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Save breaking patch uploaded. Please let me know if you'd like to continue a pre-existing save, I'd be happy to share the file and instructions.
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Heads up - more Save-Breaking changes are in the pipe for 5 factions, including this one. The new XML version had a hidden but important flaw in my method. I plan to release the patches next weekend b/t Friday and Sunday.
Go ahead and either set up a static mod state (ask me how!) or finish your game this week.
The patches will accompany the release of the next XML faction for the Worthy- the Sisters of Battle.
Thanks for the clarification though, I'll be sure to keep forcing the workshop to actually download the updates for the forseeable future lmao.
Two formats in Gladius stat modding: EXT and XML. EXT is light weight and very compatible with other mods. To get the Ai to use my Worthy actions/passives, I needed to put the vanilla actions/passives on a 100 turn cooldown. So, it was "intentional". However, I received comments that the 99 turns is jarring, plus there is the Enslaver interaction like you mentioned. Player's cant see/use the Ai's Worthy version of skills, so they lose their unit's actions after being mind controlled by the Ai controlled neutrals.
The XML format update, literally the one I am publishing now, is less compatible
It never happened to any of my units, personally, but one of my friends in that match had their ork painboy's cybork implants go on a 99 turn cooldown after being freed from an enslaver. That same painboy's other skills also went on a 99 turn cooldown, even when he learned them later. He ended up deleting the unit and making a new one, which worked normally.
Later in the match, we encountered a tyranid AI and I noticed that most of their units' skills were on 90+ turn cooldowns, including the hive tyrant's loyalty aura of all things!
We were able to finish the match without any crashes so I don't have any error messages to show, but it was an amusing bug.
Thanks again!
Turns out, I found last night, validating files via Steam will also cause Gladius to update mods!
Enjoy!
It works when one player is space marines, it works in single player, it works when there is an AI space marines, but when two human players are both space marines one of them consistently gets a CTD on game start.
Same modlist as mentioned on Worthy Chaos, for the both of us. Same dlc list, except said friend has none of them (basegame only) and I am hosting with the dlc packs.
Screenshot of the error message from said friend: https://i.imgur.com/NbasNc0.png
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The clean unit ability version is now live for SPACE MARINES.
This update represents a major overhaul for the Worthy. The adjustment to AI action use will be more reliable and much neater.
The mod now uses XML instead of EXT format. This means reduced compatibility with other mods, specifically with mods which completely replace the base-game units or faction. Completely compatible with many of the most popular mods, including Toffster's Too Many Voices, Devian's Heroes of Legend, and Malaikat's Reinforcements.
Enjoy!
Worthy Players- I spent far too much time playing Gladius and not enough time completing the debug on the update. My bad!
I am almost done, but certain requisition-using factions are resisting the new cooldown method. As such, I will delay the update until Sunday. Sorry!
In one week, I will be breaking all the saved Worthy games.
If they re-use the units from the original Space Marine faction- yes
If they duplicated those units into a new faction- no
If they are new units- no:
Great news! I have developed a clearer, lower impact method for putting Ai abilities on cooldown.
Terrible news! When I put the update out it will _definitely_ cause crashes for pre-existing save games.
My plan is to release the update for all the Worthy Ai mods on Sept. 1st.
So, your options are:
1. Wrap up your match by Sept. 1st.
2. Save off a copy of the mod in its current state, use that to finish your match.
3. Lose your saved game.
Thanks for playing the Worthy!
A July 2nd update turned out not to be backwards compatible. If you have post-July 2nd save with the SPACE MARINES and want to finish the match, let me know and I will revert the save. This offer is only good until July 13th, at which point I am moving all the Worthy mods forward.
I apologize for the inconvenience, that's on me!
Canoness can use a imposter version of Lead the Righteous! It's invisible, unless the right conditions are met. Here are the conditions:
<player><aiControlled/></player>
<unit>
<actionPoints greater="0"/>
<unitsInRange range="2" count="1">
<enemy/>
<noTrait name="Invulnerable"/>
<noType name="Eldar/WebwayGate"/>
In short, she can only use it when she has an action point and a valid enemy is within Range=2.
I recently figured a way imposter actions can be visible in the action bar without cluttering the UI for non-Ai players. I will get to it, but currently my focus is completing Worthy Chaos, Necros, and Mechanicus.
I will add... you are on the Ball, Player! Keeping me on my toes.
The Worthy Marines mix includes some of the Primaris units, but not all. Because Primaris added so many types, the Worthy Marines have to research more units than the other Worthy.
My logic is that I don't want to ignore strong new units, but I also want non-DLC players to have a mix of the best old units. So, I write strategies which work with non-DLC units, but then "add-in" strong DLC units. Compatible with DLC or without!
For Space Marines, I used strategyModifier which don't exceed one. I am not sure what the strategyModifiers for units are in HoL , I think they are set to one. Which means it should give a mix of Worthy vanilla units plus HoL units.
Imposter-actions have to be written for each unit-type. So, no modification to HoL unit actions.
Other worthy AI MOD need adjust?
AI also now takes advantage of Space Marine Tactics is amazing!
However when I watch AI fight, sister's Canoness seem can't use Lead The Righteous ability?
Will the AI from the mod use new dlc units to?
Will the AI basically just use your new rules for vanilla stuff and use it's old behavior for added units, or would it work some other way?