Starbound

Starbound

Alpha Ship
38 Comments
Alpha Drako  [author] 17 Sep @ 11:13pm 
Hey Shadocat! It actually should still exist, but just instead of turn your ship into BYOS, it would turn your ship into a Tier 8 Ship for your race (probably). Avali was one of the first races I should have done the compatibility, and I promise I'll do it as soon as possible! Thanks for the interest and the comment =)
Shadocat 16 Sep @ 3:30pm 
If i Can't Find the BYOS Module in the infinity express, Does that mean The Race is Unsupported At the Moment? Just asking Because Im Playing as an Avali and Cannot Find the Modules in the Infinity Express.
Alpha Drako  [author] 10 Sep @ 9:51pm 
Hey Ninja! For now we have support to some races, which are: aegi, akkimari, animatronics, avikan, blattra, bunnykin, deadbeat, droden, felin, fenerox, pengukin, shoggoth taurikin and trink. The other ones need to be added one by one, and I'll do it when I get some time from the work =). Thanks for the interest by the way =)
SVD63Ninja 10 Sep @ 9:13pm 
hey quick question! will this mod work with custom races like inkbound's inklings and octolings? or is it strictly for vanilla races only?
fang 12 Aug @ 7:07pm 
BACK IN MY DAY-
Alpha Drako  [author] 26 Jul @ 10:15pm 
Wow!! Thank you so much, Windows 7 (again, the best Windows ever). I worked SO HARD to make sure all players could enjoy the Alpha Ship, thinking exactly about what you just said! Also thinking about players who want to experience all the improvements of the original ship before actually BYOSing it. I'm really happy with your comment, especially knowing that you don't usually comment, so thank you very much for the feedback! =)
Windows 7 26 Jul @ 4:50pm 
I really don't comment on mods often, but this is probably one of the best implementations of BYOS I've seen. Letting the player choose whether or not they want to build a ship later takes off a lot of pressure when making a new character. Sometimes I want to just stick with the base-game ship. Sometimes I want to do BYOS. This lets me do both!
Alpha Drako  [author] 22 Jun @ 10:20am 
Hello, greetings!!

Yeah, I'd love to learn about OSB, like, I know a lot of stuff that OSB brings and that I simply love, but the only thing that stops me from doing that is time (because I would need to learn a lot of OSB code, I think, and it would end up being a lot of work), and also one of my principles for mods, which is not to force players to install any dependencies. Of course I can think more about this in the future, especially when I can finally take a break from regular work to really understand how OSB really works. Anyway, it's something that's on the agenda, and if I manage to do it I'll let you know! Thank you very much for the comments and for being so kind as to read the posts here, it means a lot to me =)
󠀡󠀡 22 Jun @ 12:07am 
oops sorry i just noticed the message you posted below
OSB is a life savour as it fixes crashes and improves FPS i remember playing my collection of mods and having starbound stutter every 3 minutes with OSB its pritty much gone i also say if you ever do consider OSB making a patch for it would save the hassle of having to add each race mod a person requests one at a timei know OSB has a discord you oculd as them for help idk but thank you for this mod again another mod that just fixes stuff now we have a option to BYOS so we can have the normal upgrade system or the BYOS system
󠀡󠀡 22 Jun @ 12:00am 
this is great would it be possible to make it work with OpenStarbound and make a [Cumulative Patch] to support all custom races a [Cumulative Patch] for my understanding is a patch that OSB can do that will patch any mod that has been made or yet to be made i have so many mods that add new content but also includes custom races but me and my friends never play as them as they all use the normal ship upgrade system if it is possible to make this mod support any custom race mods then we would play with them

these mods seem to follow the [Cumulative Patch] system doesn't matter what mod you have installed they will support it and they don't even need to update there mods to support newer mods
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3433498458
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=733665104
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3444407977
Alpha Drako  [author] 8 Jun @ 3:14pm 
Oh thanks MegaMato! I'm glad you liked just as I do, the Zero-G is just superfun! =)
MegaMato 8 Jun @ 2:47pm 
This is really good. I love the little spot lights. Definitely like the zero gravity with the zero-g maneuvering mod. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1101407919
Alpha Drako  [author] 8 Jun @ 8:21am 
Hello Genbu! I would be interested indeed, there's two reasons why I don't:

First: I'm pretty bad at coding, like, I probably only know the most simple way to do most of stuff, and I feel like oSB would require a little more talent/study about coding, that's why I keep away from it (even if I just love the things it add).

