ZERO Sievert

ZERO Sievert

Floating Damage
17 commentaires
Lil-Estrogen  [créateur] 27 juil. à 5h32 
I got you.
I’ll put together a simple version real quick. Since I can't look up an NPC’s max health, only their current health, it’ll just be a basic bar representing their current value. Will probably only take a few minutes.
Dark_Hawk 26 juil. à 23h17 
Can you make also a Health bar mod?
no,not crash,just
emmmm,the mod menu dont show this mod
i think the new version of game cant identify it?
Lil-Estrogen  [créateur] 3 juil. à 14h43 
que paso? Works for me
if yall crash pls post the report here, I'll read it
cant use in new version,plz come back!
stud carl 10 juin à 0h39 
a quest where you have to descend into a lab through elevator and meet around 8 infestations and 3 bigs by the end, received a crash while dumping a mag into an infestation
Lil-Estrogen  [créateur] 9 juin à 16h05 
yea its this mod, it does do a some heavy tasks to monitor npc health but not something that makes a real impact or takes 1000 ms to process so idk, maybe it got stuck in a loop, I'll look into it. Could you tell me what map you were on and what point it crashed ? was it as you loaded in ?
stud carl 9 juin à 12h41 
___________________________________________
############################################################################################
ERROR in action number 1
of Draw Event for object obj_mod_generic:
Code failure in: "init.script"

Mod "Floating Damage" failed to run the object event, "draw_normal_event".
ERROR in action number 1
of Draw Event for object obj_mod_generic:
Katspeak v3.1.1: process exceeded allowed time of 1000 ms
at gml_Script___katspeak_error

at gml_Script_mods_trace_error
############################################################################################
gml_Script_mods_trace_error (line -1)
gml_Script_mods_object_perform_event
gml_Object_obj_mod_generic_Draw_0

is it related to this mod or...?
Lil-Estrogen  [créateur] 17 mai à 11h30 
Should work now
Yarr it broke in their 1.16 hotfix :squishyshead: I have posted a mod update avoiding the broken functions for the meantime
projectRED 17 mai à 1h38 
it stop working after I install some sack mod it not crash or anything I can play it normal but it not show the damage number
Lil-Estrogen  [créateur] 15 mai à 20h47 
Update 1.15 fixed the conflict! no more crash :)
Lil-Estrogen  [créateur] 11 mai à 18h42 
They said they 𝘢𝘤𝘵𝘶𝘢𝘭𝘭𝘺 fixed it in the upcoming 1.14
Hopefully that's the case, I'll remove the conflict warning when they do so:apex_wraith:
FatalStrategy 11 mai à 15h28 
very nice but will be waiting till it works with other mods because the stacking mods are just a must
aktiGuglhupf [AUT] 9 mai à 3h39 
.:cozybethesda:
Lil-Estrogen  [créateur] 7 mai à 5h30 
Thanks :]
Strike11B 7 mai à 5h03 
very nice