Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Worthy Marines
   
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21 May @ 8:27pm
25 Oct @ 10:26pm
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Worthy Marines

In 1 collection by Vaeki
The Worthy AI Collection
11 items
Description
Worthy Marines is an overhaul to AI behaviour for the Adeptus Astartes, the Space Marines.

The Worthy Marines is the 8th published mod of the Worthy AI Collection, with mods planned for all factions.

The Worthy mods strive to improve AI performance without changing balance or mechanics. The mods provide the AI with a strategy for units and upgrades, nudges the econ decision making, and improves the AI's use of units' abilities.

For the Worthy Marines, the AI also now takes advantage of Space Marine Tactics.

The Worthy mods attempt to minimize additional visual clutter for non-AI players. These are relatively challenging mods to code, technically complex. If you come across a behaviour you dislike, let me know, and I can attempt to address it!

Enjoy!

The Worthy AI Collection
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3410751072
25 Comments
Vaeki  [author] 24 Oct @ 10:39am 
October Update
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Save breaking patch uploaded. Please let me know if you'd like to continue a pre-existing save, I'd be happy to share the file and instructions.
Vaeki  [author] 19 Oct @ 10:56pm 
October Note
------------------
Heads up - more Save-Breaking changes are in the pipe for 5 factions, including this one. The new XML version had a hidden but important flaw in my method. I plan to release the patches next weekend b/t Friday and Sunday.
Go ahead and either set up a static mod state (ask me how!) or finish your game this week.
The patches will accompany the release of the next XML faction for the Worthy- the Sisters of Battle.
Vaeki  [author] 27 Sep @ 11:02am 
Sadie- thanks for playing my mod! I'll be wrapped with all the XML updates pretty soon. :steamthumbsup:
Sadie 27 Sep @ 10:42am 
That's actually kind of a hilarious interaction, honestly.

Thanks for the clarification though, I'll be sure to keep forcing the workshop to actually download the updates for the forseeable future lmao. :Boyz:
Vaeki  [author] 27 Sep @ 7:51am 
Sadie- Ah, the 99 turn thing is a feature of the OLD Worthy, the EXT Worthy.
Two formats in Gladius stat modding: EXT and XML. EXT is light weight and very compatible with other mods. To get the Ai to use my Worthy actions/passives, I needed to put the vanilla actions/passives on a 100 turn cooldown. So, it was "intentional". However, I received comments that the 99 turns is jarring, plus there is the Enslaver interaction like you mentioned. Player's cant see/use the Ai's Worthy version of skills, so they lose their unit's actions after being mind controlled by the Ai controlled neutrals.

The XML format update, literally the one I am publishing now, is less compatible :steamsad: BUT works most consistently, allows me to adjust the Econ more strongly, and gets rid of the 99 turn thing completely. I have completed 5/11 factions with the XML format-- it's... quite a lot of work, and causes more crashes. But, for my subscribers, my effort will be Worth it. :steammocking:
Sadie 27 Sep @ 12:59am 
Yeah, we got all the files updated and played a full match-- though we did experience an entirely different (minor) bug this time; some skills would, seemingly at random, be set on a 99 turn cooldown.

It never happened to any of my units, personally, but one of my friends in that match had their ork painboy's cybork implants go on a 99 turn cooldown after being freed from an enslaver. That same painboy's other skills also went on a 99 turn cooldown, even when he learned them later. He ended up deleting the unit and making a new one, which worked normally.

Later in the match, we encountered a tyranid AI and I noticed that most of their units' skills were on 90+ turn cooldowns, including the hive tyrant's loyalty aura of all things!

We were able to finish the match without any crashes so I don't have any error messages to show, but it was an amusing bug.

Thanks again!
Vaeki  [author] 26 Sep @ 1:29pm 
Sadie- The only major revision was to the Worthy Space Marines, but that would cause a crash.

Turns out, I found last night, validating files via Steam will also cause Gladius to update mods!

Enjoy! :steamhappy:
Sadie 26 Sep @ 11:30am 
EDIT: didn't notice until we were troubleshooting this issue that you had released a major update to all of the worthy mods last night, we have unsubbed & resubbed to the full collection, which seems to have solved it
Sadie 26 Sep @ 11:16am 
Hey! Me again, sorry to bother you with another crashing bug; this time for multiplayer. The Worthy Space Marines mod has been working great for us so far, but the instant my friend and I tried to both play space marines in the same match we started experiencing a crashing issue (his end).

It works when one player is space marines, it works in single player, it works when there is an AI space marines, but when two human players are both space marines one of them consistently gets a CTD on game start.

Same modlist as mentioned on Worthy Chaos, for the both of us. Same dlc list, except said friend has none of them (basegame only) and I am hosting with the dlc packs.

Screenshot of the error message from said friend: https://i.imgur.com/NbasNc0.png
Vaeki  [author] 25 Sep @ 7:37pm 
The XML Update
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The clean unit ability version is now live for SPACE MARINES.
This update represents a major overhaul for the Worthy. The adjustment to AI action use will be more reliable and much neater.

The mod now uses XML instead of EXT format. This means reduced compatibility with other mods, specifically with mods which completely replace the base-game units or faction. Completely compatible with many of the most popular mods, including Toffster's Too Many Voices, Devian's Heroes of Legend, and Malaikat's Reinforcements.

Enjoy! :steamhappy: