Total War: ROME REMASTERED

Total War: ROME REMASTERED

96 ratings
Mundum Vincere: Extended (In Progress)
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File Size
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21.177 GB
28 May @ 7:08pm
24 Jul @ 4:05pm
14 Change Notes ( view )

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Mundum Vincere: Extended (In Progress)

Description
Please like to support!

UPDATED FREQUENTLY, DON'T GET ATTACHED TO CAMPAIGNS

https://discord.gg/3fzBeTEpXd

(This discord may look unrelated to Rome Total War but it HOSTS all my mods across ALL games I mod) ^

Mundum Vincere Extended; a World to Conquer.
This mod is still a WIP.

DO NOT PLAY WITH VIBRANT COLORING, DO NOT PLAY WITH SHOW_ERR/ENABLE_LOGGING, AND DO NOT PLAY WITH PAUSE GAME ON SUSPEND FOR MAX PERFORMANCE

GRAND CAMPAIGN // EURASIA MAP IS NOT PLAYABLE YET DO NOT USE IT

Important!
Mod is made to be played on English version of the game with unit variation ON, and Vibrant color scheme OFF. Advice can be turned on if you want scripted faction intros for Macedon and Sparta.

This mod is an overhaul for Rome Remastered, featuring Kirsi's Bigger Map, new units, new character names, and nearly 200 new factions, 16 of them playable.

Old Features
272 BC start date
Danymok's Units
Barbarian buildings from BI
Nearly 200 new factions
Massive campaign map
New music
Recruitable generals

New Features on the Private Build
Early Work in Progress (Grand Campaign) Eurasia Map
More content in the extended version
More units and factions in the extended version
Anatolian/Late Luwian namelist and Anatolian Culture group
Various new added names to pre-existing factions/cultures-namelists
Imported Icons from Barbarian Empires and older mods and Tales of Antiquity
Hundreds of new settlements and counting on the Eurasia map
Work in Progress Tukhara, Qin, Dioscourides/Socotra, Khotan, Loulan, Mycenae*, Han, Achaean Leauge, Lydia, Indo-Greeks, West Amazons*, House Valerii*
Tens of new music files and counting for the Music Expansion
W.I.P Religion System
Returned vanilla factions to original faction colors
Expanded Traits

Only vanilla factions have access to Danymok's new units at the moment.

Playable Factions
---Vanilla---
Romans (Julii, Brutii, Scipii)
Lusitani (Spain)
Armenia
Arverni (Gauls)
Carthage
Ptolemaic Egypt
Getae (Dacia)
Iceni (Britons)
Macedon
Masaesyli (Numidia)
Odrysian Kingdom (Thrace)
Parthia
Pontus
Seleucid Empire
Sparta (Greek Cities)
Suebi Confederation (Germans)
---New---
Ardiaei
Athens
Bactria
Boii
Celtiberi Confederation
Cimmerian Bosporus
Colchis
Epirus
Galatia
Marcomanni
Massalia
Nabataeans
Nervii
Pergamon
Syracuse
Tylis

Since there are many new factions on the campaign map, you might find yourself besieged much more often, making the campaign a lot harder. It is recommended to play on easier difficulties

Most of the new factions have generic rosters due to the sheer number of factions, but there are some new units to fit the needs of certain regional factions. Most new factions lack unique faction colors.

Submods
Less Aggressive Minor Factions
Rome 2 Music Mod


Credits
AI Battle Formations 7.0 by Sinuhet
Capital hidden resource and garrison scripts by RTR:IS dev team
Enhanced Sounds by Ganim
Ganim's UI by Ganim (slightly modified to allow advice)
Even Bigger Map by Kirsi (modified with a few additional regions)
Original Loading Screens by Ganim
-Thanks to these talented modders for open sourcing there work for the modding scene-
Danymok's Ptolemaic Egypt
Danymok's Rosters Expanded
Imperial Truth - Name List Extension by Corythus
Tale of Antiquity by EduardoSousa
RTR: Imperium Surrectum 0.67 by RTR:IS Team, Ahowl, Swagger, NakedSpur, AmyClaraRose, Moscaflaca
Barbarian Empires: Open Beta 2 by Lanjane, Chaz, Skynet Bunker
Imperator Rome: Terra Indomita by T.I Team and World's Smuggiest Detective
Dark UI 2.0 by Dementive
Scourge of God by LyreCryer
New music by Tyler Cunningham
Pharaoh: Dynastes, T3K, Rome Total War 2, Attila Total War, and Thrones of Britannia for icons + models


Credits to Gfront for the base mod :)
292 Comments
szeman.6 27 Aug @ 12:20pm 
Very good though my experience unstable the game, crashing often in the turn shift
VersionZero  [author] 27 Aug @ 7:52am 
what goons?
micahperrin 27 Aug @ 7:42am 
looking great man
Morgoth 27 Aug @ 4:43am 
Add more troops by faction, and I would like the Goons to become a playable faction:steamhappy:
VersionZero  [author] 17 Aug @ 3:34pm 
I think it is a RR issue
axi_the_king 17 Aug @ 4:53am 
@Dude. have the same problem.
VersionZero  [author] 16 Aug @ 8:08am 
Odd
Melvi 16 Aug @ 4:04am 
I tried this mod and i like what i see. Kudos to the moder. I played some turns with Carthage and i fount a strange behavior. The amount of turns a building takes to build varies from setlement to setlement. Same building takes different amount of turns ( for instance roads 2 or 4, shrines 1 or 2), dunno if thats wai. In adition the number of turns a building takes to build varies once you add it to the building queue. Roads says it takes 4. You add roads to the queue and sometimes it says 2 or may say 4. That number isnt true either. It may say 2 turns and take 4. You see 1 turn left on the screen but next turn roads isnt build and has one turn left. Erhh i hope you can understand what i mean....
jat.abel 15 Aug @ 8:58am 
Cant play Catuvellauni. Always CTD when battle start
VersionZero  [author] 13 Aug @ 5:09pm 
I am looking into it, but I am behind course and gotta finish the eurasia map before fixes and more additions