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same problem as askal, new version, new save, but still buggy. Over all, if you improve the system and the devs cared about the modding community and added some stuff like an ease of life one then there would be no doubt that, that this mod would most likely be in every zero sieverts' fan list
for now I have it disabled so I can conserve my mats since, I keep crashing and I don't want to deplete my gear
to anyone that might need this, on how to remotely force end the Zero Sievert task while your mouse is stuck, Ctrl + Shift + Esc for task manager, use your arrow keys to navigate, search zero sievert and press enter, then press Alt + E to forcibly end a task, sincerely from a hunter!
The chalk lines around it are awesome tho.
I'll consider changing my save if it becomes totally impossible to play. Thanks.
- Girzu's - Custom Armor
- Stackable Grenades
- better Scope
- Medical Supplies Stack Rebalance
- SRM-300
- Increase Food Stacks
- Semi-Barret
- Original Gun Names
- Weight reduce 50% (scrap)
- Floating Damage
- 12g Flechette ammunition
- Denel NTW
- Stackable Crystals
- Hag's Junk Stacking
- Stackable Repair Kits
- NB7
- Arctic Warfare Police
- Gepard Anti-Materiel Rifle
- Tarkov gun pack
- GPU Mining System
- Ruger Super Blackhawk
- Zakov.tv
- Desert Eagel
- GMPG 5
- Winchester 1866
- Nomad Backpack
- Questline Enabler
- Expert Armorsmith & Cultists
and no, i didn't know about need to start with new save...
############################################################################################
ERROR in action number 1
of Step Event0 for object obj_mod_generic:
Code failure in: "init.script"
Mod "Expert Armorsmith & Cultists" failed to run the object event, "step_normal_event".
ERROR in action number 1
of Step Event0 for object obj_mod_generic:
Katspeak v3.1.1: process exceeded allowed time of 1000 ms
at gml_Script___katspeak_error
at gml_Script_mods_trace_error
############################################################################################
gml_Script_mods_trace_error (line -1)
gml_Script_mods_object_perform_event
gml_Object_obj_mod_generic_Step_0
The game was often stuttering after the mod was installed, and game is keep crashing when entering scene at Mall...
I really like this mod, so I'm looking forward to the updates.
Image for proof https://i.imgur.com/6tK4Mz3.png
With the mod on, no green troops will be deployed north of the swamp, even at 8pm, and "Clear the swamp" will not begin.
If you turn the mod off and sleep for a day, green troops will be deployed and "Clear the swamp" will begin.
If you confirm this and then turn the mod on and sleep for a day, the green troops will disappear and "Clear the swamp" will not begin.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3477955106
btw, when I tried to go to the Mall, the game is crashed.
___________________________________________
############################################################################################
ERROR in action number 1
of Step Event0 for object obj_player:
DoAdd :2: undefined value
at gml_Script___katspeak_expr_index_set_plus__
############################################################################################
gml_Script___katspeak_expr_index_set_plus__ (line -1)
gml_Script___katspeak_expr_block_2__
gml_Script___katspeak_expr_if__
gml_Script___katspeak_expr_if__
gml_Script___katspeak_function__
gml_Script_mods_object_perform_event
gml_Object_obj_player_Step_0
FactionCreate("Cultists");
FactionSetName("Cultists", "Cultists");
at the top, just remove them and save the script. They're not supposed to be there anymore.
Thank you a lot!
Here is the fix:
1. Go to the scripts folder.
Drive:\SteamLibrary\steamapps\workshop\content\1782120\3473652384\scripts
2. open cultists.script
3. Find this
if (FileDataRead("cultist_faction_created") != 1) {
FactionCreate("Cultists");
FactionSetName("Cultists", "Cultists");
4. Remove
FactionCreate("Cultists");
FactionSetName("Cultists", "Cultists");
then save
5. Load your save back up.
6. Save and exit your game, and put
FactionCreate("Cultists");
FactionSetName("Cultists", "Cultists");
back into the script
7. Save cultists.script
___________________________________________
############################################################################################
ERROR in action number 1
of Create Event for object obj_player:
Code failure in: "init.script"
Mod "Expert Armorsmith & Cultists" tried creating a faction that already exists, "Cultists"
at gml_Script_mods_trace_error
############################################################################################
gml_Script_mods_trace_error (line -1)
gml_Script___MODS_FactionCreate
gml_Script___katspeak_expr_call_1__ (line -1)
gml_Script___katspeak_expr_block__
gml_Script___katspeak_expr_if__
gml_Script___katspeak_expr_block__
gml_Script___katspeak_function__
gml_Script_mods_object_perform_event
gml_Object_obj_player_Create_0
gml_Script_player_create (line -1)
gml_Object_obj_player_room_spawn_Create_0
Thank you so much! It worked without any error by doing reinstall several times!
I don't think it's a fundamental solution though...
The error statement is presented below:
ERROR in action number 1
of Create Event for object obj_mod_generic:
Code failure in: "init.script"
Mod "Expert Armorsmith (Cultist?)" does not have a sprite named "s_heat"
Could you fix it if possible?