ZERO Sievert

ZERO Sievert

Floating Damage
17 Comments
Lil-Estrogen  [author] 27 Jul @ 5:32am 
I got you.
I’ll put together a simple version real quick. Since I can't look up an NPC’s max health, only their current health, it’ll just be a basic bar representing their current value. Will probably only take a few minutes.
Dark_Hawk 26 Jul @ 11:17pm 
Can you make also a Health bar mod?
no,not crash,just
emmmm,the mod menu dont show this mod
i think the new version of game cant identify it?
Lil-Estrogen  [author] 3 Jul @ 2:43pm 
que paso? Works for me
if yall crash pls post the report here, I'll read it
cant use in new version,plz come back!
stud carl 10 Jun @ 12:39am 
a quest where you have to descend into a lab through elevator and meet around 8 infestations and 3 bigs by the end, received a crash while dumping a mag into an infestation
Lil-Estrogen  [author] 9 Jun @ 4:05pm 
yea its this mod, it does do a some heavy tasks to monitor npc health but not something that makes a real impact or takes 1000 ms to process so idk, maybe it got stuck in a loop, I'll look into it. Could you tell me what map you were on and what point it crashed ? was it as you loaded in ?
stud carl 9 Jun @ 12:41pm 
___________________________________________
############################################################################################
ERROR in action number 1
of Draw Event for object obj_mod_generic:
Code failure in: "init.script"

Mod "Floating Damage" failed to run the object event, "draw_normal_event".
ERROR in action number 1
of Draw Event for object obj_mod_generic:
Katspeak v3.1.1: process exceeded allowed time of 1000 ms
at gml_Script___katspeak_error

at gml_Script_mods_trace_error
############################################################################################
gml_Script_mods_trace_error (line -1)
gml_Script_mods_object_perform_event
gml_Object_obj_mod_generic_Draw_0

is it related to this mod or...?
Lil-Estrogen  [author] 17 May @ 11:30am 
Should work now
Yarr it broke in their 1.16 hotfix :squishyshead: I have posted a mod update avoiding the broken functions for the meantime
projectRED 17 May @ 1:38am 
it stop working after I install some sack mod it not crash or anything I can play it normal but it not show the damage number
Lil-Estrogen  [author] 15 May @ 8:47pm 
Update 1.15 fixed the conflict! no more crash :)
Lil-Estrogen  [author] 11 May @ 6:42pm 
They said they 𝘢𝘤𝘵𝘶𝘢𝘭𝘭𝘺 fixed it in the upcoming 1.14
Hopefully that's the case, I'll remove the conflict warning when they do so:apex_wraith:
FatalStrategy 11 May @ 3:28pm 
very nice but will be waiting till it works with other mods because the stacking mods are just a must
aktiGuglhupf [AUT] 9 May @ 3:39am 
.:cozybethesda:
Lil-Estrogen  [author] 7 May @ 5:30am 
Thanks :]
Strike11B 7 May @ 5:03am 
very nice