Don't Starve Together

Don't Starve Together

Wieneke The Lemure
231 Comments
Nico 11 Oct @ 5:10am 
Feel like she should be immune to them trinkets in some ways, maybe just make them stuck in her inventory but not transform her into monkey? Or maybe just turn her into ghostly monkey? lol
Fairy  [author] 11 Oct @ 2:41am 
Hey, yeah she can still get cursed by the monkey tokens.
Nico 9 Oct @ 8:23am 
Would the monkey trinkets can get in her inventory? (´・ω・`)
遨游星空の时之虫 8 Oct @ 4:33am 
一附身就崩溃呜呜
Nox 10 Sep @ 8:42am 
I love her
Fairy  [author] 31 Aug @ 6:46pm 
@Luneyl
I've been working on some equipped item QoL/having them be able to provide some more effects during possession as well. It's a bit tricky because certain items like the cane would grant a huge advantage for effectively no cost. I couldn't finish the update this weekend unfortunately, but hopefully next week!

That's strange to hear about the aggro issue, when I fought Dragonfly she would just wait in place when de-aggro'd. I think keeping aggro for a brief period after possessing an item/structure and during awakening is a great idea. Thanks as always for your feedback!

@孤独之星俱乐部
谢谢你的翻译!

@Lenin went kinda hard
Thanks, hope you like her!

@Amalie
Thank you! I might consider a skill tree for her in the distant future.

@EgoZA_Video
Спасибо!

@Dudu_Henrique
Muito obrigada!
孤独之星俱乐部 31 Aug @ 6:21am 
附身宿主时,可以通过 i 键进入自我检查界面,会有一个特殊面板描述当前宿主的详细信息,包括攻击力和特殊数值说明
孤独之星俱乐部 31 Aug @ 6:08am 
简略中文介绍:
角色为幽灵女孩,具有怪物属性,会被中立生物主动攻击
移动方式为漂浮,所以不会被蜘蛛网等因素减速,也不会因为道路、卵石路等因素加速
无法使用治疗物品回复生命值
进食免疫负面属性
白天攻击力较低且会损失理智,黄昏和夜晚攻击力升高,黑暗中恢复理智值
可以消耗饱食度附身一切生物或物品,附身之后减少光照下的理智值损失,但是行动和发动特殊能力会大量消耗饱食度,附身后攻击力只与宿主相关,饱食度不够时会脱离附身,任何情况下脱离附身后一段时间内都会承受一部分附身期间宿主承受的伤害
部分生物(BOSS)需要先击败一次才能附身
因为技术问题,附身其他模组中的生物或物品可能导致BUG,作者留出了为可附身宿主添加附身特殊能力/效果的代码接口,感兴趣者可以自行设置
孤独之星俱乐部 31 Aug @ 6:08am 
好棒
Luneyl 27 Aug @ 2:13pm 
Other thing is how hard it is to keep agro and hold ground while tanking damage. If Wieneke tries to tank and gets knocked out of host, healing herself+item, possessing, awakening, reagro, all takes so much time compared to others just healing themselves.

This problem is especially frustrating on Dragonfly fight. If soloing it, after possessing+awakening, DF completely deagros, goes to the middle of arena and must be pulled back behind walls. Also this makes impossible to keep Celestial Scion in corner which is vital for the fight.

Maybe a change to keep mobs agro for some time after possessing an item and during awakening animation would be nice?
Luneyl 27 Aug @ 2:12pm 
More feedback after beating all the bosses including WARBOT:

Possessed creatures lack any options to increase their speed. Equipped items like Cane and Magilumi doesn't provide speed during possession. It is very noticeable on dodge reliant bosses like Nightmare Werepig and Armored Bearger.

It would be nice to have some food/item that increases speed during possession.
Daddy Lenin 25 Aug @ 6:51pm 
bro this is some fire mod, thank you sm I will absolutely try her out
Luneyl 25 Aug @ 4:11am 
Thanks for the attack cancel bug fixes, the Dragonfly and others are much more reliable now :DSTtophat:
Amalie 24 Aug @ 1:52pm 
I just discovered this epooky lil' spectre today, and I must say, I am in love with her gameplay and design alike! She has easily become one of the very few modded characters I will add to my worlds, and I'm excited to see what you'll do with her down the line!

Perhaps one day a Skill Tree is in her future!
EgoZA_Video 23 Aug @ 4:40am 
вау, милата!
класна!
Dudu_Henrique 22 Aug @ 9:11pm 
Gostei muito de jogar com esta personagem, além disso eu acho ela bem criativa
Luneyl 22 Aug @ 2:34am 
I admit, I do have a skill issue adjusting kite timing depending on creature wind up animation. And I had no idea player hitbox is inherited, it is not obvious at all, even when getting hit a lot. I also somehow forgot rock lobster exists, it is very good.

