tModLoader

tModLoader

Mod Reloader
62 opmerkingen
Erky  [auteur] 27 aug om 5:59 
@Ropro0923 It's working for me
Ropro0923 25 aug om 16:17 
Whenever I reload, even though I have save world & player on, it never actually saves. Why is that? It always just removes the data from that session.
17 aug om 9:03 
does this mod improve ingame performance?
RoseWitchMaple 9 aug om 19:28 
Same here, but Pablo is having issues. Is it possible that system localization could be the issue? He has uninstalled and reinstalled TML and the mod multiple times now, and I'm pretty sure the only difference would be his system local. being Spanish (at least I think he said that).
Erky  [auteur] 9 aug om 9:44 
Strange, it works for me with latest version (v2025.6).
RoseWitchMaple 8 aug om 16:14 
Pablo (below me) and I have noticed that for some players, the latest version of the mod works with the latest tModLoader release, v2025.6.3.0, but for other players it says the mod only works for v2025.5.
Pablo 7 aug om 17:25 
it hasn't updated to v2025.6.3.0
ivempex. 22 jul om 12:21 
does this mod improve ingame performance?
Im_NOTcoolanymore 18 jul om 18:56 
my goat :steamhappy: i was fiending for this mod to be fixed
Erky  [auteur] 17 jul om 20:37 
Fixed the main menu performance!
Angel_Enriq 17 jul om 12:46 
el lag esta brutal, me dio mucha risa como se traba la musica del TF2 se bugeaba XD :GDEasy:
Erky  [auteur] 17 jul om 5:40 
Working on a fix
Erky  [auteur] 16 jul om 10:32 
@filipvadan The mod is now updated with misc improvements
filipvadan 14 jul om 9:40 
needs updating to v2025.5.3.0
limeraser 13 jul om 19:03 
this really doesn't cause any issues? I'd expect something like this to be really unstable, I'm seriously impressed
Nick 10 jul om 6:21 
Something I discovered mid-fight: Turning off the reloader overlay doesn't remove it. It just makes it invisible.
Hazard 7 jul om 3:54 
Are you an angel?
bord 3 jul om 17:34 
how do you make it work (is there a command that i have to do?)
Mini Zombie Hunter 7 jun om 17:25 
game changer
rowlog 5 jun om 4:53 
sorry guys i just had to turn on more mods lol
向导Guida 4 jun om 1:40 
When a filter is active, reloading the mod in world will cause the game to crash, How can I solve this problem
Erky  [auteur] 3 jun om 10:29 
Can you send logs @rowlog?
rowlog 2 jun om 9:53 
my mods wont load and i cant ever see the sidebar
T4RK 31 mei om 20:06 
With this I can load a specific mod without the need to load everything at the same time?
Skudzy 26 mei om 16:38 
You're doing a terrific job, mate. Thank you for your work.
Health Insurance 26 mei om 7:15 
Omg this mod is such a lifesaver. Why didn`t I discover this mod sooner.
DoodleBro 24 mei om 5:58 
gang idk if i wanna believe this ngl xd
yk.... this just should be in tmodloader bro
Лютый -_- 24 mei om 2:45 
[fqh
ts 23 mei om 15:28 
tmod is finally adhd compatible, lets go
Erky  [auteur] 23 mei om 9:29 
Fixed bestiary, it is now working as normal again
wigginjt 23 mei om 5:30 
helped
wigginjt 23 mei om 5:29 
noice
TheDrixz31 22 mei om 22:01 
God
白词 22 mei om 18:19 
6
Erky  [auteur] 22 mei om 14:12 
Hi pufferfish, this is expected as all mods need to be reloaded in order to ensure compatibility.
Pufferfish1072 21 mei om 17:16 
It appears to rebuild and reload my mod as intended, then do a full mod reload, then rejoin the world.
Pufferfish1072 21 mei om 17:14 
Reloading my mod also reloads every other loaded mod that I did not make, I assume this is not intended.
SuperJoe101 21 mei om 10:31 
Same problem as Alex. Also noticed it happen in the Recipe Browser as well as the mod list on the title screen slightly too. Do hope you keep up the good work btw.
Alex_2n 21 mei om 10:18 
Great mod, found a bug to, when you open the bestiary, fps goes way down and you lag until you close it
Cotlim  [auteur] 21 mei om 5:28 
This mod is not for players imo
It's just a nice debugging tool for reloading mods and automatically re-entering the world
Also Publicizer support (so you don't have to reload the mod in VS only)
Also reload multiplayer (one client rebuilds the mod and the other clients waits for it to safely load the mod after rebuilding) and re-enter local server (server also restarts) so you can test multiplayer stuff super fast (TerrariaServer hot-reload only works for the server, but does nothing for the clients' mod code)
Perhaps the only thing that is useful for players is enabling/disabling mods in the world (and reloading them with auto-loading in a world), but that's also kind of like debugging.
Anyway I hope y'all would find this mod useful!
Keys 21 mei om 4:08 
I dunno about the non dev players but I will dig and enjoy this as a dev, then as a player. Thx y'all so much for this mod.
larfy 20 mei om 21:48 
hey thank you so much. oh my god
OpalSilkMoth 20 mei om 14:51 
THIS IS A GOD SEND!
Shark 20 mei om 12:21 
FINALY
FallenKova 20 mei om 9:19 
this is a game changer, thanks
Solesh 20 mei om 8:49 
This should be a deveoper's choice 100%
Ralts 20 mei om 8:18 
please can you add a feature to hide the arrow?

the main reason i got this mod was so i can tun off cheat sheet to hide the arrow

maybe a keybind or in settings?
anny 20 mei om 6:52 
oh yeah this is incompatible with BetterChatBox, preventing the chat to not move up like the config said
anny 20 mei om 6:46 
holy goated
Thunder 20 mei om 5:46 
I LOVE YOU