Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Worthy Marines
25 kommentarer
Vaeki  [ophavsmand] 24. okt. kl. 10:39 
October Update
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Save breaking patch uploaded. Please let me know if you'd like to continue a pre-existing save, I'd be happy to share the file and instructions.
Vaeki  [ophavsmand] 19. okt. kl. 22:56 
October Note
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Heads up - more Save-Breaking changes are in the pipe for 5 factions, including this one. The new XML version had a hidden but important flaw in my method. I plan to release the patches next weekend b/t Friday and Sunday.
Go ahead and either set up a static mod state (ask me how!) or finish your game this week.
The patches will accompany the release of the next XML faction for the Worthy- the Sisters of Battle.
Vaeki  [ophavsmand] 27. sep. kl. 11:02 
Sadie- thanks for playing my mod! I'll be wrapped with all the XML updates pretty soon. :steamthumbsup:
Sadie 27. sep. kl. 10:42 
That's actually kind of a hilarious interaction, honestly.

Thanks for the clarification though, I'll be sure to keep forcing the workshop to actually download the updates for the forseeable future lmao. :Boyz:
Vaeki  [ophavsmand] 27. sep. kl. 7:51 
Sadie- Ah, the 99 turn thing is a feature of the OLD Worthy, the EXT Worthy.
Two formats in Gladius stat modding: EXT and XML. EXT is light weight and very compatible with other mods. To get the Ai to use my Worthy actions/passives, I needed to put the vanilla actions/passives on a 100 turn cooldown. So, it was "intentional". However, I received comments that the 99 turns is jarring, plus there is the Enslaver interaction like you mentioned. Player's cant see/use the Ai's Worthy version of skills, so they lose their unit's actions after being mind controlled by the Ai controlled neutrals.

The XML format update, literally the one I am publishing now, is less compatible :steamsad: BUT works most consistently, allows me to adjust the Econ more strongly, and gets rid of the 99 turn thing completely. I have completed 5/11 factions with the XML format-- it's... quite a lot of work, and causes more crashes. But, for my subscribers, my effort will be Worth it. :steammocking:
Sadie 27. sep. kl. 0:59 
Yeah, we got all the files updated and played a full match-- though we did experience an entirely different (minor) bug this time; some skills would, seemingly at random, be set on a 99 turn cooldown.

It never happened to any of my units, personally, but one of my friends in that match had their ork painboy's cybork implants go on a 99 turn cooldown after being freed from an enslaver. That same painboy's other skills also went on a 99 turn cooldown, even when he learned them later. He ended up deleting the unit and making a new one, which worked normally.

Later in the match, we encountered a tyranid AI and I noticed that most of their units' skills were on 90+ turn cooldowns, including the hive tyrant's loyalty aura of all things!

We were able to finish the match without any crashes so I don't have any error messages to show, but it was an amusing bug.

Thanks again!
Vaeki  [ophavsmand] 26. sep. kl. 13:29 
Sadie- The only major revision was to the Worthy Space Marines, but that would cause a crash.

Turns out, I found last night, validating files via Steam will also cause Gladius to update mods!

Enjoy! :steamhappy:
Sadie 26. sep. kl. 11:30 
EDIT: didn't notice until we were troubleshooting this issue that you had released a major update to all of the worthy mods last night, we have unsubbed & resubbed to the full collection, which seems to have solved it
Sadie 26. sep. kl. 11:16 
Hey! Me again, sorry to bother you with another crashing bug; this time for multiplayer. The Worthy Space Marines mod has been working great for us so far, but the instant my friend and I tried to both play space marines in the same match we started experiencing a crashing issue (his end).

It works when one player is space marines, it works in single player, it works when there is an AI space marines, but when two human players are both space marines one of them consistently gets a CTD on game start.

Same modlist as mentioned on Worthy Chaos, for the both of us. Same dlc list, except said friend has none of them (basegame only) and I am hosting with the dlc packs.

Screenshot of the error message from said friend: https://i.imgur.com/NbasNc0.png
Vaeki  [ophavsmand] 25. sep. kl. 19:37 
The XML Update
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The clean unit ability version is now live for SPACE MARINES.
This update represents a major overhaul for the Worthy. The adjustment to AI action use will be more reliable and much neater.

The mod now uses XML instead of EXT format. This means reduced compatibility with other mods, specifically with mods which completely replace the base-game units or faction. Completely compatible with many of the most popular mods, including Toffster's Too Many Voices, Devian's Heroes of Legend, and Malaikat's Reinforcements.

