Don't Starve Together

Don't Starve Together

Wormwood Skill Tree Overhaul - Moon Sprout
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Update: 30 Oct @ 2:03pm

v1.5.10

Fixes and Adjustments:
- Giant Crop Bombardment now has explosive properties, so bombardments will destroy workable objects including structures, docks, and stone fruits. Be mindful of nearby items when using bombardments at home.
- Eyeplants will no longer eat Wormwood’s small pets, though they remain hostile toward them.
- Optimized performance related to Lunar Trees.
- Fixed an issue where loading shells could consume Bloom Points during the bud stage.
- Fixed some visual effects issues when bombardments hit the ocean surface.
- Fixed a crash that could occur when Elder Mandrake tended to Flytraps.

Update: 28 Oct @ 4:06pm

v1.5.9

Fixes and Adjustments:
- Added ground burning effect for High-Energy Shot.
- Now Energy Allocation supports containers in the inventory; freshness can be restored for supported items inside containers, such as the Fluffy Mushroom Bag.
- The Lunar Tree summoned by Lune Tree Therapy will no longer be destroyed while its healing effect is active.
- Reduced the number of petals granted when crafting: 5 → 3.
- Fixed an issue where Spiced Shroomcake and Shroombait did not trigger their skill effects.
- Updated some text.

Update: 25 Oct @ 6:48pm

v1.5.8

Giant Crop Artillery:
- Added the "High-Energy Shot" skill, which launches 1 projectile dealing 5x weight damage, significantly increases the explosion radius, and applies a large-scale ignition effect (Infused High-Energy Shot: applies a freezing effect). Consumes 1200 BP.
- Rebalanced the BP cost for each artillery skill: Load Ammo / Single Shot / Airburst / Volley / High-Energy — 50 / 100 / 300 / 600 / 1200.
- Increased the cooldown times for each artillery skill: Single Shot / Airburst / Volley / High-Energy — 10s / 30s / 60s / 120s.
- Increased the damage of each mini-projectile from "Airburst Shot": 20% weight damage → 50% weight damage.
- Improved the resource gathering efficiency of Infused Shot; it now has the same gathering effect as Winona's catapult.
- Removed the "Auto Fire" skill due to its poor accuracy. It may be reintroduced after further debugging.

Mod Configuration Options:
- Removed some redundant configuration options.
- Options related to Wormwood are now divided into two modes: "Overall Presets" and "Detailed Config". You can choose one of these modes to adjust Wormwood's stats according to your preferences.
- "Wormwood Overall Presets": Uses a unified multiplier to modify all available configuration options. The options in "Wormwood Detailed Config" are ineffective in this mode.
- "Wormwood Detailed Config": Uses the settings you configure to modify Wormwood's stats. The options in "Wormwood Overall Presets" are ineffective in this mode.

Skill Adjustments:
- Removed the bonus that extends the duration of mushroom item effects during Bloom.
- Removed the feature where eating petals could end the "Honey Tactics" effect.
- Removed the "no slipping" feature from "Osmotic Regulation".

Bug Fixes:
- Fixed an issue where Brightshade Armor and Brambleshade Armor sometimes failed to trigger triple hits.
- Fixed an issue where giant crop artillery projectiles would behave abnormally when hitting the ocean surface.
- Fixed inaccuracies in the explosion radius of mini-projectiles from Airburst Shot.
- Fixed an issue where the cooldown times of Lune Tree Blossom skills would reset after reloading a save.

Other Adjustments:
- Reduced the default number of Carrats back to 4.
- Doubled the cooldown times for Moonbud Nourishment and Lunar Tree Healing: 60s / 240s.
- The Ivy Staff activated by skills will no longer actively attack neutral creatures.
- Retained the original damage calculation method for Spiky Burst to maintain compatibility with potential modifications from other mods.
- Optimized the display radius of the skill wheel.
- Adjusted some text descriptions.

