Stellaris

Stellaris

Special Systems Everywhere
32 Comments
LesserHellspawn 4 Oct @ 2:38am 
I'm currently consistently seeing special systems spawning as explored but with nothing in them, not even a star, just an outer asteroid ring.
Karamethien 29 Sep @ 10:23pm 
As of 9/29/2025 this mod is preventing Shroudwalker Enclave from spawning
SirBlack 20 Sep @ 1:16pm 
update when?
Schlawienerli 3 Aug @ 3:15am 
deactivating alone didn't do it for me, especially because I wanted to continue with my playthrough. So I found this https://blog.kiserai.net/stellaris-console-snippets and it worked perfectly (Deactivating the mod on my current playthrough + putting whatever is in those code snippets under "L-CLuster" in my console)
Hyacinth 1 Aug @ 9:27pm 
Found a possible solution: have this mod enabled, start a new game, quit game and disable this mod then reload the game, this will make L-Cluster event work normally (in my case I got gray, haven't test other results yet)
Hyacinth 1 Aug @ 7:42pm 
Somehow this mod banned L star gate from accessing
REALM 31 Jul @ 11:39am 
L-Cluster is still broken. It spawns completely empty: no stars, planets or gates inside
EbatbI4 30 Jul @ 6:21am 
Will it work on 200 planets galaxy?
Shadowmasterrr  [author] 28 Jul @ 10:11am 
@绯色天空的暗红杀星
下次尝试
绯色天空的暗红杀星 28 Jul @ 12:21am 
L-星门依然进不去
Shadowmasterrr  [author] 27 Jul @ 1:23am 
@GayMerGirl
My mistake will be corrected shortly
Shadowmasterrr  [author] 27 Jul @ 1:16am 
@Red Fang
I don't think so
GayMerGirl 26 Jul @ 9:52am 
Since installing this, the L Gates/area no longer spawns, not sure if anyone else has come across this bug?
Red Fang 26 Jul @ 9:37am 
Will this break the game if you dont have all the DLCs?
Revolver 15 Jul @ 8:12pm 
Can support all Caravaneers and origin Starlit Citadel 's special system?
Shadowmasterrr  [author] 5 Jun @ 12:49pm 
Almost all systems will spawn now. No idea if something is glitched with the event chains. This can only be determined through gameplay, so I'm depending on your feedback.
Rolf 5 Jun @ 9:34am 
ah nice, actually started looking into modding it in myself, give you a shout is I make any progress
Shadowmasterrr  [author] 5 Jun @ 7:00am 
I'm trying to implement this, but no guarantee it will work.
Rolf 5 Jun @ 6:16am 
no worries, love the mod regardless, do you know of any mod that would spawn those systems?
Shadowmasterrr  [author] 5 Jun @ 5:07am 
@rolf
It's only about the systems that do not originate from event chains.
Rolf 4 Jun @ 6:53pm 
does this mod also force the chosen and the vigilous (the one that can spawn the unbidden) systems/sectors?
SOPHIA 1 Jun @ 5:17am 
Ah fair enoguh. I just know there is "a lot" of Sol Variants. the many pre-FTL ones. and quite a few others.
Shadowmasterrr  [author] 1 Jun @ 5:15am 
@Sophia
The Sol system isn’t a special system in that sense. It is either triggered as an origin or as a primitive system, which means it falls under the normal Stellaris mechanics. Its spawn chance can’t be adjusted.
SOPHIA 1 Jun @ 2:56am 
If this is 'all' all special systems out of curiosity is this also all Sol Variants that can spawn?
Shadowmasterrr  [author] 30 May @ 2:21am 
All my mods are fully compatible with each other.
Shadowmasterrr  [author] 29 May @ 7:03am 
Ruined megastructures will spawn more frequently. This is intentional.
christophercarter408 29 May @ 4:58am 
Having 5 ruined Dyson spheres across the map was kinda funny, lmao
Shadowmasterrr  [author] 28 May @ 10:05am 
@Frettchen
I have fixed it.
Frettchen 28 May @ 8:01am 
ive got 5 automated dreadnoughts and 3 ether drake
doctornull 27 May @ 7:40am 
Just FYI you can set version to "v4.0.*" and it won't get flagged as out-of-date by the daily fix-patch releases
Shadowmasterrr  [author] 26 May @ 4:18am 
Thanks for the hint. I've just fixed it.
doctornull 25 May @ 4:20pm 
I got two Caravaneer systems (both named Chor's Compass).