RimWorld

RimWorld

Aquariums!
191 Comments
NightmareCorporation  [author] 11 Sep @ 11:37pm 
@StarXStone
There are currently no issues. Some users report errors but don't follow up with a log that can be analyzed, so any mod could be the culprit of the issue.

The only "bug" right now is the crafting spot being considered a building that turns the room into a kitchen, I'll fix that soon :)
SepphorisVT  [author] 11 Sep @ 7:10am 
@StarXStone the mod is definitely still usable, there's just some specific situations where bugs occur. Provided you don't mind if an issue *might* pop up (which tends to happen in modded playthroughs anyways), you should still be able to thoroughly enjoy the mod.
StarXStone 11 Sep @ 6:26am 
yo sick mod. Gonna follow it unitl the bugs are worked out
NightmareCorporation  [author] 11 Sep @ 5:17am 
@truncate
Hmm, you are right. The room role logic for kitchens checks all production buildings and then checks every single recipe if it's consumable by humans (which fish food is, just like kibble), so it gives it some score for being a kitchen. I'll have to move the crafting recipe to another building.
truncate 10 Sep @ 5:19pm 
it seems like placing more than one crafting spot in a room changes the room designation to a kitchen, i'm assuming from the added "craft fish food" recipe. i use a bunch of them in my workshop to speed up mech disassembly and found that a bit unexpected. is this intended?
NightmareCorporation  [author] 9 Sep @ 2:20am 
@shrimpy_nazeem
Here is me landing with a fish tank on board with the most updated version of the game and mod:
https://i.imgur.com/PwBXOKf.png

Please provide the logs so I can analyze the crashing issue.
shrimpy_nazeem 8 Sep @ 9:42am 
It stopped crashing once I deconstructed the aquariums
NightmareCorporation  [author] 7 Sep @ 11:21pm 
@shrimpy_nazeem
I believe I have fixed all issues relating to grav ships, so I suspect another mod may be causing the issue. Please upload your local log after a crash to a website like https://pastebin.com/ .
You can find the local log under this path:
C:\Users\<YourUsername>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios/Player.log
shrimpy_nazeem 7 Sep @ 8:41pm 
Aquariums cause crash while attempting to launch gravship
NightmareCorporation  [author] 7 Sep @ 2:52am 
Already got feedback, changes are pushed, should be all good in 1.5 and 1.6 now :)
NightmareCorporation  [author] 7 Sep @ 2:43am 
@Halicade
Hmm, do you have the Odyssey DLC? It seems like Ashlands has removed the fish logic if you have VFE loaded and instead triggers on Odyssey now. I will check in with SirMashedPotato and then push a fix for it.

@Cpt. Yossarian
Got the fix for this ready to go as well.
Halicade 5 Sep @ 9:52am 
Hello, I get an error when Mashed ashlands and VE fishing are loaded. log attached
https://gist.github.com/HugsLibRecordKeeper/a1fce47633f81ef1f2c32165cda67ef0
Cpt. Yossarian 1 Sep @ 8:25pm 
I'm still getting a cost list error on start up when using glass+lights.

Hugs log: https://gist.github.com/HugsLibRecordKeeper/ee0c1a3f1df0b0d6febdd195514b867f
pillbug2 31 Aug @ 7:16pm 
Thank you very much for the fix!
NightmareCorporation  [author] 31 Aug @ 1:57am 
@Vivi
@R4nD0mI3z
Right you are, my bad! I changed my own def and my own patch misfires because of it, very silly. I'll push a fix shortly, big thanks to both of you for providing hugslogs!
R4nD0mI3z 31 Aug @ 1:06am 
Hi, thanks for clarifying :)
Got same error like Vivi, looks like patch started to fail after recent update and fish tank now costs 20 steel instead of 50 glass. Lines 2533 and 2544

https://gist.github.com/HugsLibRecordKeeper/71af8f171c9cea098ac92eac60658ed1
pillbug2 30 Aug @ 8:42pm 
Hello, thank you again for the mod. I found an incompatibility with ReBuild: Doors and Corners on game start in a minimal mod list.

Error on line 402 of log:
https://gist.github.com/HugsLibRecordKeeper/21f34a221a72f0fa943a9390bc5f2873
NightmareCorporation  [author] 30 Aug @ 12:37pm 
@R4nD0mI3z
Yea, the compact ones are really only meant to properly support smaller "cute size" aquariums. The researchable non-compact ones can be stacked repeatedly for your larger aquarium heating needs :)
R4nD0mI3z 30 Aug @ 9:19am 
FYI I now know it can handle 2 tiles with no issues and there is research for better stuff too :)
R4nD0mI3z 30 Aug @ 3:46am 
Hi,
I have made a 6 tile aquarium, attached compact temeprature control unit, but it shows 21% efficiency from 7 connected units (auto cleaner is counted too) and it barely manages to increase the temperature from room 21C degrees. It also does not allow me to attach more than one temp control unit.
Is the compact one designed to work only with one tile aquarium and I need something better for bigger ones?
fivetimeconstants 26 Aug @ 11:54pm 
@Chiiro the button is on the fish itself, not the tank.
Chiiro 13 Aug @ 12:30pm 
How do you add the fish?
TurtleShroom 9 Aug @ 6:08pm 
PLEASE consider adding support for this Mod: https://www.gtm.steamproxy.vip/sharedfiles/filedetails/?id=3544186181 !
pillbug2 8 Aug @ 5:15pm 
Thank you for the mod! I am compelled to mod in giant isopods for the tank now. Badly need wet bugs.
biomekanic 30 Jul @ 9:48am 
" And also a bunch of manual labor. "As someone who has kept reef tanks off and on for decades, seldom have truer words been spoken.
Going to use this when I do a hospitality run and set up a museum as well.