Second: I have some "patterns" about my mods, for example "never make a mod that is not safe to uninstall" and "never ask the player to download more than one file" is one of them, so, because of that conflict I kinda avoid oSB.

The idea is pretty amazing tho, and maybe at the future I can change my mind when I understand how to work with the oSB, but for now, I probably will prefer add race by race indeed. Thanks for the comment =)
Genbu_Serafino 8 Jun @ 4:36am 
Would you be interested in using something like oSB to apply the patch to all races?
Alpha Drako  [author] 5 Jun @ 5:25pm 
Hello Caliperstorm, I'm glad to know that you're enjoying. About the modding, I definitely can say to you that this game is the easiest to mod ever!! If you want the community usually helps a lot, but also the vanilla game files are pretty easy to understand, and even a mod like that one can be made just understanding how the vanilla systems works. If you want and have some time to learn I super, hyper recommend you to give it a shot! Also thank you very much for the comment =)
Caliperstorm 5 Jun @ 4:49pm 
Amazing! I was getting a little frustrated by the lack of good non-FU BYOS mods recently, but I have precisely no idea how to mod this game. Thank you so much!
Alpha Drako  [author] 4 Jun @ 11:19am 
🚀 As promised, our Alpha Ship now has native support for Elithian Races. I'm still trying to rest a bit and find time for other races, like the ones from Arcana, and the ones that were requested in Race Additions, but for now I'll try to finish another mod project I have, and then I'll get back to working on the Alpha Ship. Thanks guys =)
Alpha Drako  [author] 4 Jun @ 7:12am 
Thank you very much Cooper! That's exactly the plan, as I'm a non-FU player too! I'm just working now to make it compatible with other races, but for now, after the last updates, I'm very happy with the result of Alpha Ship, and I'm glad you liked too. Thanks for the comment =)
Cooper06 4 Jun @ 4:40am 
Oh wow, we finally have a good replacer for the original BYOS ship for us non-FU players. Great job Alpha Drako!
KuzminChik 4 Jun @ 2:43am 
alr thanks!
Alpha Drako  [author] 3 Jun @ 3:17pm 
Of course if you don't want to deal with all that complicated stuff, and just want to jump and make the mod works, you can use the /admin to /spawnitem shipT10 and get the module like that =)
Alpha Drako  [author] 3 Jun @ 3:17pm 
Hello Брусчатка! I would say that the incompatibility is more or less the same as it would be in any mod that adds an item to an in-game store, which is if some other mod, instead of using a .patch file, which only adds it, uses a .object file to reference the store, because in that case it would be replaced, and all the changes that my mod causes would be overwritten, you know? If you're using a mod like that in your list, it will probably be a problem with any other mod that adds something into the Infinite Express, including Alpha Ship, other than that, it should work just fine =)
KuzminChik 3 Jun @ 12:27pm 
Are there any incompatabilities? The mod doesnt seem to work, BYOS module doesn't appear in my infinite express
Alpha Drako  [author] 2 Jun @ 7:13am 
Yep, I've spent the last hour looking around and creating the necessary files. If the other species are similar to Rayman Species, I can probably make compatibility updates pretty quickly, will be waiting for requests, thaaanks everyone =)
Alpha Drako  [author] 2 Jun @ 5:18am 
Hey Solzucht! Hit me with the race you want and I'll add it as soon as possible!

Also, I have no idea which Reddit post this was from, but I'm really happy it came out at such perfect timing. I also liked that you understood the concept of it being an option for those who don't want to use the more conventional BYOS methods, and I even tried to add some extra details, just to make it a viable and interesting option.