Thanks for the tip about component function, it is working well! Here Wieneke The Lemure [Addon] . There are also some features in there I wanted to try with her but they are kinda cheaty :P
Fairy  [author] 21 Aug @ 3:22pm 
As a heads-up, possessed creatures actually inherit your player character's hitbox. I personally don't have too much trouble kiting with them: if you do get hit, you essentially have 90% armour (without sacrificing body/head slot) so in my opinion it checks out. Remember attack damage scales with wind-up time as well, which is why clops for example has such ridiculous on-hit damage.

I probably won't be adding mod-specific features unless I've played with the mod myself. It shouldn't be too difficult to write an add-on to Wieneke however: I would listen to whatever event triggers when you drink something, and then in the wieneke_damagebuffer component, UnbufferDamage(amount) is the function you'd want to call. If you need more help with that, feel free to ping me in the Klei/UM discord!
Fairy  [author] 21 Aug @ 3:22pm 
Unfortunately not all creatures are "good" at combat, but I think that's okay. I think it's cool that you technically could fight with a spider or frog if you really wanted to. Of course I would love to give those ones an interesting ability/perk in return, but there are a butt-load of creatures, and getting through them all will take time.

You have to adjust your hit/dodge timing with a lot of creatures because of the different attack wind-up times, which I also wouldn't consider a bad thing. Personally, my favourites alongside the giants are usually Koalefant, Rock Lobster, and Rook, so it's cool to see yours are slightly different. I might adjust MacTusk and Bishop's range a bit, at the moment they should be set a bit higher than other mob's max range, but I believe it's still too low.
Luneyl 20 Aug @ 4:30pm 
Some feedback on possession.

I found that excluding bosses the only creatures I ever want to capture are Mosquito/Hound for travel, Rook for chopping/mining and Tallbird/Charged Volt Goat for fighting (in daytime/rain). Any other creature have combination of too long attack wind up time, too slow movement speed (even with sprint) and too low health to hit/kite/tank at the same efficiency as Wieneke herself with Hambat, Cane and Log Suit. You can use stray spider/pig to hit seasonal boss a few times, but that is all.

Ranged mobs like Walrus and Bishop are the biggest disappointment, they can't even hunt birds with that range.

And the bosses, they have such slow attack wind up and fat hit box that any kiting is almost impossible. The only option is facetank all fights and hope you have enough health/healing for that. Thankfully AOE attacks and sheer DPS on Deerclops and Dragonfly compensate for that and Ancient Guardian is the best taxi/single target hitter.
elka.ewkere 20 Aug @ 12:40pm 
круто! по описанию не должно быть прям имбой, но она очень милая! так что не скачать его я не могу! :):steamthumbsup::papyruswacky:
Luneyl 17 Aug @ 8:46am 
I got an idea about Don't Starve: Dehydrated I mentioned before.

How about any thirst restoration from drinks/food will also alleviate stored Possession Pains (maybe at half efficiency as healing)?

The idea of gobbling two bottles of sparkling water after getting kicked out of your Dragonfly, to get right back in fight or having your sanity being destroyed by quenching veggie juice as a price for continuing fighting. Sounds cool to me.
Luneyl 17 Aug @ 1:59am 
Don't be sorry, for complex mods like this proper documentation is usually is last thing to be done, and thanks for answering the feedback :DSTsmallbird:
Fairy  [author] 16 Aug @ 8:23pm 
Hey, in the latest update the limit to an awakened creature's damage cap has been effectively removed. The damage cap has also been buffed to 30% of a creature's max HP per hit, meaning you can now always take at least 3 hits before dying. I might still make canisters drop some of their resources if the creature is killed later, but hope that helps for now.

Also yeah, there's a few things I haven't written about, sorry about that. There's a ton of stuff to get through so it can be difficult to remember to document everything.
Luneyl 16 Aug @ 1:20pm 
No wait, it will affect mobs that has base health 100 and below. I guess it would help, for ice and fire hound specifically would be nice. Still very easy to get killed and waste those moon rocks and goop :C
Luneyl 16 Aug @ 1:10pm 
Removing the cap of 25 damage so each creature can survive at least 2 hits? I think it will only change batilisks and butterflies, that is quite pointless. It is more the tediousness of getting 2 moon rocks and glommer goop for each mistake that is getting to me.

Also I am pretty sure that the damage caps are not mentioned anywhere here, I just now realise that the hound I possessed should have been one shot by that deerclops.
Fairy  [author] 16 Aug @ 12:10pm 
The last point I unfortunately have to disagree on. You do get full control over when to possess, so you should be able to determine when it's safe to do so. The range and slingshot-like speed of the jump can also dodge attacks if used wisely. Since possessing can be used for temporary invulnerability and aggro loss, I think it's a fair trade that you can get hit if you miss the timing.

That said, I do understand the point about misjudging timing/distance and possibly getting punished harshly for it, but there's still room for counter-play here by putting on armour beforehand.

I appreciate the feedback, and no problem!
Fairy  [author] 16 Aug @ 12:10pm 
Yeah, unfortunately Ewecus among some other monsters like Splumonkeys use an odd way of attacking, which would require a bit of manual effort to get them to work. I imagine spitter's part of that group. There's still a lot of creatures that don't have unique abilities, so I'd prefer to spend time on the more unique ones first.