Enjoy! :steamhappy:
Vaeki  [ophavsmand] 2. sep. kl. 8:13 
NOTICE - Late on the Update
Worthy Players- I spent far too much time playing Gladius and not enough time completing the debug on the update. My bad! :steamsad:
I am almost done, but certain requisition-using factions are resisting the new cooldown method. As such, I will delay the update until Sunday. Sorry!

In one week, I will be breaking all the saved Worthy games.
Vaeki  [ophavsmand] 28. aug. kl. 16:07 
@Havuk- it depends.

If they re-use the units from the original Space Marine faction- yes :steamthumbsup:.
If they duplicated those units into a new faction- no :steamthumbsdown:
If they are new units- no: :steamthumbsdown:
Havuk 27. aug. kl. 23:56 
@vaek does this impact space marine factions from other mods?
Vaeki  [ophavsmand] 20. aug. kl. 12:48 
Grond20- it's a fair question! They are being stubborn. It's funny because as vanilla they are one of the better factions, but as Worthy they are well.... unworthy :steamfacepalm:
Grond20 19. aug. kl. 17:14 
Worthy Chaos when ?
Pyrodysseus 15. aug. kl. 16:13 
thanks for the heads up and your continuing work!
Vaeki  [ophavsmand] 15. aug. kl. 9:04 
AUGUST NOTE
Great news! I have developed a clearer, lower impact method for putting Ai abilities on cooldown.
Terrible news! When I put the update out it will _definitely_ cause crashes for pre-existing save games.
My plan is to release the update for all the Worthy Ai mods on Sept. 1st.
So, your options are:
1. Wrap up your match by Sept. 1st.
2. Save off a copy of the mod in its current state, use that to finish your match.
3. Lose your saved game.
Thanks for playing the Worthy!:steamhappy:
Vaeki  [ophavsmand] 5. juli kl. 20:00 
JULY NOTE
A July 2nd update turned out not to be backwards compatible. If you have post-July 2nd save with the SPACE MARINES and want to finish the match, let me know and I will revert the save. This offer is only good until July 13th, at which point I am moving all the Worthy mods forward.
I apologize for the inconvenience, that's on me! :steamthumbsup:
Vaeki  [ophavsmand] 22. maj kl. 20:25 
Zn - thanks, I see a DLC dropped today - "Onslaught". Dang! Now I need to adjust the other Worthy factions. :steamsalty:

Canoness can use a imposter version of Lead the Righteous! It's invisible, unless the right conditions are met. Here are the conditions:

<player><aiControlled/></player>
<unit>
<actionPoints greater="0"/>
<unitsInRange range="2" count="1">
<enemy/>
<noTrait name="Invulnerable"/>
<noType name="Eldar/WebwayGate"/>

In short, she can only use it when she has an action point and a valid enemy is within Range=2.

I recently figured a way imposter actions can be visible in the action bar without cluttering the UI for non-Ai players. I will get to it, but currently my focus is completing Worthy Chaos, Necros, and Mechanicus.

I will add... you are on the Ball, Player! Keeping me on my toes. :steamhappy:
Pyrodysseus 22. maj kl. 20:11 
Ok, thanks a bunch for the explanation!
Vaeki  [ophavsmand] 22. maj kl. 20:10 
Lucifaron- you're welcome! I hope you enjoy my mod. :steamhappy:

The Worthy Marines mix includes some of the Primaris units, but not all. Because Primaris added so many types, the Worthy Marines have to research more units than the other Worthy.

My logic is that I don't want to ignore strong new units, but I also want non-DLC players to have a mix of the best old units. So, I write strategies which work with non-DLC units, but then "add-in" strong DLC units. Compatible with DLC or without!
Vaeki  [ophavsmand] 22. maj kl. 20:03 
Pyrodysseus - two "categories" of things I edit: strategyModifiers and imposter-actions.

For Space Marines, I used strategyModifier which don't exceed one. I am not sure what the strategyModifiers for units are in HoL , I think they are set to one. Which means it should give a mix of Worthy vanilla units plus HoL units. :steamthumbsup:

Imposter-actions have to be written for each unit-type. So, no modification to HoL unit actions. :steamsad:
Zn 22. maj kl. 19:56 
Onslaught Pack has 8 new units.
Other worthy AI MOD need adjust?

AI also now takes advantage of Space Marine Tactics is amazing!

However when I watch AI fight, sister's Canoness seem can't use Lead The Righteous ability?
Lucifaron 22. maj kl. 11:38 
thank you Vaeki
Will the AI from the mod use new dlc units to?
Pyrodysseus 22. maj kl. 8:44 
Hi, are these mods compatible with Heroes of Legends heroes/unit mods?
Will the AI basically just use your new rules for vanilla stuff and use it's old behavior for added units, or would it work some other way?