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Rapporter et oversættelsesproblem
Wow.... Heum, will you plan to balance the problem of mass soviet-recruitment that will bring for the AI? Poor pergam, media and others.. :D
Played a few turns and it's very impressive. Just wondered is there AoR units in this or no? I Like the mod and you're doing great stuff but I love having local units in my armies to give some variety, especially on a big map like this.
It's excellent either way.
I added about 500 provinces to the Seleucids alone
Furthermore there other mods - equally as big - which suffer from the same problem.
Sure there is no known workaround?
Some of my newer saves load other dont which is odd - but go against the theory of savegame pasing.
Definetly waaay latet
Working on more important matters
Because basically every helenistic unit has a better look than the vanilla guys.
I would suggest hoplites, phalangists or one of the higher variants as a base before adding their heads.
Likely you are loading a new update, hencd why it is corrupting the save game parsing
I prefer making or porting hi res models
Why would 305 BC Warring States be combined into a superfaction?
Yeah no thanks
Superfaction mechanics should be more localized for regional powers like Rome, Bosporan colonies, etc
It happens to me form turn 160 onwards. I dont have any other mods installed.
An answer would be much appreciated.
More units should be nice, specially for little factions: more depth whild progressing throug armorers, cities.. I tryed the etruscans for example: i added then some hastatii and triarii f at tierIV barracks to recreate the absorption of roman citizens :)
1. Rome v China content will happen wheb the Eurasia map is finished.
2. I can begin work on adding more units and factions to the Imperial Campaign.
Sounds nice. Could be an optional way to have it? (ex: destroyed carthage, of conquering over X cities?
For new regions: i need sylvanectii as a region and people, with a cheated unit, to rule the world with the guys where i was born lol
So basically the third to second highest roman administratum
alias roman_has_direct
{
requires roman_faction and building_present hinterland_roman_praefectura or building_present hinterland_roman_municipium or building_present hinterland_roman_colonia_latina or building_present hinterland_roman_colonia
}
alias roman_has_allied
{
requires roman_faction and building_present hinterland_roman_civitas
}
alias roman_has_gov
{
requires roman_has_direct or roman_has_allied
}
script
if I_TurnNumber >= 329
return true
end_if
return false
end_script
329 turns in
Due to manipular, polybian, and other reforms being wip breaking it
Marian reforms trigger differently iirc