But seriously, if you want any patches for other races, just send their names here and it will be added. I'll test how these patches would be made today to get everything ready. Thanks a lot for the comment =)
Solzucht 2 Jun @ 3:56am 
Kinda the solution if you dont want to play with FU id say, i also would wish for either integrated or a seperate patch with the support of other races.
I wouldnt need each race to have different ships-thats as you say player choice and easily done by one self. It would be nice to have a selection to choose from like FU and addons offers, but it is not inheritly needed rlly-could also be just an addon for people.
Other than that im suprised how early this got out, feels like 2-4 weeks ive read about this in reddit?
Ferreira 1 Jun @ 9:32am 
ptbr
Alpha Drako  [author] 31 May @ 12:35pm 
That would actually be awesome, Somecraft! I actually intended to add new decorative thrusters and other cool stuff to the ship, but the only reason I didn't do that was to keep it as compatible as possible, so I tried to make it using as many files from the base game as possible.

There's also the fact that I planned to make it in a way that veteran and new players could enjoy the mod, and even those who would like to stick with the default ship for a while and then upgrade to the custom ship can also enjoy the mod. All of this causes some problems when we think about an upgradable ship.

I would really, really, really love to design new ships for players who don't want to build, but also don't like the vanilla one, and I'm thinking about ways to do that, but I'm pretty sure the Modules in a Box, or some system like that would work waaaay better than an upgradable system. I'll take a look at that, and will try to improve the mod, thanks for the comment! =)
Meail 31 May @ 12:21pm 
Do you have any desire to make an addon that lets us upgrade the ship? just as an option.
Alpha Drako  [author] 31 May @ 11:24am 
That said, I was expecting that most payers who loves to play with modded races would find problems about Alpha Ship, but I definitely want to do my best to create compatibility patches for the other races with time, so, if you all want some specific compatibility, definitely you all can post at the discussions, or even here, I'll read everyone comments =)
Alpha Drako  [author] 31 May @ 11:23am 
Oh, hello 64! I super understand your point, for real, and that's something that I worked so, so, so hard to avoid, but with the knowledge I have now, unfortunately, I would only be able to do this method of adding each species one by one.

Maybe I could even support new races with custom ships. At the moment, I just took a structure that I built and thought would work for most players, and I only modified the items related to the races within that structure, like the pilot's chair, hatches, SAIL, and things like that, but I definitely think about making a prettier and different ship for each species in the future. The only reason I didn't do this is that, somehow, I felt that it would break a little bit of the main purpose of the mod, which would be to allow each player to build the way they want.
Alpha Drako  [author] 31 May @ 11:18am 
Greetings Hyperdino! About the BYOS... I'm pretty sure it is compatible. I remember to test one version of BYOS long time ago and that version (and many others to be honest) usually added a huge quantity of ship objects for free. This has some potential to break the game's money balance, since I added prices to these items. Other than that, I really did everything as compatible as I could, and in the worst case scenario I can imagine anyone could just install Alpha Ship, make whatever changes they want to the ship, and then install some other BYOS (if they want) just for the possible extra features that some of them may bring. Otherwise, I feel like Alpha Ship could definitely serve as an alternative to BYOS if you want to. Thanks for the comment by the way =)
Alpha Drako  [author] 31 May @ 11:14am 
Hey Palladium, sorry about that but for now the mod only supports the vanilla races. That said, I could work on increasing this compatibility, since at least preliminarily I can imagine that it would be a very simple patch to make for other races =)
Alpha Drako  [author] 31 May @ 11:12am 
Oh o.o, how many nice people! Let me start with Kinsect!

I'm pretty sure it work nicely with other BYOS mods. One important thing to mention is that my mod upgrades the ship to Level 10. I've seen other mods that increase it to higher levels, like 40, 69, 99, and things like that, so probably if you use another mod that increases it to these levels, the Alpha Ship settings will be overridden, but in general it should work. Another detail is that the way I made the oxygen and gravity system involves the player much more than the world of the ship, this way it is more modular and you can remove/install it at any time and in a compatible way =)
Prototypical 31 May @ 10:57am 
What I'm curious about is if the method for this replaces the ship independent of character species?
BYO capsule has to replace the ship with essentially 9 million copy-pastes, once per species supported, and I'd really prefer a better solution short of trying to figure out if I can't pull an oSB style patch out of my ass
Hyperdino 31 May @ 10:21am 
Same questions as the last two people. If this can replace the BYO capsule I'll be golden.
Palladium346 31 May @ 10:01am 
This is nice and all... but how many race mods does it support natively?
Kinsect 31 May @ 9:46am 
Say can this work with other Byos mods?