I haven't personally played much with low health monster captures, but I could see it being frustrating especially if they're within one-shot territory. At the moment, possessed creatures can only take up to 45% of their health in damage at once, but it's capped at 25 damage. Would it help if the cap was removed for awakened creatures?
Luneyl 16 Aug @ 8:53am 
Oh, thanks for fixing the backpack closing bug on unpossess with extra equip slots.
Luneyl 16 Aug @ 8:30am 
It is sad that possessed Spitter Spider can't spit and Ewecus can't attack at all.
(Plus all possessed range mobs kinda suck with how much their range is reduced)

Also I like the jar, but its cost, the fact that it breaks on mob death combined with how hard it is to keep regular possessed mobs with half health alive, all making it very underwhelming. Maybe it should drop empty jar or some resources back when mob dies?

And the animation of possession itself. I think it should have invulnerability while you are doing it or at least some damage reduction. Unlike before, with how new Possession Pains work, player will be punished to their own health pool even if they spam possession. So the 1-2 seconds of animation where you are completely helpless shouldn't be so punishing if you misjudged timing or distance.
Fairy  [author] 15 Aug @ 10:15pm 
Hey, that's definitely possible. I'll be sure to look into adding that in the future!
Berlin 14 Aug @ 5:23pm 
Could you make the Bee Queen summon bees when you are possessing her? Like the Spider Queen, for example, is it possible to do this
TOTOP 13 Aug @ 8:11pm 
Haha, I figured it out! Thank you. I foolishly thought I could capture bosses. This item actually lets you store regular monsters in your inventory and own them, just like bosses. I was being silly. Thanks again your mod is amazing!
Pila_Durso 13 Aug @ 12:41pm 
Great mod. But... the hair man, the hair...
Fairy  [author] 13 Aug @ 11:12am 
Hey, no worries, apologies it's unclear. I'll be sure to rewrite that bit in the thread. While possessing a creature, a "Capture" action should show up when hovering your mouse over a Quelling Canister in the world. If you have any more questions, let me know!
TOTOP 13 Aug @ 4:50am 
I’m enjoying the mod a lot. However, I’m not quite sure how to capture creatures using the Quelling Canister. I’ve read the thread below, but it’s still unclear to me. It would be great if there were a detailed video or guide showing how to use it. (This is probably due to my own lack of understanding.) Thank you for making such an amazing mod.
彼岸哒 12 Aug @ 10:09pm 
毕竟被击杀的变异boss也是死亡状态,并没有灵魂
彼岸哒 12 Aug @ 8:38pm 
哦哦哦,好的,那被再次击败的变异boss也无法附身吗,我只是想再确认一下,防止翻译可能出现的差错
Fairy  [author] 12 Aug @ 4:22pm 
你好,变异boss是无法被附身的,因为它们里面已经有鬼魂了。
彼岸哒 11 Aug @ 12:05am 
请问如何操控月亮巨鹿等新的三王?
彼岸哒 7 Aug @ 10:53pm 
Too strong!
彼岸哒 7 Aug @ 10:14pm 
@Fairy 原来是这样,感谢您的回复,我现在就去试试!!
Fairy  [author] 7 Aug @ 1:42pm 
@彼岸哒
你好,谢谢你的好话,我很高兴你喜欢它!为了回答你的问题,大多数老板会掉落一个独特的物品,可以在拥有时召唤他们。对于巨鹿来说,它是眼球。如果 Boss 拥有独特的召唤物品,例如巨鹿的眼球,则无法捕获。如果这很难阅读,我很抱歉,我正在使用机器翻译。希望有帮助!

@Willow
Ah thanks for the heads-up, I'll be sure to look into that for a future update.

@Bean/Sr. Twobbiez
Thank you both! Unfortunately there'll probably be no skill tree in the near future.
彼岸哒 7 Aug @ 10:32am 
抱歉,但是好像不能捕捉BOSS生物,开新的存档游玩,并击杀过两次,可以附体巨鹿,但并不能捕捉,是设计不能捕捉boss吗
Willow 4 Aug @ 10:59pm 
Oops. Figured out I can take Warblers on joyrides, even when disabled and inactive. WARBOT and Terramites both don't let me control them, which I think is intentional.
Beans 4 Aug @ 10:34pm 
Would love a skill tree! I can't wait to see how this'll grow further.
Sr. Twobbiez 4 Aug @ 1:14pm 
It's so far my favourite character mod! It would be amazing if you could add a skill tree (and maybe some other abilities), so she can keep up with the other characters.
彼岸哒 4 Aug @ 7:42am 
太有意思了!你真是个天才!!
Fairy  [author] 2 Aug @ 8:02pm 
Fixed!
mako 2 Aug @ 12:52pm 
The mod isn't working with the "Help Me Up!" mod
When reviving a knocked-out friend who is Wieneke, the Wieneke disappears

And whenever this happens, the person who is Wieneke must rejoin the server.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1595934840