Update: 18 Oct @ 12:32pm

v1.5.7

Fixes:
- Fixed an issue where spike bursts triggered by cacti and the Ivy Staff dealt no damage.

Update: 18 Oct @ 12:12pm

v1.5.6

Cactus Skill:
- After activating the skill, taking damage will trigger a spike burst; if equipped with Bramble Husk/Brambleshade Armor, spike burst damage is increased by +10.
- When a spike burst occurs, nearby cacti will respond by bursting their spikes as well.

Fixes and Adjustments:
- Fixed an issue where spike bursts could sometimes accidentally damage bees and beehives.
- Fixed an issue where Birchnut Trees would turn bald midway when spawning a Poison Birchnut Tree.

Update: 15 Oct @ 2:21pm

v1.5.5

Reupload.

Update: 15 Oct @ 2:21pm

Pull back.

Update: 15 Oct @ 2:06pm

v1.5.4

Wormwood has gone mad—he sought out Wilson and Winona to learn the secrets of gunpowder and ballistics and has mastered the art of bombardment using giant crops:
- By using Lunar Tree Blossoms, Wormwood can load oversized crops as cannonballs and fire them at enemies in battle.
- Each cannonball deals physical damage equal to the crop’s weight—the heavier the crop, the more destructive its impact.

Lune Tree Blossom Artillery Skills:
- Load Cannonball: Consumes 1 Lunar Tree Blossom to load nearby oversized crops as ammunition. Each load costs 25 BP. Crops must be harvested from the field before they can be loaded.
- Cannon Shot: Consumes 1 Lunar Tree Blossom and 150 BP to fire a single cannonball at a targeted location.
- Volley: Consumes 1 Lunar Tree Blossom and 900 BP to fire 6 cannonballs in rapid succession at a target. Cooldown: 60 seconds.
- Airburst Shot: Consumes 1 Lunar Tree Blossom and 300 BP to fire 3 airburst cannonballs. These explode mid-air before impact, scattering smaller bombs across a wide area. Each mini-bomb deals one-fifth the damage of a charged cannonball.
- Auto Cannon: Consumes 1 Lunar Tree Blossom to activate autonomous fire. Every 5 seconds, 150 BP are spent to launch a cannonball at nearby enemies. Best used against slow-moving targets.

Infused Lune Tree Blossom Artillery:
- Infused versions of Cannon Shot, Volley, Airburst Shot, and Auto Cannon are also available.
- Infused cannonballs deal half physical and half planar damage, and possess powerful mining capabilities.

Update: 12 Oct @ 1:21pm

v1.5.3

Mushroom Skill:
- Added the "Fluffy Mushroom Bag", which can store various mushrooms and two mushroom dishes, while also slowing spoilage.

Fixes and Adjustments:
- The Celestial Portal can now briefly channel lunar energy.
- Summoned support Flytraps now die directly when their duration ends, instead of playing misleading fx.
- "Energy Allocation" can now power Infused Moon Shards.

Update: 5 Oct @ 2:52pm

v1.5.2

Now Wormwood can absorb lunar energy from various energy sources with different durations:
- Can absorb lunar energy from: Moon Crown, Moon Rock, three types of Moon Idols inserted into Celestial Fissures, Aurora, Frozen Aurora, Moon Sapling, Moon Tree, Moon Rock Ore, Moon Glass Ore, Small Glass Oasis and Large Glass Oasis, Celestial Fissures.
- Can absorb pure lunar energy from: Charged Glass Rocks (Charged Moon Glass Ore), Enlightened Aurora, Fissure Crystals, Moon Fissures.
- Charged Moon Shards now have the same functionality as Infused Lune Tree Blossoms.

Bug fixes:
- Fixed an issue where Bountiful Breath could harvest waxed giant crops.
- Fixed an issue where casting would behave abnormally when there was only one Lune Tree Blossom or Infused Lune Tree Blossom.