Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Worthy Marines
14 Comments
Vaeki  [author] 28 Aug @ 4:07pm 
@Havuk- it depends.

If they re-use the units from the original Space Marine faction- yes :steamthumbsup:.
If they duplicated those units into a new faction- no :steamthumbsdown:
If they are new units- no: :steamthumbsdown:
Havuk 27 Aug @ 11:56pm 
@vaek does this impact space marine factions from other mods?
Vaeki  [author] 20 Aug @ 12:48pm 
Grond20- it's a fair question! They are being stubborn. It's funny because as vanilla they are one of the better factions, but as Worthy they are well.... unworthy :steamfacepalm:
Grond20 19 Aug @ 5:14pm 
Worthy Chaos when ?
Pyrodysseus 15 Aug @ 4:13pm 
thanks for the heads up and your continuing work!
Vaeki  [author] 15 Aug @ 9:04am 
AUGUST NOTE
Great news! I have developed a clearer, lower impact method for putting Ai abilities on cooldown.
Terrible news! When I put the update out it will _definitely_ cause crashes for pre-existing save games.
My plan is to release the update for all the Worthy Ai mods on Sept. 1st.
So, your options are:
1. Wrap up your match by Sept. 1st.
2. Save off a copy of the mod in its current state, use that to finish your match.
3. Lose your saved game.
Thanks for playing the Worthy!:steamhappy:
Vaeki  [author] 5 Jul @ 8:00pm 
JULY NOTE
A July 2nd update turned out not to be backwards compatible. If you have post-July 2nd save with the SPACE MARINES and want to finish the match, let me know and I will revert the save. This offer is only good until July 13th, at which point I am moving all the Worthy mods forward.
I apologize for the inconvenience, that's on me! :steamthumbsup:
Vaeki  [author] 22 May @ 8:25pm 
Zn - thanks, I see a DLC dropped today - "Onslaught". Dang! Now I need to adjust the other Worthy factions. :steamsalty:

Canoness can use a imposter version of Lead the Righteous! It's invisible, unless the right conditions are met. Here are the conditions:

<player><aiControlled/></player>
<unit>
<actionPoints greater="0"/>
<unitsInRange range="2" count="1">
<enemy/>
<noTrait name="Invulnerable"/>
<noType name="Eldar/WebwayGate"/>

In short, she can only use it when she has an action point and a valid enemy is within Range=2.

I recently figured a way imposter actions can be visible in the action bar without cluttering the UI for non-Ai players. I will get to it, but currently my focus is completing Worthy Chaos, Necros, and Mechanicus.

I will add... you are on the Ball, Player! Keeping me on my toes. :steamhappy:
Pyrodysseus 22 May @ 8:11pm 
Ok, thanks a bunch for the explanation!
Vaeki  [author] 22 May @ 8:10pm 
Lucifaron- you're welcome! I hope you enjoy my mod. :steamhappy:

The Worthy Marines mix includes some of the Primaris units, but not all. Because Primaris added so many types, the Worthy Marines have to research more units than the other Worthy.

My logic is that I don't want to ignore strong new units, but I also want non-DLC players to have a mix of the best old units. So, I write strategies which work with non-DLC units, but then "add-in" strong DLC units. Compatible with DLC or without!
Vaeki  [author] 22 May @ 8:03pm 
Pyrodysseus - two "categories" of things I edit: strategyModifiers and imposter-actions.

For Space Marines, I used strategyModifier which don't exceed one. I am not sure what the strategyModifiers for units are in HoL , I think they are set to one. Which means it should give a mix of Worthy vanilla units plus HoL units. :steamthumbsup:

Imposter-actions have to be written for each unit-type. So, no modification to HoL unit actions. :steamsad:
Zn 22 May @ 7:56pm 
Onslaught Pack has 8 new units.
Other worthy AI MOD need adjust?

AI also now takes advantage of Space Marine Tactics is amazing!

However when I watch AI fight, sister's Canoness seem can't use Lead The Righteous ability?
Lucifaron 22 May @ 11:38am 
thank you Vaeki
Will the AI from the mod use new dlc units to?
Pyrodysseus 22 May @ 8:44am 
Hi, are these mods compatible with Heroes of Legends heroes/unit mods?
Will the AI basically just use your new rules for vanilla stuff and use it's old behavior for added units, or would it work some other way?