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I've been working on some equipped item QoL/having them be able to provide some more effects during possession as well. It's a bit tricky because certain items like the cane would grant a huge advantage for effectively no cost. I couldn't finish the update this weekend unfortunately, but hopefully next week!
That's strange to hear about the aggro issue, when I fought Dragonfly she would just wait in place when de-aggro'd. I think keeping aggro for a brief period after possessing an item/structure and during awakening is a great idea. Thanks as always for your feedback!
@孤独之星俱乐部
谢谢你的翻译!
@Lenin went kinda hard
Thanks, hope you like her!
@Amalie
Thank you! I might consider a skill tree for her in the distant future.
@EgoZA_Video
Спасибо!
@Dudu_Henrique
Muito obrigada!
角色为幽灵女孩,具有怪物属性,会被中立生物主动攻击
移动方式为漂浮,所以不会被蜘蛛网等因素减速,也不会因为道路、卵石路等因素加速
无法使用治疗物品回复生命值
进食免疫负面属性
白天攻击力较低且会损失理智,黄昏和夜晚攻击力升高,黑暗中恢复理智值
可以消耗饱食度附身一切生物或物品,附身之后减少光照下的理智值损失,但是行动和发动特殊能力会大量消耗饱食度,附身后攻击力只与宿主相关,饱食度不够时会脱离附身,任何情况下脱离附身后一段时间内都会承受一部分附身期间宿主承受的伤害
部分生物(BOSS)需要先击败一次才能附身
因为技术问题,附身其他模组中的生物或物品可能导致BUG,作者留出了为可附身宿主添加附身特殊能力/效果的代码接口,感兴趣者可以自行设置
This problem is especially frustrating on Dragonfly fight. If soloing it, after possessing+awakening, DF completely deagros, goes to the middle of arena and must be pulled back behind walls. Also this makes impossible to keep Celestial Scion in corner which is vital for the fight.
Maybe a change to keep mobs agro for some time after possessing an item and during awakening animation would be nice?