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Rapporter et oversættelsesproblem
There are currently no issues. Some users report errors but don't follow up with a log that can be analyzed, so any mod could be the culprit of the issue.
The only "bug" right now is the crafting spot being considered a building that turns the room into a kitchen, I'll fix that soon :)
Hmm, you are right. The room role logic for kitchens checks all production buildings and then checks every single recipe if it's consumable by humans (which fish food is, just like kibble), so it gives it some score for being a kitchen. I'll have to move the crafting recipe to another building.
Here is me landing with a fish tank on board with the most updated version of the game and mod:
https://i.imgur.com/PwBXOKf.png
Please provide the logs so I can analyze the crashing issue.
I believe I have fixed all issues relating to grav ships, so I suspect another mod may be causing the issue. Please upload your local log after a crash to a website like https://pastebin.com/ .
You can find the local log under this path:
C:\Users\<YourUsername>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios/Player.log
Hmm, do you have the Odyssey DLC? It seems like Ashlands has removed the fish logic if you have VFE loaded and instead triggers on Odyssey now. I will check in with SirMashedPotato and then push a fix for it.
@Cpt. Yossarian
Got the fix for this ready to go as well.
https://gist.github.com/HugsLibRecordKeeper/a1fce47633f81ef1f2c32165cda67ef0
Hugs log: https://gist.github.com/HugsLibRecordKeeper/ee0c1a3f1df0b0d6febdd195514b867f
@R4nD0mI3z
Right you are, my bad! I changed my own def and my own patch misfires because of it, very silly. I'll push a fix shortly, big thanks to both of you for providing hugslogs!
Got same error like Vivi, looks like patch started to fail after recent update and fish tank now costs 20 steel instead of 50 glass. Lines 2533 and 2544
https://gist.github.com/HugsLibRecordKeeper/71af8f171c9cea098ac92eac60658ed1
Error on line 402 of log:
https://gist.github.com/HugsLibRecordKeeper/21f34a221a72f0fa943a9390bc5f2873
Yea, the compact ones are really only meant to properly support smaller "cute size" aquariums. The researchable non-compact ones can be stacked repeatedly for your larger aquarium heating needs :)
I have made a 6 tile aquarium, attached compact temeprature control unit, but it shows 21% efficiency from 7 connected units (auto cleaner is counted too) and it barely manages to increase the temperature from room 21C degrees. It also does not allow me to attach more than one temp control unit.
Is the compact one designed to work only with one tile aquarium and I need something better for bigger ones?
Going to use this when I do a hospitality run and set up a museum as well.
A corals mod would be cool. Alternate way to get medicines, and toxins. I know people IRL who grow corals in green houses for the biomedical industry.
I'm a QA tester by career, it'd be embarassing if I didn't provide as many details as possible, including error log :D
Such a small detail! I thought at first it might have something to do with changing landing position. Glad to hear you managed to identify it so quickly and that there will be fix soon! <3 Can't wait for the fishies <3
Thanks you so so much for the great error report, the log message and the picture were essential to identify the issue. I have pushed a potential fix for the issue, it's caused if a tank attachment like a filter is transported via gravship and spawns on the new map before the tank it is inside of.
Hey! I have encountered a kinda breaking bug with Aquariums (which makes me very sad, cause I adore aquariums and was excited to create an awesome one). I have all the DLCs and a ton of mods, just to preface.
I built aquariums onto my ship when I was on an orbital mechstation and when I wanted launch and change maps, upon arriving to a new map, selecting starting position (changed from default) and starting the landing itself, the map got stuck in the "landing" state, never actually landing and showing up, never finishing, icons gone.
This is what the aquarium in question looked like: https://imgur.com/a/Fgsoayr
And I managed to snatch the error: https://pastebin.com/REXNGExY
Yes. I am still working on fixing the grav ship issues, but am trying to make it backwards compatible so even existing aquariums just continue working.
@Celes-3 _Plays
@icytux
You can use the current workshop version at your own risk with Odyssey. What really breaks the game is having fish in fish tanks onboard a gravship. Just having fish tanks on board a grav ship should be fine, but if you put fish in a tank and launch, it will break the game. At least from some basic tests I ran - I am putting more effort into fixing the issue than testing it :)
tthx!
My entire plan was to put fishtanks on my ship ala the Normandy.
Good luck with the fixes :)
Warning shows on mod managing tab, so be prepared.
I can reproduce this and it's a pretty severe incompatibility. I will have to rework major parts of the mod to be compatible iwth Odyssey. I have marked the mod as incompatible with Odyssey for the time being.