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回報翻譯問題
You could try reloading packs after joining the server.
You can also experiment with Debug Mode and the Load Local Packs option
Can I add packs from the server side?
I tried adding packs to the client using resource.AddWorkshop() but the pack for BattleBeats are recognised as LocalPack and pack such as SBM are not recognised.
jokes aside, point is: no issues worth reporting
thanks again!
thanks for the quick response and the quick fix! 'been having a lot of fun using and making packs for this
https://ibb.co/pjy9C71S
The main reason I created BattleBeats in the first place was to fix issues I had with Nombat and to make pack creation a lot easier. I think there’s already an addon called Action Music that does something similar to what you're describing anyway
i dont think that'd be hard to do at all, just sourcing the stems would be a bit tedious i reckon. there's also a possibility of many stems being made uniquely to fit the music system for the game they're for, so they may not even fit into the mods architecture without too much hassle in the audio editors
is there a way to possibly implement a dynamic music stem system like
Ambient: Instrument1, Instrument2 (just something to fill the silence)
Battle: Instrument3, Instrument4 (minor percussion tracks)
Intense Battle: Instrument3, Instrument5, Instrument6 (More intense tracks)
I don't know any other addons that try to implement a thing like this but if you do let me know
for example, instead of clicking "Force Next Track" until i get the track i want, is there a way to specifically choose, for example, C7 out of a specific pack to play during combat?
Currently when a track finishes or during a switch when the ambient/combat wait timer is passed the system will randomly select a track from any enabled pack, excluding the last played track and any tracks the user has manually excluded.
This behavior also applies to the “Force Next Track” button, it will pick a random eligible track from all active packs