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Furthermore there other mods - equally as big - which suffer from the same problem.
Sure there is no known workaround?
Some of my newer saves load other dont which is odd - but go against the theory of savegame pasing.
Definetly waaay latet
Working on more important matters
Because basically every helenistic unit has a better look than the vanilla guys.
I would suggest hoplites, phalangists or one of the higher variants as a base before adding their heads.
Likely you are loading a new update, hencd why it is corrupting the save game parsing
I prefer making or porting hi res models
Why would 305 BC Warring States be combined into a superfaction?
Yeah no thanks
Superfaction mechanics should be more localized for regional powers like Rome, Bosporan colonies, etc
It happens to me form turn 160 onwards. I dont have any other mods installed.
An answer would be much appreciated.
More units should be nice, specially for little factions: more depth whild progressing throug armorers, cities.. I tryed the etruscans for example: i added then some hastatii and triarii f at tierIV barracks to recreate the absorption of roman citizens :)
1. Rome v China content will happen wheb the Eurasia map is finished.
2. I can begin work on adding more units and factions to the Imperial Campaign.
Sounds nice. Could be an optional way to have it? (ex: destroyed carthage, of conquering over X cities?
For new regions: i need sylvanectii as a region and people, with a cheated unit, to rule the world with the guys where i was born lol
So basically the third to second highest roman administratum
alias roman_has_direct
{
requires roman_faction and building_present hinterland_roman_praefectura or building_present hinterland_roman_municipium or building_present hinterland_roman_colonia_latina or building_present hinterland_roman_colonia
}
alias roman_has_allied
{
requires roman_faction and building_present hinterland_roman_civitas
}
alias roman_has_gov
{
requires roman_has_direct or roman_has_allied
}
script
if I_TurnNumber >= 329
return true
end_if
return false
end_script
329 turns in
Due to manipular, polybian, and other reforms being wip breaking it
Marian reforms trigger differently iirc
Second question: why everybody in this game hates me so much? Diud they know that once mighty, i'll take all from their homes? :D
Also, thank you for working on more updates separably so we can continue our campaigns, it may even be worth creating a separate mod for each big update?
I love the much more TPY that you added, now my generals are able to fight /regroup/fight some campaigns instead of going to the hospice :D
Fixed on the private version, I actualy removed the senate being playable.
Also end turn crash is fixed.
Will push update in 5 days
But I'm running into errors so I think I'll just make a custom translator GUI tool in C#
so everyone can enjoy the mod and the big things I am working on outside of localization and stuff
@shaliev.rasim
I will probably drop an update on that 3 months time.