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"MC_POST_NEW_ROOM" from "Enhancement Chamber" failed: ...th/mods/enhancement_chamber_3486533759/scripts/icons.lua:20 : attempt to index a nil value (global 'data')
Stack Traceback:
...th/mods/enhancement_chamber_3486533759/scripts/icons.lua:20 : in function 'roomIconUpdate'
...th/mods/enhancement_chamber_3486533759/scripts/icons.lua:65 : in function at line 62
Also, I wasn’t able to replicate the getRoom error related to special shop icons from Golden/Junk shops, but as a workaround, it’s possible to disable those custom icons when that happen.
Stack Traceback:
...th/mods/enhancement_chamber_3486533759/scripts/icons.lua:23 : in function 'roomIconUpdate'
...th/mods/enhancement_chamber_3486533759/scripts/icons.lua:59 : in function at line 56
Fixed altars spawning in Mastema's sacrifice rooms in the last update.
@NotFirstCultist
The last update added a new tab to toggle red heart mechanic and ambush champions. I forgot to change EID check, so it was trying to find the last config data. It's fixed now.
[INFO] - Running Lua Script: C:\Program Files (x86)\Steam\steamapps\common\The Binding of Isaac Rebirth/mods/enhancement_chamber_3486533759/main.lua
[INFO] - ERR: ...h/mods/enhancement_chamber_3486533759/scripts/compat.lua:11: attempt to index a nil value (field 'Config')
[INFO] - There was an error running the lua file: C:\Program Files (x86)\Steam\steamapps\common\The Binding of Isaac Rebirth/mods/enhancement_chamber_3486533759/main.lua
I looked at the file and I think you just wrote Config instead of SpecialConfig
Both issues are gone, including extra fixes related to FF.
@The Deadmonster
I will separate some of the features into a miscellanious tab later on, including nerfs.
@Gokudera ElPsyCongroo Last update makes boss rush wave reduction only trigger upon starting a run. It's probably going to work if the mod uses Repentogon as well.
... s/enhancement_chamber_3486533759/scripts/rooms/curse, lua: 21: attempt to
index a nil value (local 'player')
Stack Traceback:
.. s/enhancement_chamber_3486533759/scripts/rooms/curse. lua:21: in
function at line 7"
@NotFirstCultist Fixed.
@Gokudera ElPsyCongroo It's fixed now, but I can't keep the double trouble mechanic and curse of the labyrinth in that challenge. EC reworks how double trouble works in the game, removing the vanilla rooms, which was the reason for the crash. It was changed because there is no support for boss pools yet.
[ASSERT] - failed to generate level too often, giving up"
@JSG Okay, the description is changed with a better explanation.