1147-1155>
act = 范围采收 445305 - tomato_oversized (valid:false)
scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36>
self (valid:false) =
action = table: 00000000A30AC500
doer = 125095 - wormwood (valid:true)
onfail = table: 0000000194EB05A0
doerownsobject = false
rotation = 0
onsuccess = table: 0000000194EB0550
Lemonade  [author] 27 Sep @ 3:30am 
@@Ci_Ci@ 有没有报错日志呀
@Ci_Ci@ 27 Sep @ 3:28am 
食用月树花后,范围巨大采收报错了。
Lemonade  [author] 27 Sep @ 1:06am 
@Emb3R Do you have the crash log about the conflict? I have been playing this mod with "Combined Status" for a long time and didn't find any problem.
Emb3R 26 Sep @ 10:15pm 
'Combined Status' mod and this mod are conflicting. Is there a solution?
Буханка 22 Sep @ 5:41am 
rhenj:csgoa:
DogWaterDev 16 Sep @ 1:47pm 
@Lemonade thanks for your help
Lemonade  [author] 16 Sep @ 1:41pm 
@DogWaterDev I tested it and found that Wormwood can plant seed on the ground normally. You could try pressing the Alt key to refresh the function of the mouse click. Sometimes it doesn't work properly.
DogWaterDev 16 Sep @ 1:34pm 
is wormwood being unable to plant seed in the ground a bug or is it just a change?
Lemonade  [author] 14 Sep @ 10:44am 
@超只因只因战士 辛苦了,我尝试修复了这个荆棘魔杖的问题,你可以再试一下看看还会不会崩溃
超只因只因战士 14 Sep @ 4:51am 
我终于测试出来了,是和牛事改良以及白令再锻冲突了
超只因只因战士 14 Sep @ 2:39am 
Snapping tills1.1.9
2302837868
ActionQueue RB3汉化版3.2
3018652965
Too Many Items Plus1.1.3
1365141672
自动划船1.20
3472035391
Craft Pot0.15.0
727774324
传送塔传送20250821
2861217966
拟态星云1.0.8
3553731526
Combined Status1.9.2
376333686
快捷拿取2.777777
2966979495
作祟骷髅复活1.2.6.2.02
2995466313
Wormholes/Sinkholes Icons For Server 虫洞/硕大的泥坑服务器图标2.6
2621090176
水井0.9
3311469531
Show cooldown time1.1.5
2598087493
Map Revealer for DST1.1
363112314
超级打包2.8
1296663404
嫁接2.0
3451171728
牛事改良/Beefalo Rework2.71
3255665500
大理石树优化/Marbetree Rework1.121
3155066294
摆锅委托1.0.9
3414172065
Simple Health Bar DST2.16
1207269058
超只因只因战士 14 Sep @ 2:34am 
范围显示2025-09-01
3066199391
Checkmate Arsenal1.1.8
3490072866
Boss Indicators0.3
1120124958
󰀏馨食记󰀏3.0.3
2893991859
Telepoof mode on/off0.2.1
2994120042
史诗血量条98
1185229307
Insight5.1.3
2189004162
海钓辅助25-6-10
2169904117
Celestial Jewel Telelocation1.0
3542245196
Global Positions1.7.5
378160973
永动组件——生活质量更新1.0.8
3151602645
更多技能点!1.2
3370476237
沃姆伍德技能树大修——月裔萌芽1.4.10
3490905522
Geometric Placement(中文汉化)3.2.01
3343140219
Minimap HUD1.0.9
345692228
T键物品增加1.0.12
2763963752
超级鼹鼠帽滤镜5.3.1 (Old API! (mod: nil game: 10) )
2056032273
Lemonade  [author] 14 Sep @ 2:31am 
@超只因只因战士 好的,可以提供一下模组列表吗,我一起看一下
超只因只因战士 14 Sep @ 2:30am 
作者大大,荆棘魔杖还是有崩溃的bug,我把错误日志复制过来了
超只因只因战士 14 Sep @ 2:29am 
[00:02:04]: [workshop-2189004162 (Insight)]: Text: [string "scripts/componentactions.lua"]:3009: attempt to index a nil value
LUA ERROR stack traceback:
scripts/componentactions.lua:3009 in (method) UnregisterComponentActions (Lua) <2994-3021>
scripts/entityscript.lua:655 in (method) RemoveComponent (Lua) <642-657>
scripts/components/highlight.lua:126 in (method) UnHighlight (Lua) <119-128>
scripts/components/playercontroller.lua:2698 in (method) OnUpdate (Lua) <2500-3022>
scripts/update.lua:262 in () ? (Lua) <224-298>
超只因只因战士 14 Sep @ 2:29am 
[00:02:04]: [string "scripts/componentactions.lua"]:3009: attempt to index a nil value
LUA ERROR stack traceback:
scripts/componentactions.lua:3009 in (method) UnregisterComponentActions (Lua) <2994-3021>
scripts/entityscript.lua:655 in (method) RemoveComponent (Lua) <642-657>
scripts/components/highlight.lua:126 in (method) UnHighlight (Lua) <119-128>
scripts/components/playercontroller.lua:2698 in (method) OnUpdate (Lua) <2500-3022>
scripts/update.lua:262 in () ? (Lua) <224-298>
超只因只因战士 14 Sep @ 2:28am 
ondetachclassified = function - scripts/components/playercontroller.lua:201
isclientcontrollerattached = false
zoomin_same_as_scrollup = true
controller_target_age = 1.#INF
remote_authority = true
handler = table: 00000000300BBF10
highlight_guy = 102508 - ivystaff (valid:true)
inst = 100152 - wormwood (valid:true)
remote_vector = (-354.00, 4.00, 576.03)
command_wheel_allows_gameplay = false
OnRightClick = function - ../mods/workshop-2302837868/modmain.lua:277
directwalking = false
OnLeftClick = function - ../mods/workshop-2169904117/modmain.lua:1
DoCameraControl = function - ../mods/workshop-2861217966/scripts/uiapis.lua:635
_clearinteractiontarget = funct
超只因只因战士 14 Sep @ 2:28am 
scripts/components/playercontroller.lua:2698 in (method) OnUpdate (Lua) <2500-3022>
self =
predictionsent = false
predictwalking = false
draggingonground = false
deploy_mode = true
controller_targeting_lock_target = false
lastheldaction = 拾起 102508 - ivystaff (valid:true)
dragwalking = false
remote_predicting = false
map = Map (000000008FC9F080)
DoControllerAltActionButton = function - ../mods/workshop-2302837868/modmain.lua:349
is_hopping = false
zoomout_same_as_scrolldown = true
controller_targeting_lock_available = true
actionholding = false
classified = 102470 - player_classified (valid:true)
actionholdtime = 3.866666868329
_camera_zoom_blocked = true