A corals mod would be cool. Alternate way to get medicines, and toxins. I know people IRL who grow corals in green houses for the biomedical industry.
nixgerit 27 Jul @ 7:34am 
@NightmareCorporation

I'm a QA tester by career, it'd be embarassing if I didn't provide as many details as possible, including error log :D

Such a small detail! I thought at first it might have something to do with changing landing position. Glad to hear you managed to identify it so quickly and that there will be fix soon! <3 Can't wait for the fishies <3
NightmareCorporation  [author] 27 Jul @ 6:03am 
@nixgerit
Thanks you so so much for the great error report, the log message and the picture were essential to identify the issue. I have pushed a potential fix for the issue, it's caused if a tank attachment like a filter is transported via gravship and spawns on the new map before the tank it is inside of.
nixgerit 26 Jul @ 9:34am 
@NightmareCorporation

Hey! I have encountered a kinda breaking bug with Aquariums (which makes me very sad, cause I adore aquariums and was excited to create an awesome one). I have all the DLCs and a ton of mods, just to preface.

I built aquariums onto my ship when I was on an orbital mechstation and when I wanted launch and change maps, upon arriving to a new map, selecting starting position (changed from default) and starting the landing itself, the map got stuck in the "landing" state, never actually landing and showing up, never finishing, icons gone.

This is what the aquarium in question looked like: https://imgur.com/a/Fgsoayr
And I managed to snatch the error: https://pastebin.com/REXNGExY
Emilie Sackenball 26 Jul @ 9:17am 
I think this question was done already, but you can breed these fish for your pawn food intake?
The God Ghetto Holy 24 Jul @ 2:23pm 
A mod I didn't know I wanted! Good job!
Doc Sophie 24 Jul @ 11:02am 
@NightmareCorporation - You're an absolute legend, can't wait to build the aquarium of my dreams.
True Tsar 22 Jul @ 12:03am 
choose pawn to do thje job and than click fish you gotten
kyustar 19 Jul @ 6:21am 
hi I'd like to ask a stupid question, how should I put the fish in the tank? I don't see an option when I click the fish or the tank, I only have Odyssey installed so I hope I don't make any mistakes.
NightmareCorporation  [author] 19 Jul @ 4:06am 
Okay, after hitting a bunch of snags and real life slowing me down severely, I believe I have knocked out all the issues that come with grav ships and fish tanks. There may still be issues and if there are, please provide me with a log of errors and detailed descriptions so I can try to solve them.
NightmareCorporation  [author] 19 Jul @ 3:28am 
@electrix1337
Yes. I am still working on fixing the grav ship issues, but am trying to make it backwards compatible so even existing aquariums just continue working.

@Celes-3 _Plays
@icytux
You can use the current workshop version at your own risk with Odyssey. What really breaks the game is having fish in fish tanks onboard a gravship. Just having fish tanks on board a grav ship should be fine, but if you put fish in a tank and launch, it will break the game. At least from some basic tests I ran - I am putting more effort into fixing the issue than testing it :)
icytux 18 Jul @ 5:08pm 
So theoretically, could i install it on a gravship, fill it up with fish, and when its time to take off is there a way to store the fish without them dying or something and just uninstall allt he stuff and put it in storage to put it all back once the ship is landed again?
Celes-3 _Plays 17 Jul @ 11:15am 
So, to be clear, as long as I am not building aquarium on a grav ship... I am fine, yes ?
lost_octopus 17 Jul @ 9:32am 
The engineers are saying something about the grav engine and fish biology being incompatible. remember the story of those saturation divers its like that but in your tank.
electrix1337 17 Jul @ 12:26am 
if you finish patching this mod, can i put the mod in a mid save game? Else, i need to restart waiting 10 million years for rimsort to optimize texture and to restart my game.

tthx!
idreamofgeni 16 Jul @ 6:41pm 
@WalrusMan what are you talking about? The zoo mod hasn't been taken down. It's right here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3519610059
Colezeveryepik 16 Jul @ 3:07pm 
Temperature is staying at NaNF even with temp controller is there a workaround?
sheeps 15 Jul @ 6:18pm 
Anyone have a screenshot of what a fish tank looks like in game?
evcastello 15 Jul @ 9:52am 
Damn, thanks for putting the note at the top lol.

My entire plan was to put fishtanks on my ship ala the Normandy.

Good luck with the fixes :)
Doc Sophie 15 Jul @ 7:34am 
Just popped in because of the incompatibility notice on mod manager. Good luck with getting this sorted out; hoping to see aquariums back and better than ever sometime! :steamthumbsup:
Booba 15 Jul @ 4:27am 
Mod incompatible with DLC Odyssey.
Warning shows on mod managing tab, so be prepared.:missing:
NightmareCorporation  [author] 15 Jul @ 1:24am 
Yea, it's a shame, because having fish in DLC content was such good news to me. Sad that smaller modders don't get early peeks at DLC content like VE, but that's the hand we are dealt. Trying my best to fix issues in Museums first (they seem a bit smaller-scale than Aquariums!) and then handle the issues here.
Zacky 0.0 15 Jul @ 1:15am 
@NightmareCorporation Cheers man, I wanna do a fish collector play-through, I guess Ill get a permanent base to do it, or at the next run frfr
NightmareCorporation  [author] 15 Jul @ 12:56am 
@Zacky 0.0
I can reproduce this and it's a pretty severe incompatibility. I will have to rework major parts of the mod to be compatible iwth Odyssey. I have marked the mod as incompatible with Odyssey for the time being.
Zacky 0.0 14 Jul @ 7:13pm 
Hello, sadly the aquarium is not compatible with the gravship, I cant land the ship without me deconstructing the aquariums first, Like when landing, I'm just stuck at the landing animation (Gravship didnt show up)