Starbound

Starbound

Alpha Ship
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Update: 25 Jun @ 9:53pm

⚙️ I forgot to remove a test file hahaha, sorry about it.

Update: 25 Jun @ 9:42pm

🌟 A major race compatibility update, now including:

🤖 Animatronic
🐰 Bunnykin
😺 Felins
🐧 Pengukin
🍂 Playable Fenerox
🐂 Taurikin
🤘🏻 Deadbeats from Maple32.

🤝 Thanks a lot for the support and if you want to send me some coins on Ko-Fi, it's always a great help!

Update: 15 Jun @ 12:15pm

⚙️ I've made a pretty radical change to the way the system handles the ship, mainly to address compatibility issues and a few other issues. Most of the changes aren't visible, but the way I coded it now makes it much less work to add compatibility for other species.

📦 Some initial issues, like the initial S.A.I.L. dialogue and the ship's starter shiplocker have been put back, and instead of receiving these items in the metal crate of the BYOS ship, you can now access them normally after turning on the ship!

Update: 13 Jun @ 3:51pm

🛰️ I changed the way the vacuum effect occurs outside the ship, because building in a vacuum was really problematic. Now, if you have blocks around you (even in the background), the system understands that you are not necessarily in a vacuum. At the same time, I also changed the name of the effect, and changed the way the Airless effect occurred. Before, it was a secondary effect activated by the vacuum effect, now everything occurs in a single system, making it lighter and more modular pra modificações futuras.

Update: 6 Jun @ 6:18pm

📁 I had forgotten to modify the Blattra and Shoggoth files to be .patch, and I ended up overwriting the structure blocks of the ships. It's not something that will really make a difference to the player now, but it would get in the way if the original mods changed something on the ship, or it would affect people who use other mods that depend on things from this ship structure, and that's why I converted it to a patch (as I should have done from the beginning).

Update: 6 Jun @ 3:04pm

👾 Now with support for the Blattra and Shoggoth races, mainly because they're epic, fantastic mods, which I had never looked at more closely and they surprised me a lot with their brilliant concept! Congratulations to the developers of both mods.

💵 Just a reminder that the main ship items for the Blattra and Shoggoth can be purchased from Penguin Pete.

Update: 5 Jun @ 10:57am

💵 Elithian Races ship items can now be purchased from Penguin Pete, including S.A.I.L modules, Teleporters, and Boosters.

Update: 4 Jun @ 11:15am

🚀 The mod now supports the Elithian Races mod natively. Other races may be added in the future, but for now I'm exhausted and may not be able to add more races as quickly.

Update: 3 Jun @ 8:35am

🧬 A compatibility update because the mod was causing issues with Alpha DNA, and also with other mods that brought species-specific effects, and now I've managed to fix it!

Update: 2 Jun @ 11:15pm

😵 An update that clearly shows how working while exhausted can be a problem.

🔄 First, the way the vacuum and gravity effect was applied to Novakid was changed, because the previous method was overriding any racial effect or external species effect outside of Alpha Ship.

🧹 Several pieces of code were modified to make everything more organized, using more patch files and fewer full replacements.

🪟 In addition, a Sloped Glass Panel background was added to the starter ships, allowing players who choose to stick with the starter ships and still keep the mod to avoid being affected by the gravity effect.

📦 The initial Ship Locker was also removed, mainly due to issues I can't modify related to the ship development system when converting to the BYOS model. The items were also updated and are now delivered when the ship is activated for the first time.

📴 Unfortunately, the initial S.A.I.L message was removed as well, due to how the game handles ship upgrades. I'm still working on a way to bring back that part, which I find very important for the first mission, but for now, it's safer to leave it out.