ZERO Sievert

ZERO Sievert

Expert Armorsmith & Cultists v0.2.0! (CURSED AND CURED UPDATE!)
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Update: 7 Jun @ 11:31am

- Added a ShowMessage when starting a new game or launching and old save 1 time.
-Fixed poison sprite from playing after death.

Update: 6 Jun @ 11:55am

Updated to v0.2.0.
- Melee Cultists are now in the mod! Melee cultists will ambush the player and if they hit you with their blade you become poisoned. Poison removes 3hp per 100 frames.
- Cultist Knife lootable from cultist bodies and works like actual knife! Just run up to people and/or creatures to deal 10 damage per hit. The poison effect against enemies however, is not present when knife is used by player.
- Text notification of being poisoned/Poison teardrop debuff animation tracks on player character's face/Text notification when low health from poison
- Cultists with guns do not fire upon player unless player fires first at either them or the melee cultists.
- New consumable item Augmentin when used clears the player of any poison debuff
- Brand new quest available from Expert Armorsmith that unlocks the Augmentin item (note: this quest only unlocks after being poisoned by the cultists once)
- Augmentin added to loot pools of cultists and tree with a 2% chance of looting it from cultists and a 4% chance to loot it from the cultist tree.
- New barter item Cultist Medallion. A rare high-value drop that can be found on cultists and tree with these drop rates:
Cultist Follower: 2%
Cultist Leader: 10%
Cultist Tree: 4%

Update: 22 May @ 10:28pm

Updated to v0.1.8.
-Tree now always spawns if it can find a suitable location, it is still only lootable if the cultists spawn however.
-Candles now line around the cultist circle, they automatically light with animated little candlefires at 20:00.
-If Cultists spawn roll succeeds, but player is near tree, cultists will wait for the player to leave the location before spawning in as to prevent cultists spawning right on top of player. Player must be at least 350 units away from tree before cultists can spawn.

Update: 22 May @ 9:10pm

Updated to v0.1.8.
-Tree now always spawns if it can find a suitable location, it is still only lootable if the cultists spawn however.
-Candles now line around the cultist circle, they automatically light with animated little candlefires at 20:00.
-If Cultists spawn roll succeeds, but player is near tree, cultists will wait for the player to leave the location before spawning in as to prevent cultists spawning right on top of player. Player must be at least 350 units away from tree before cultists can spawn.

Update: 22 May @ 1:27am

Updated to v0.1.7.
-reduced spawn circle walkable requirement so cultists can spawn on pretty much any map now.

Update: 22 May @ 12:49am

Updated to v0.1.7.
-Sound now plays if cultists have spawned into the map
-Ominous breath sound plays if player gets close to cultists
-Added a cultist circle with a tree in the center that the cultists spawn around. Tree contains various high tier items and loot.

Update: 17 May @ 7:33pm

Updated to v0.1.6.
-Compatibility fix
-Cultists now dynamically spawn only at night between 20:00 and 06:00 with a 35% spawn chance.
-AI spawn behavior fix

Update: 10 May @ 7:53pm

-Optimization fix

Update: 10 May @ 5:36pm

Updated to v0.1.5.
-Fixed spawn locations (should no longer spawn on top of player after exiting train, also no longer spawns right near train tracks)
-The Collector added subtask Collect 3 Car Batteries

Update: 10 May @ 2:07pm

Updated to v0.1.5.