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You are the best.
Thanks for your answer!
I think the most confusion part for me was the wording for Energy Allocation since it sounded like it was something I would have to do manually haha
Thanks again for your respond and keep up the good work :3
For food stuffs, it is true that fertilizer and water are nutritents for plants. Since they have given other effects in keeping blooming to Wormwood and vegetables and fruits are enough to eat for him, I may not make additional effect for them : )
Overall, thanks a lot for your appreciation! Please tell me if you have further confusions XD
Energy Allocation and Osmotic Regulation are passive buff and happen automatically.
Specificly, Energy Allocation allows you to restore some items' freshness, restore pets living duration and produce butter as long as your Bloom Point is more than 1800.
Osmotic Regulation boost the efficiency of photosynthesis. Higher moisture provides higher boost effect. And as a result of it, The moisture of Wormwood will decrease naturally when photosynthesis is taking effect.
Firmly grip is just removed in the newest update which allows player to grip tools whem moisture is pretty high. Wormwood can always keep a low level of moisture because of the photosynthesis so that it is no need to add this skill for him.
l
The only thing I would wonder, if its possible to give Wormwood the ability to gain hunger via Fertilizer items, since well he literally is a plant and fertilizer is "food" for plants And if moisture / being wet being something that helps Wormwood, the ability to use a watering can to self-water haha xD
But that said I really like this and as wormwood was always my main character to play I enjoy him even more^^ Even so I struggle with bloom-upkeep xD