Stellaris

Stellaris

Special Systems Everywhere
32 則留言
LesserHellspawn 10 月 4 日 上午 2:38 
I'm currently consistently seeing special systems spawning as explored but with nothing in them, not even a star, just an outer asteroid ring.
Karamethien 9 月 29 日 下午 10:23 
As of 9/29/2025 this mod is preventing Shroudwalker Enclave from spawning
SirBlack 9 月 20 日 下午 1:16 
update when?
Schlawienerli 8 月 3 日 上午 3:15 
deactivating alone didn't do it for me, especially because I wanted to continue with my playthrough. So I found this https://blog.kiserai.net/stellaris-console-snippets and it worked perfectly (Deactivating the mod on my current playthrough + putting whatever is in those code snippets under "L-CLuster" in my console)
Hyacinth 8 月 1 日 下午 9:27 
Found a possible solution: have this mod enabled, start a new game, quit game and disable this mod then reload the game, this will make L-Cluster event work normally (in my case I got gray, haven't test other results yet)
Hyacinth 8 月 1 日 下午 7:42 
Somehow this mod banned L star gate from accessing
REALM 7 月 31 日 上午 11:39 
L-Cluster is still broken. It spawns completely empty: no stars, planets or gates inside
EbatbI4 7 月 30 日 上午 6:21 
Will it work on 200 planets galaxy?
Shadowmasterrr  [作者] 7 月 28 日 上午 10:11 
@绯色天空的暗红杀星
下次尝试
绯色天空的暗红杀星 7 月 28 日 上午 12:21 
L-星门依然进不去
Shadowmasterrr  [作者] 7 月 27 日 上午 1:23 
@GayMerGirl
My mistake will be corrected shortly
Shadowmasterrr  [作者] 7 月 27 日 上午 1:16 
@Red Fang
I don't think so
GayMerGirl 7 月 26 日 上午 9:52 
Since installing this, the L Gates/area no longer spawns, not sure if anyone else has come across this bug?
Red Fang 7 月 26 日 上午 9:37 
Will this break the game if you dont have all the DLCs?
Revolver 7 月 15 日 下午 8:12 
Can support all Caravaneers and origin Starlit Citadel 's special system?
Shadowmasterrr  [作者] 6 月 5 日 下午 12:49 
Almost all systems will spawn now. No idea if something is glitched with the event chains. This can only be determined through gameplay, so I'm depending on your feedback.
Rolf 6 月 5 日 上午 9:34 
ah nice, actually started looking into modding it in myself, give you a shout is I make any progress
Shadowmasterrr  [作者] 6 月 5 日 上午 7:00 
I'm trying to implement this, but no guarantee it will work.
Rolf 6 月 5 日 上午 6:16 
no worries, love the mod regardless, do you know of any mod that would spawn those systems?
Shadowmasterrr  [作者] 6 月 5 日 上午 5:07 
@rolf
It's only about the systems that do not originate from event chains.
Rolf 6 月 4 日 下午 6:53 
does this mod also force the chosen and the vigilous (the one that can spawn the unbidden) systems/sectors?
SOPHIA 6 月 1 日 上午 5:17 
Ah fair enoguh. I just know there is "a lot" of Sol Variants. the many pre-FTL ones. and quite a few others.
Shadowmasterrr  [作者] 6 月 1 日 上午 5:15 
@Sophia
The Sol system isn’t a special system in that sense. It is either triggered as an origin or as a primitive system, which means it falls under the normal Stellaris mechanics. Its spawn chance can’t be adjusted.
SOPHIA 6 月 1 日 上午 2:56 
If this is 'all' all special systems out of curiosity is this also all Sol Variants that can spawn?
Shadowmasterrr  [作者] 5 月 30 日 上午 2:21 
All my mods are fully compatible with each other.
Shadowmasterrr  [作者] 5 月 29 日 上午 7:03 
Ruined megastructures will spawn more frequently. This is intentional.
christophercarter408 5 月 29 日 上午 4:58 
Having 5 ruined Dyson spheres across the map was kinda funny, lmao
Shadowmasterrr  [作者] 5 月 28 日 上午 10:05 
@Frettchen
I have fixed it.
Frettchen 5 月 28 日 上午 8:01 
ive got 5 automated dreadnoughts and 3 ether drake
doctornull 5 月 27 日 上午 7:40 
Just FYI you can set version to "v4.0.*" and it won't get flagged as out-of-date by the daily fix-patch releases
Shadowmasterrr  [作者] 5 月 26 日 上午 4:18 
Thanks for the hint. I've just fixed it.
doctornull 5 月 25 日 下午 4:20 
I got two Caravaneer systems (both named Chor's Compass).